Thread: Star Citizen
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Old 10-29-2013, 02:10 PM   #453
PsYcNeT
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The addition of further stretchgoals is to be expected. I'd be more interested in what those stretchgoals are.

Things like FPS and new ships don't worry me too much; CryEngine is designed specifically for FPSes and new ships just require artists to produce them. Entirely new systems like damage control on capital ships sound a lot more complex. Ultimately, only people who have a lot of experience with game development can say for sure how reasonable things are; all we have to gauge how well things are going are releases like the Hangar Module and, more importantly, the dogfighting module. If anything worries me, I would say it's the fact they're so keen on releasing ships for sale before a design has even been completed.

On top of that, more goals = more pledgers, and I think new pledgers are preferable, given the fact that more people will make the game more fun when it comes out. That being said, CIG relies pretty much on the playerbase and games journalism for marketing; they're not really "focusing" on anything.
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