Quote:
Originally Posted by Flash Walken
The other thing is too, is that I used to be one of those guys that had tonnes of shots and time on attack. Logo burners count as shots, but they are never dangerous. Now that I am used to superstar, I'm not so desperate to just get any shot on net anymore.
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This is where you are potentially wrong though. I’m am almost certain that one of the features that was introduced either last year or this year (I think it was last year) is goalie fatigue, and this is tied to shot volume.
So when you let your opponent have 35 so-called logo burners, you are allowing your goalie to wear down, and that’s when those softies start creeping in.
My hunch is goalies have another undisclosed stat as well - my friend and I call it the sh*t switch - it’s not uncommon for a goalie that surrenders a goal to suddenly nosedive in ability, and be susceptible to letting in 2-3 more bad ones in rapid succession. Once that switch is flipped, its time for a goalie change if you want any chance of getting back in the game.
Also, for those that are interested, TOA and shots, based on my statistical analysis (I keep the email records for every game I play, going back to when they introduced that feature), have little correlation to who will win a game online. The winner, in greater than 80% of all games, can be predicted by looking at the passing numbers. The team with more passing almost always wins. From my own subjective analysis of games played too, the greater the disparity in passing numbers, the more lopsided the overall match is (irrespective of score).