Quote:
Originally Posted by TorqueDog
As Scott said, I'd pay an extra hundred bucks to know that my processor can take whatever I can throw at it, including future games. Consider that while it can be said many games don't fully utilize hyper-threading today, that will undoubtedly change as we push the envelope further.
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I've heard this song and dance since the first HT-enabled Xeon came out in 2002. There's just far too much coding involved without much output worth to really bother. Even in application work, HT only increases performance by 10%-25% depending on the applications actual support for HT.
http://www.anandtech.com/bench/Product/701?vs=551
Heck, look at SLI-support. SLI/XFire has been around in one form or another since the Voodoo2, but most games have a very varying degree of improvement from 2/3/4 cards, which all variate based on the card, the game, the motherboard architecture, and the drivers. SLI-support is
made for gaming, and still most game makers can't be bothered to start working on improving SLI performance until they are a few patches past release.