Quote:
Originally Posted by Regorium
Just as a response to both Hemi and Rathji. If you were playing the game as Blizzard "intended", which is to build up a 5 stack of NV and farm champions/bosses, you're not going to see any difference in your loot drops because they tweaked NV to work better. Instead of getting a couple rares from a resplendent chest at the end of your dungeon run, you get a couple more from the champions/bosses on the way.
Because of this, the amount of items coming into the RMAH should stay the same (in theory). If you were thinking about over-saturation, then they would not have increased the drop rate from bosses along with this nerf.
In fact, Blizzard did add a "max number of games in an hour" thing, and there was a 30+ page thread about how this was "limiting their playstyle" and the like. This feature was removed after.
@Rathji - What do you mean that there's no chance of good drops from chests? It was my understanding that MF does not increase the quality of drops, only the quantity of drops that you find. In essence, if a chest in Act 2 can only drop ilevel 62 loot, even with +1000000% MF, it can still only drop ilevel 62 loot. Thus, breaking vases and opening chests still have the possibility of dropping the same loot, but without the MF, it's far rarer. Please correct me if I'm wrong on this.
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As to the bolded part, they removed extra guaranteed drops from bosses, for each NV buff, and instead added a guaranteed Rare from champ packs once you hit a stack of 5. This could equal the same number of drops in a typical run, if you did 10 or so packs and a couple bosses, rather than 5 packs and a couple bosses as before. ie Act 1 Warden/Butcher run from the first Halls of Agony it typically 5 or 6 packs, plus both bosses. Before you would have received your normal drops + 10 extra drops from the Warden and Butcher for the NV, plus drops from the Resplendent Chest. Now, in the same time frame, you receive less drops from both he Warden and Butcher, maybe 1 rare from the champ/elite packs, and less from the chest.
In that situation, you are behind, unless you do pretty much 2 full quests to get 5 NV before you even enter the Halls of Agony. Some people might not mind it, but to double the amount of time I need to spend playing at a time for the same chance of 'good items' kind of sucks. It wouldnt be so bad if I could afk for a time in between but any time I do, I come back magically disconnected from my game.
Either way, I am not convinced that this new situation is a problem, as you are only really short 1 or 2 drops.
As for the MF question:
Group MF (not just individual), upon ITEM DROP increases the quality of the loot in several respects.
1. It improves the item on the scale from Cracked-> Damaged-> Normal -> Balanced->Exceptional->Magic->Rare-Legendary (order not exact or inclusive). A level 62 item that is cracked is as useless as a level 1 item that is cracked. It sits on the ground. Magic isn't that much better most of the time, but it will gain you a few hundred gold at least.
2. It also impacts the rolls of each stat the item has. So you have a higher chance to get +100 dex instead of +10 dex, or +200 max damage instead of +20 max damage, for example.