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Old 08-29-2013, 08:23 PM   #201
Nehkara
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Pledges are going crazy right now. They hit 16 million 5 days ago. They're already past 16.5 million, that's more than 100k raised per day. This isn't all existing users buying new ships either, the available alpha slots has dropped another 1000 since earlier this morning. Looks like the hanger module press has generated a ton of new interest
I noticed this too. As soon as it went live, the pledges shot up a ton.
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Old 08-29-2013, 08:41 PM   #202
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Getting over 4MB/s download! Impressive.
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Old 08-29-2013, 08:43 PM   #203
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I'm so annoyed that I won't be home until after midnight
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Old 08-29-2013, 08:52 PM   #204
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Don't worry, just getting:

Account Login Connection Timed Out...

No rush
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Old 08-29-2013, 08:59 PM   #205
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Yeah I tried for 30min from 7:30-8:00, kept getting connection timeouts, went for a bike ride for an hour, and came back to the same.

I assume their servers are getting hammered pretty bad.
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Old 08-29-2013, 09:10 PM   #206
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Yeah I tried for 30min from 7:30-8:00, kept getting connection timeouts, went for a bike ride for an hour, and came back to the same.

I assume their servers are getting hammered pretty bad.
This is good. Usually we see this kind of stuff from a big online game during the open beta, which is basically the gold version of the game and none of the problems get fixed until weeks after release. Cloud Imperium get to hammer their servers before even the alpha stage with 2 years until the full game is released

If they actually take these lessons and work them into a smooth retail release, they'll be the Golden Gods of online game development IMO
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Old 08-29-2013, 10:04 PM   #207
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This is good. Usually we see this kind of stuff from a big online game during the open beta, which is basically the gold version of the game and none of the problems get fixed until weeks after release. Cloud Imperium get to hammer their servers before even the alpha stage with 2 years until the full game is released

If they actually take these lessons and work them into a smooth retail release, they'll be the Golden Gods of online game development IMO
I completely agree. Their servers will be battle hardened and ready to rock by the time launch comes around. Much better to get all this crap out in 16 months of pre-alpha, alpha, and beta testing.
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Old 08-29-2013, 10:50 PM   #208
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Do you guys have a good forum that you follow?

I am not a backer yet, but figure I'll be playing this. So just want to see what style of ship for the style of play sounds the most interesting. Since insuring seems to be a decent amount of cash.
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Old 08-29-2013, 11:26 PM   #209
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300i pics from around the hangar (also some shots of my Cutlass *model*)

300i ALL LEATHER INTERIOR! (HD 60 FPS 1080p)

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Old 08-30-2013, 08:52 AM   #210
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Do you guys have a good forum that you follow?

I am not a backer yet, but figure I'll be playing this. So just want to see what style of ship for the style of play sounds the most interesting. Since insuring seems to be a decent amount of cash.
False, Chris Roberts has said that regular insurance will be a small fee, similar to fuel and hanger fees. The lifetime insurance that you hear about is a small convenience that he wanted to give original and veteran backers, but it in no way gives us a huge advantage over other players
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Old 08-30-2013, 09:46 AM   #211
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Now I get connection failed.
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Old 08-30-2013, 12:13 PM   #212
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A guy on the RSI forums imported the hanger module assets into the Cryengine 3 Sandbox editor for fun

Spoiler!
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Old 08-30-2013, 01:00 PM   #213
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I noticed this too. As soon as it went live, the pledges shot up a ton.
When I checked this morning at 8, pledges were at almost 16.7 million even. 5 hours later and it's at 16.8. Available alpha slots have also dropped almost another 1000 since yesterday

If this is what happens for the relatively small hanger module, the dog fighting alpha should be nuts
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Old 08-30-2013, 01:06 PM   #214
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When I checked this morning at 8, pledges were at almost 16.7 million even. 5 hours later and it's at 16.8. Available alpha slots have also dropped almost another 1000 since yesterday

If this is what happens for the relatively small hanger module, the dog fighting alpha should be nuts
The last 7 hours they have averaged about $13,300/hr.
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Old 08-30-2013, 01:26 PM   #215
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Finally was able to get in to see my little ship.

Makes me want to buy another one, which I assume is partly the idea.
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Old 08-30-2013, 01:40 PM   #216
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Yeah once I figured out how to get SLI working (NvidiaInspector+Crysis 3 profile), walking around my ship & cutlass model was a marvel.

I really really want to buy a Connie.
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Old 08-30-2013, 01:51 PM   #217
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Oh yeah, I'm still new to this SLI thing, I forgot games need profiles, no wonder it seemed a bit draggy.

And only 1920x1080, no 1920x1200?? BOO!
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Old 08-30-2013, 01:55 PM   #218
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Yeah download NVidiaInspector, click the little screwdriver button on the centre right of the window, select Crysis 3 from the drop down menu on the new window that opens, and add Starcitizen.exe to the executables list (found in user/documents/starcitizen/bin64).
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Old 08-30-2013, 06:23 PM   #219
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It looks like Star Citizen will hit $17 million tonight, only 6 days after hitting $16 million.

The current total is $16.91 million. It should hit $17 million in about 6-7 hours.
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Old 08-30-2013, 06:42 PM   #220
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I'm looking forward to playing this game, but am still going to hold back on being an early pledger. I sure hope it all works out, the game is amazing, and I hope the early pledgers receive bonuses worth their money. Its so easy to make a game that looks good, but so hard to make a game like that is compelling and balanced and worth playing for more than a month or so.

Its going to be very interesting to see how this all shakes out in the end. Usually you have your investors fronting the money, and you have to make a good game (or at least a hyped one) to get the consumer's money, to pay your investors and yourself. Here, they've skipped the investors (for the most part) and have the consumers filling that role. I wonder how product quality will be affected. It could be a positive, could be a negative.

Imagine if Broussard (or whomever was behind Duke Nukem Forever) had raised crowd funded money in 1998 to make that game? What would have happened?

Obviously this game is in better hands, but the public pressure is going to be huge. Releasing modules of the game in chunks could be a good idea as they iron out problems over time, but at some point a game will have to result, and its going to have to be good.

Anyway, I type this but would rather be checking out my own hangar with my own ships. Still, I'm going to wait, at least for now.
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