This is from Mechalingua, taken from those who listened to a Q&A from NGNG. I haven't listened yet, so take this with a chunk of salt.
Quote:
Will UI 2.0 be available at launch?
No
Will UI 2.0 include a lobby system? What will that be like?
They have plans for a way cool ( ) lobby, but it won't be in the initial release (  ). "Only thing he mentioned that was implied that would be in the initial build was a new ingame store."
Will UI 2.0 bring any additional information or functionality to the After Action Report?
The statistics we have on the website will be available within the game client ~eventually~
Will there be any elements of Community Warfare released with launch?
No.
Where has the Public Test Server been? Will it be back?
Apparently it's gone for technical reasons but should be back in September sometime. I guess running it for a couple hours every week maybe was over-taxing it!
Will more player numbers and statistics ever be made available?
Numbers could be misconstrued ( ) and it would help their competition (who would that be, and where can I register?) to know their numbers. Ekman says they will publish figures "when there is no mistaking their meaning" which is fantastic because they already bragged about ONE MILLION REGISTERED ACCOUNTS!!! in the past and bragged about player retention./b]
How about that player retention?
10% player gains for the past two patches. Apparently ~50% of founders are still around! Hooray! Good job! You've only fully alienated half of your paying founders. The metric for retention is "Do you play at least monthly" e.g. if you fire up the game for one of the patches, you count as being retained. Don't patch until the game is good you knobs. Bryan says "most" founders who remain bought phoenix.
What is the most popular mech?
With founders mechs, the Catapult (no shock). Without founders mechs, the Cataphract. Unsurprising.
Will we see a free-cam spectator mode? What would it be like?
Plans for this.
Will something be done with single heatsinks to make them a compelling choice and not a no-brainer upgrade once you pass a certain c-bill threshold?
No lol PGI is so ####ing dumb, maybe when the clans arrive they might do something
:cripes:
Regarding the recently updated 'Mech movement system, ie going uphill, is that based on weight or scale?
"Class weight" although they previously explained it was due to arbitrary bounding categories, so perhaps this is the new PR spin on that instead of saying "arbitrary with no regard for game balance or chassis role".
Is 'Mech scaling being looked at?
Bryan says 'Mech scaling is also about balance -- since PGI cannot balance the game, they cannot properly scale the mechs. They might look at "egregious cases" that are probably out of touch with community views
Will 'Mech quirks ever evolve into something more, like 'Mech specific weapons capabilities etc?
No. Oh, right, that requires code changes that were instead spent making Ghost Heat a reality. I'm editorializing by this point I guess?
Are certain 'Mechs being looked at, like the Awesome and the Hunchback 4J?
Blah blah we want to check all the mechs to be sure they're wonderful snowflakes and fix "egregious cases"
Will 'Mechs ever be able to crouch? What would the gameplay advantages and/or disadvantages be?
Eventually.
Cheevos?
Eventually
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So basically, they will have nearly nothing new beyond UI 2.0 for launch. GO PGI WOO.