The extremely violent, almost desperate way they attack - which makes sense. I'm not tying anything to the game, I'm saying in terms of evolutionary biology and what would be the efficient evolved behaviour. It doesn't matter what the target host does or if it fights back, if the goal is to spread the infection, they should be going all out, all the time as soon as they see a target. Immediate swarm. That would be the best way to ensure spread - in fact multiple infected should trying to bite her immediately. So the explanation doesn't really work for me. But it's a minor gripe.
First off, sorry, wasn't trying to be combative about game stuff, just that they have gone a different route.
I guess the argument there is if the host is already infected, a swarming may do unnecessary damage.
Have to say, I'm a big fan of the mushroom head zombies in the show, although I would think such a cranial infection problem would probably infiltrate the throat and lungs shortly after, effectively cutting off oxygen and letting these poor chanterelles suffocate in their own infection.
They added an extra bank of windows on the right of first building. Crazy the amount of editing, almost seems like more work than green screening the entire thing.
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Have to say, I'm a big fan of the mushroom head zombies in the show, although I would think such a cranial infection problem would probably infiltrate the throat and lungs shortly after, effectively cutting off oxygen and letting these poor chanterelles suffocate in their own infection.
It think it's implied that not necessarily every infected person will become a 'clicker'. After all, there are many corpses in the city: people whose bodies were seemingly overwhelmed by the fungus, who crawled off to some dank corner and simply died. The fungus continues to grow on the deceased person's remains until it, too, doesn't get enough nutrients to sustain itself, dries out, and also 'dies'.
Put another way: if the fungal growth erupts from the top of the head and doesn't interfere with the airways a person could become a 'clicker', but if the fungal growth interferes with the airways (or, say, another fundamentally critical organ system like the cardiovascular system) that body will simply die and the fungus feeds off the decomposing corpse. As far as the fungus is concerned it doesn't really matter either way.
Spoiler!
Although I think this explanation makes more sense in the context of the game's airborne spores, which propagate the fungus arguably even more effectively than a roaming clicker does. From a Darwinian "what's easiest to keep the species going" perspective it doesn't behoove the fungus to spare the infected bodies; being overwhelmed by fungal growth and dying to become a growth medium for spores is probably the "ideal" or "normal" lifecycle for an infected person. A 'clicker' is an infected host that just happens to have been spared suffocating fungal growth in their cardiopulmonary system, and if not for the remaining ability to breathe and consume food would collapse like any other infected.
Even before Gabriel Luna had officially landed the role of Tommy in HBO’s The Last of Us, he began doing his homework.
“Tommy exists in life,” says Luna, who, like his character, is from Austin, Texas. “I mean, he is a computer-generated character, but Jeffrey Pierce’s voice and his body and his heart (are) in that performance. So there is definitely something to study. There are elements of a really great performance that I’d be a fool not to embrace. So there’s that attempt to honour the character and to make him recognizable to the fans of the game.
He also became a Calgary Flames fanatic. In the winter of 2021, he went to four Flames games and also took in a game when he returned last week.
“I don’t root for the Kings, I don’t root for the Dallas Stars,” he says. “I didn’t have a hockey team until I came here and spent as much time as I did at the Saddledome. They won my love. So I’m a Flames fan for life.”
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Even before Gabriel Luna had officially landed the role of Tommy in HBO’s The Last of Us, he began doing his homework.
“Tommy exists in life,” says Luna, who, like his character, is from Austin, Texas. “I mean, he is a computer-generated character, but Jeffrey Pierce’s voice and his body and his heart (are) in that performance. So there is definitely something to study. There are elements of a really great performance that I’d be a fool not to embrace. So there’s that attempt to honour the character and to make him recognizable to the fans of the game.
He also became a Calgary Flames fanatic. In the winter of 2021, he went to four Flames games and also took in a game when he returned last week.
“I don’t root for the Kings, I don’t root for the Dallas Stars,” he says. “I didn’t have a hockey team until I came here and spent as much time as I did at the Saddledome. They won my love. So I’m a Flames fan for life.”
Well I hope he has a long and successful career because lifelong crushing disappointment of being a Flames Fan is more than enough for any one person.
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The World Ends when you're dead. Until then, you've got more punishment in store. - Flames Fans
Life is pain. Anyone who says differently is selling something. - The Dread Pirate Roberts
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Huh, I've actually eaten at that vietnamese restaurant. It's a weird spot but the food's good -- never would have recognized it without the location spotting. Thanks!
Last edited by Flames0910; 01-25-2023 at 10:59 PM.
never realized how much they can transform places in post-production to suit the atmosphere of a film/show
virtually nothing around the first building including the traffic lights/posts were kept, and the building looks larger in scale on the show than it was in real life. they really could've shot the whole thing with green screen seeing the work here haha
Last edited by TrentCrimmIndependent; 01-26-2023 at 12:08 AM.
A question for CGI experts? This show had one of the higher budgets I've seen for a TV series in a long time, they clearly went all out. The buildings that are actually in Calgary look great on screen, but there is a CLEAR difference in the buildings that weren't there. I mean they look almost like an art painter came in and literally just painted them in.
It's so bizarre how bad the non real buildings look. Is that really the best CGI can do in 2023 with a high budget?
A question for CGI experts? This show had one of the higher budgets I've seen for a TV series in a long time, they clearly went all out. The buildings that are actually in Calgary look great on screen, but there is a CLEAR difference in the buildings that weren't there. I mean they look almost like an art painter came in and literally just painted them in.
It's so bizarre how bad the non real buildings look. Is that really the best CGI can do in 2023 with a high budget?
those "fake" backgrounds look pretty similar in a lot of recent shows
the walking dead was a slightly more budget look on the painted-style backgrounds, and obviously didn't have shots as grandiose as you see in LTOU
I find it passable tbh. it's pretty well impossible to replicate real lighting etc on objects edited in in post production, but they all appear to be a part of the space, more or less, even if the perspective is a little strange/abstract if you're really looking closely
I think the only time I didn't like it was when they were climbing down the ladder from the rooftop
A question for CGI experts? This show had one of the higher budgets I've seen for a TV series in a long time, they clearly went all out. The buildings that are actually in Calgary look great on screen, but there is a CLEAR difference in the buildings that weren't there. I mean they look almost like an art painter came in and literally just painted them in.
It's so bizarre how bad the non real buildings look. Is that really the best CGI can do in 2023 with a high budget?
A lot of that is probably exactly what you describe. They aren't CG as in they modelled all the skyscrapers from Boston in 3D and ran costly rendering passes on them. They are most likely cut and pasted pieces of digital photos of Boston buildings which then have digital paintings over top of the originals which act as a reference point for lighting and shadows.