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Old 03-18-2014, 12:20 PM   #2537
cDnStealth
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Quote:
Originally Posted by ComixZone View Post
Again, show me a demo that offers the entirety of the product.

This is much closer to DLC than a demo, if you want to make that argument.

Also, in an industry where you see countless studios lay off excessive amounts of staff annually - I'm more than happy to support a company like Konami trying to make a little bit more money out of an extremely expensive product in order for them to maintain Kojima's studio as Kojima wants it without having to cut costs around every corner - which is what nearly all North American studios do.
Read what I quoted and then respond. What he was asking for is essentially what demos use to do minus you actually paying for anything. Because if I am reading correctly, he's making the argument that in buying this game, you'd get a discount off of Phantom Pain. It wouldn't make sense to offer up a couple hours of gameplay as a paid demo for a game when, in this case, there are only a couple hours of gameplay. Maybe it is being used as a demo for PP. How would we know until it actually comes out? It's using the same engine as Ground Zeroes and will presumably utilize assets that went into that game (such as animations).

And as I already said, there is nothing wrong with short games provided they're priced accordingly. I don't know if the average gamer is going to accept paying $30 for 1 hour of gameplay but I am sure I'll find out. At the end of the day, that's all that matters. Nobody cares how much you're willing to pay for horse armor. If the majority of the consumers think it's too high then it's too high. Wait for the dust to settle on this.

I am more interested in this from a business model perspective. If Ground Zeroes ends up being financially successful then I fully expect that we'll see more games like this from bigger publishers.

Last edited by cDnStealth; 03-18-2014 at 12:31 PM.
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