Quote:
Originally Posted by Hemi-Cuda
If Star Citizen is the triple AAA title that it's promising to be and gains a large enough audience, I think you'll see a lot more developers leave the bigger studios to start their own dev houses
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I'm not too sure. Chris Roberts is really good at selling the idea that he has all the answers, while most developers couldn't convince me they know how to balance 2 classes.
Add to that a very (very) active communication line with the audience, and a pedigree not marred with crap (arguably his most "failed" project was somewhat nerfed by Microsoft, Wing Commander movie notwithstanding), and you have a unique situation for how a new IP can be developed.
That said, I'm sure we will see some wannabe's leave their respective development houses and try to make it on their own, but the industry is rife with stories of reasons why this or that or the other thing went wrong during a project, and there are very few known (and therefore, likely to gain exorbitant crowdfunding) personalities in the business that can command a group the way Roberts does. Those that can (Gabe Newell, Cliff Bleszinski, John Carmack, etc.) already run their own dev houses.