Thread: NHL 13 Thread
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Old 08-17-2012, 04:36 PM   #407
likwid888
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Join Date: May 2011
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Quote:
Originally Posted by dobbles View Post
for me the problem with the poke check is two fold:

first, all too often, a very solid poke check or stick lift will indeed work, only to see the forward immediately regain possession. often this can happen several times in a row as you continue to try.

the other is that its entirely too random. you can be in a great position and time it right and it just does nothing. conversely you can be in a terrible position and it will work perfect. instead of rewarding players for only using it judiciously when they have their best shot, it instead encourages players to just spam the button over and over and over...

and i'm not saying it doesnt work at all, i was implying the best play in the game is to take the body as thats the better chance of causing the forward to lose the puck. but as was demonstrated in the video, even that has totally unrealistic expectations...
This was the most frustrating change in NHL12 for defensemen. I literally have to stick lift a player 5 times in a row in order to walk away with the puck because the puck instantly goes back to them after each time. In NHL11, you stick lift the player once and most times complete the takeaway successfully.

The new physics engine was supposed to make hitting more realistic. However, why is a player not phased at all when he's standing still and I run up and hit his back (I don't mean into the boards either). This is when a player is extremely vulnerable, yet it seems to do nothing aside from making my player fall on his ass instead.
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