Thread: Star Citizen
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Old 09-04-2013, 10:29 AM   #256
PsYcNeT
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Originally Posted by Hack&Lube View Post
I just started last weekend. $0 spent, 30 matches played, and a lot of fun so far...but I'm coming from World of Tanks and this is seemingly much more featured than that ever was.

I think more game modes, competitive scenarios, etc. will be great because I can tell this gameplay might get old in a bit. Nothing has convinced me to spend any money yet because the gameplay is just round after round of deathmatch with the odd base capture fail so far.
That's really the biggest problem. I haven't dropped any money since 2012, but they've been promising Community Warfare (large scale maps, capture and hold areas a'la Planetside 2, etc.) would be in since December. Literally they said "The first version of CW will be in December 2012", and have been backsliding and deflecting about it every month since. They also said "We will never implement 3rd person", then they said "If we do implement 3rd person (but probably won't), it will be in a separate queue from 1st person players", and then they just implemented it and basically said "#### anyone who complains, we know better than you." Generally, they act like belligerent #######s anytime anyone criticizes the game, and most large guilds have dropped out because it's just more of the same crap month after month.

It's obvious they have no interest in keeping a competitive scene, and instead of new maps/game modes/trying to actually balance the game/introducing the clans (March 2013! Yeah they totally stuck to that timeline), they just keep churning out new mech variants and things they can sell in the cash shop.

If you want to see how much they ignore the playerbase, do a hunt for the #saveMWO trend. It gives a pretty good idea of what not to do if you're a developer trying to create a lasting game.
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