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Old 02-02-2023, 11:44 AM   #528
mikephoen
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Quote:
Originally Posted by Traditional_Ale View Post

- One thing TWD did really well was training the characters to use firearms early on, as it makes total sense. This whole "no guns for Elle" thing is really lame and makes no sense whatsoever. Someone that has never even touched a gun before can get instruction in a couple hours on how to be safe with a gun.
Others already covered your other two concerns, but I don't think anyone addressed this.

For one thing, Joel isn't a particularly trusting person 20 years into the apocalypse, so he isn't ready to just hand someone he just met a weapon.

Second, in TWD, we pick the story up right at the start of the outbreak, so ammunition is very common and easy to find. It makes sense to spend ammo to train your people. Twenty years after all mass manufacturing has ended, ammunition is going to be a lot harder to come by. Sure, some people are probably reloading shell casings and someone, somewhere, might be manufacturing ammunition again, but it's not going to be plentiful like it is at the start of TWD. We see an example of this at the start of episode 3 where Joel leaves behind a weapon because he doesn't have enough ammo for it to be useful. So why give an untrained person a weapon that they have no training on, who would likely just waste your limited remaining ammunition?

In the game, on higher difficulties, bullets were incredibly rare. You basically had to play the game with sneaking, distractions, occasional sneak attacks with melee weapons, and only very rarely did you ever fire a gun due to the rarity of ammunition.
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