Yep, it is simply outstanding pseudo-retro gaming. I don't understand why it isn't a bigger hit either.
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I finished playing CrossCode on the weekend and I'm shocked this game doesn't get more love. It's a really good game and highly recommended!
I found they kinda went overboard on the puzzles, I was well in to the second half of the game and facing another dungeon full of puzzles where you had to bounce orbs around and rush to another spot to bounce another one in another specific way in a tight time limit over and over and just got kind of sick of it. And the visual performance on Switch got rough in the second half too.
I found they kinda went overboard on the puzzles, I was well in to the second half of the game and facing another dungeon full of puzzles where you had to bounce orbs around and rush to another spot to bounce another one in another specific way in a tight time limit over and over and just got kind of sick of it. And the visual performance on Switch got rough in the second half too.
I don't disagree with any of what you said, but I'll note that there are ways to fix all of those issues. You can change puzzle timing to be more lenient at any time, and you can turn off visual effects to improve performance on the Switch version. I ended up turning them back to defaults at some point and lived with the performance issues. I noticed the game ran more smoothly in docked mode than portable mode.
I took a break after finishing the base game before diving into the DLC. When I read the description of the DLC and that it had their biggest dungeon ever, I knew I'd want a break because the dungeons are definitely long. Those minor gripes don't cancel out all the great things the game does. I'm glad there's a game out there that tries to make both combat and puzzle solving trickier than normal, and I'm glad they have options to make things easier for those who don't want that.
I don't disagree with any of what you said, but I'll note that there are ways to fix all of those issues. You can change puzzle timing to be more lenient at any time, and you can turn off visual effects to improve performance on the Switch version. I ended up turning them back to defaults at some point and lived with the performance issues. I noticed the game ran more smoothly in docked mode than portable mode.
I took a break after finishing the base game before diving into the DLC. When I read the description of the DLC and that it had their biggest dungeon ever, I knew I'd want a break because the dungeons are definitely long. Those minor gripes don't cancel out all the great things the game does. I'm glad there's a game out there that tries to make both combat and puzzle solving trickier than normal, and I'm glad they have options to make things easier for those who don't want that.
Yeah, I had a lot of the visual effects turned off for better performance and I found it helped a lot in the first half of the game but the issues kept getting more pronounced the farther I went. I definitely had a lot of fun with it to a point, just started getting too frustrated and lost interest. I didn't know there was an option to make the puzzle timing more lenient though.
Freedom Planet 2 is out on consoles today! It improved on literally everything from the first game. It's definitely my favorite platformer of the last few years.
Glad you asked. It’s alright but still falls short of Nioh. It’s better than Wo Long and not quite as good as Nioh. The open world is nice but it’s definitely missing polish. The graphics are PS3 quality which is a little different. The story is meandering outside of a clear macguffin but that’s fine. It’s kinda like the Nioh team tried to make an AC game but it plays more like someone wanted to remake Tenchu but didn’t commit to it.
It gets very repetitive very quickly once you break through the initial few missions. Lots to do but none of it matters. Ishin Like a Dragon was almost identical but way better. Play that instead.