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Old 02-08-2013, 09:53 AM   #601
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Who designed that track network? WTF
Mr. Ocean Quigley himself.

Also, before anyone gets concerned about the train video. As I mentioned before the level crossings will be given crossing arms. Also, the trains will no longer stop for cars, these items are being worked on as per Mr. Quigley.
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Old 02-08-2013, 10:16 AM   #602
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Are you Mr. Quigley, Nehkara?
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Old 02-08-2013, 10:20 AM   #603
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Are you Mr. Quigley, Nehkara?
If you are Nehkara can I..

can I..

can I touch your moustache?
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Old 02-08-2013, 11:36 AM   #604
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Are you Mr. Quigley, Nehkara?
Unfortunately no.

Quote:
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If you are Nehkara can I..

can I..

can I touch your moustache?
Unfortunately no.

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Old 02-08-2013, 11:40 AM   #605
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Sign-ups for the second beta are up. Register here:

http://www.simcity.com/en_US/beta
Just out of curiosity, is there any way to tell when the next beta phase will be?

The last phase I got hosed on due to my schedule and got only 4 - 1 hour games in, I would like to kind of rearrange things in advance so I can really get some time in.
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Old 02-08-2013, 12:01 PM   #606
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Just out of curiosity, is there any way to tell when the next beta phase will be?

The last phase I got hosed on due to my schedule and got only 4 - 1 hour games in, I would like to kind of rearrange things in advance so I can really get some time in.
Of course. It will be brief, just 24 hours, because all they want to do is stress the servers and get a bit of additional feedback.

From the website:

Q: How long does the beta run?
A: The Closed Beta is open from Saturday February 16 6AM PST to Sunday February 17 6AM PST.

If you registered for the previous beta you don't need to do so again, you are already in the mix. If you need to register you must do so before February 11th at 6 AM PST.
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Old 02-08-2013, 12:23 PM   #607
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still no word on beta for the mac is there?
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Old 02-08-2013, 12:26 PM   #608
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Old 02-08-2013, 01:10 PM   #609
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still no word on beta for the mac is there?
No.

The holdup on Mac is actually Origin. Origin is still in alpha for Mac and is not widely available yet. This is also what will push back the release of the full SimCity game for Mac into the spring.
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Old 02-08-2013, 01:40 PM   #610
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Any word on what that heroes and villains actually is? seems like it might be gimmicky.
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Old 02-08-2013, 02:10 PM   #611
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Any word on what that heroes and villains actually is? seems like it might be gimmicky.
It seems like it is just a set of special buildings, and events that come along with those buildings.
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Old 02-08-2013, 02:15 PM   #612
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No.

The holdup on Mac is actually Origin. Origin is still in alpha for Mac and is not widely available yet. This is also what will push back the release of the full SimCity game for Mac into the spring.
...and this is no longer true. The full version of Origin was released today for Mac.

Will this mean they move up the release date for SimCity on Mac? Should be interesting.
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Old 02-08-2013, 02:20 PM   #613
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Any word on what that heroes and villains actually is? seems like it might be gimmicky.
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It seems like it is just a set of special buildings, and events that come along with those buildings.
Yup, it is the headquarters for Dr. Vu (significant boost to high tech industry in a city) and Maxis Man (significant boost to crime fighting in a city). The superhero/villain also cause mayhem as seen in the video.
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Old 02-08-2013, 02:21 PM   #614
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Unfortunately no.


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Old 02-08-2013, 03:03 PM   #615
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regarding the city size, couldn't you just start an offline game, take control of an entire region, and make one big metropolitan area? all industrial in one map, all commercial in another, one region for suburbs, etc
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Old 02-08-2013, 03:16 PM   #616
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regarding the city size, couldn't you just start an offline game, take control of an entire region, and make one big metropolitan area? all industrial in one map, all commercial in another, one region for suburbs, etc
I could be wrong, but I don't think zoning demand can be split among multiple cities. I would think that you would need all 3 within 1 region.

Services seem to be the only things affected by other regions.
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Old 02-08-2013, 03:25 PM   #617
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That supervillian/hero thing actually looks pretty awesome.

If my city can get a giant laser (I call it the dr Alan Parsons project) that will make up for the small city size
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Old 02-08-2013, 03:31 PM   #618
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regarding the city size, couldn't you just start an offline game, take control of an entire region, and make one big metropolitan area? all industrial in one map, all commercial in another, one region for suburbs, etc
Except each region is separated by huge gaps of nothing. Islands in the grass.
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Old 02-08-2013, 03:42 PM   #619
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I could be wrong, but I don't think zoning demand can be split among multiple cities. I would think that you would need all 3 within 1 region.

Services seem to be the only things affected by other regions.
Nope. One of the beautiful things about this game. You can create a city that is entirely industrial (optionally with coal mines or oil rigs everywhere). Then you can create a residential haven with lots of parks, schools, a university, hospitals, etc. Then a commercial city with massive high-rises and maybe a thriving trading empire.

All that is required as that the cities are connected on the region map. Yours sims will commute to work.

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Except each region is separated by huge gaps of nothing. Islands in the grass.
Each city site in a region is separated by some distance, yes. The distance is variable, not all city sites are far apart but none are right beside each other.

This had to do with visuals. The city that is not currently being played by the player, placed directly beside the city that is active apparently looked pretty bad (not as much rendering, no activity). If it is off in the distance that is not a problem.
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Old 02-08-2013, 04:20 PM   #620
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Nope. One of the beautiful things about this game. You can create a city that is entirely industrial (optionally with coal mines or oil rigs everywhere). Then you can create a residential haven with lots of parks, schools, a university, hospitals, etc. Then a commercial city with massive high-rises and maybe a thriving trading empire.

All that is required as that the cities are connected on the region map. Yours sims will commute to work.



Each city site in a region is separated by some distance, yes. The distance is variable, not all city sites are far apart but none are right beside each other.

This had to do with visuals. The city that is not currently being played by the player, placed directly beside the city that is active apparently looked pretty bad (not as much rendering, no activity). If it is off in the distance that is not a problem.
does the RCI meters reflect this? if there is a ton of industry in one city but none in the one i'm currently controlling, will it still show demand being high?
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