Blizzard is getting crushed for making a mobile game - which apparently isn't even new, but a re-skin of a Chinese game - the feature of Blizzcon Day 1. 8k likes/241k dislikes, and they've been deleting negative comments on YouTube. So much so that nearly the entire comment chain is now "Hey, Blizzard. Delete this ( ° ͜ʖ͡°)╭∩╮"
I dislike Metokur, but his video here proves Blizzard is manipulating dislikes. It's even worse than what you see on YouTube. This is unbelievably unethical.
A bunch of media overreacting and calling out some people doesn't absolve "gamers" of still being overall a pretty whiny group of consumers.
Just look at the classic wow subreddit. If the sun doesn't shine a certain way off their grey quality shoulderpads they're gonna flip out. I don't think there's any pleasing these people. They want every and any excuse to go back to their private servers (most of which don't actually 100% represent the classic wow experience either).
Say what you want about gamers in general, but the fact this release is coming just shows how out of touch Blizzard is with their consumers. They really missed the boat here.
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It's not that it's coming, but that Blizzard actually thought a mobile re-skin of a Chinese game was strong enough to be the keynote announcement.
If they announce this, then end with a teaser for Warcraft IV or Diablo IV, you'd have a completely different reaction. Instead, Blizzard tried to hype fans up for... this.
Well that's just it. They got people hyped for Diablo with all the foreshadowing. If they made this announcement quietly after making major announcements, everyone would be pumped. What makes this sad is the WarCraft III remake looks so awesome, and I am pumped up as all hell for it.
Unfortunately that is going to get lost in the embarrassment of this mobile game.
A bunch of media overreacting and calling out some people doesn't absolve "gamers" of still being overall a pretty whiny group of consumers.
I don't think gamers are whiny, they are just typically more adept at voicing their opinion online compared to average consumers. Not only that, Blizzard antagonizes them when they delete comments and artificially reduce the dislikes on their videos. Gamers are tired of this unethical nonsense.
I don't think there is anything that needs to be absolved. Do gaming journalists represent the gamers or the developers?
And of course people are going to be upset about Classic WoW when Blizzard is using sharding and improper itemization which completely trivializes content. Private servers aren't perfect, but they get the fundamentals right. Why can't Blizzard?
I don't think there is anything that needs to be absolved. Do gaming journalists represent the gamers or the developers?
I dunno, you tell me. You're the one who posted the large and difficult to follow collage of twitter posts pretty clearly targeting the journalists.
Quote:
Originally Posted by Ashasx
And of course people are going to be upset about Classic WoW when Blizzard is using sharding and improper itemization which completely trivializes content. Private servers aren't perfect, but they get the fundamentals right. Why can't Blizzard?
Private servers always play with the numbers, I don't see how that's any different. If people are so concerned with the true experience, then why do they let something as fundamental as XP gain boosting slide?
I dunno, you tell me. You're the one who posted the large and difficult to follow collage of twitter posts pretty clearly targeting the journalists.
Private servers always play with the numbers, I don't see how that's any different. If people are so concerned with the true experience, then why do they let something as fundamental as XP gain boosting slide?
Private servers play with the "numbers" because a lot of core information is no longer available. A lot of information like mob health, damage, scripts are interpreted from websites like Thottbot and old videos, but nothing is outrageously out of balance. And when it is, the community let's the developers know. With that said, these things are not fundamental to the classic experience, They aren't what made Vanilla unique. The only people with this correct information is Blizzard so I would hope they get it right.
What Blizzard is altering here is the way the game plays. Sharding is so counterintuitive to the Vanilla experience that there is no defending it. Having the correct amount of debuff slots, the correct instances, the correct world events, and the correct itemization is also important but to a lesser extent. An improper timeline trivializes content too quickly which is not good for the health of the game.
People just want to see the game they loved succeed.
Sharding is so counterintuitive to the Vanilla experience that there is no defending it.
Ah yes, I remember the days of sitting in server queues when logging in. Those were the best days of my life.
Who can forget the server crashing every time the opposite faction would try to attack your capital city? So awesome. Vanilla was the best!
If they shard the starting areas during the launch period, your experience is not ruined. If you can't see otherwise then I don't think you truly remember the pains of vanilla. If they shard everything? Sure, that's not good.
Last edited by Mazrim; 11-05-2018 at 10:26 AM.
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I've been playing on a private server for the last 2 years that has frequently supported over 12,000 people on one server at a time. I was one of the people who farmed spawn points in Northshire abbey just to level.
Blizzard is even more capable, and they have the resources to ensure that the population balance for each realm is healthy and can create more realms if need be. That's really not a valid argument. If raiding capital cities doesn't crash Light's Hope, it won't crash a Blizzard server, and a Blizzard server won't be nearly that populated.
And yes, busy zones are part of the experience. Sharding wasn't introduced in WoW until WotLK and that was only for a few specific quest lines. But if you remember the starting areas of each expansion (Hellfire Peninsula in particular) were ridiculously populated at release. But that's what we want. We want 5,000 people in Silithus for the AQ gate event. We want 300 player dog fights to kill Azuregos.
You can't experience anything close to this on any retail MMO.
It honestly sounds like Vanilla just isn't for you anymore. So that's okay, and I mean it respectfully. Vanilla fans don't desire to make Classic more like retail WoW.
I've been playing on a private server for the last 2 years that has frequently supported over 12,000 people on one server at a time. I was one of the people who farmed spawn points in Northshire abbey just to level.
Blizzard is even more capable, and they have the resources to ensure that the population balance for each realm is healthy and can create more realms if need be. That's really not a valid argument. If raiding capital cities doesn't crash Light's Hope, it won't crash a Blizzard server, and a Blizzard server won't be nearly that populated.
All I'm saying is that people forget the pain that happened during the vanilla days. It's a good thing private servers can handle big crowds now, but back when WoW first came out, the servers didn't. However, if you want the true experience, do you want all the bugs and issues with it? Seems like some things are okay to fix, and some aren't, and there is a pretty fuzzy line on what is okay to fix.
I want drinking while already sitting to dismount everyone in a 50 yard radius of me, dammit!
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I think we can agree that bugs and many exploits do not belong in the game. We already know that this is going to be a BFA client rolled back to 1.12, so I think that alone will correct a lot of those problems. Yeah, I don't want server lag to cause me to run around in a looting position. But that's why I'm excited about Classic because so many of these issues can be (or already are) fixed.
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