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Old 03-19-2014, 12:14 PM   #41
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Old 03-20-2014, 02:43 AM   #42
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Palmer Luckey, the founder of Oculus VR, confirmed that the Consumer Version of the Oculus Rift will compare to the DK2 in these ways:

- Higher resolution (DK2 is 1080P, so I would guess 1440P)
- Lighter (DK2 is 440 g)
- Lower latency
- Higher refresh rate (DK2 is 75 Hz, CV will be at least 90 Hz)

Here is a good video interview with him:

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Old 03-20-2014, 02:54 AM   #43
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Already ordered DK 2! Can't wait!
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Old 03-25-2014, 03:43 PM   #44
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Oculus VR has been acquired by Facebook for $2 billion.

I don't think this is a good thing at all.
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Old 03-25-2014, 03:46 PM   #45
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Oculus VR has been acquired by Facebook for $2 billion.

I don't think this is a good thing at all.
On the bright side, this acquisition might make these units more affordable to consumers on release date.

I dislike anything that is associated with FB lately though.
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Old 03-25-2014, 03:46 PM   #46
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Oculus VR has been acquired by Facebook for $2 billion.

I don't think this is a good thing at all.
Something about John Carmack working for Mark Zuckerberg makes me nauseous.

Can someone explain how these companies are in any way connected?
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Old 03-25-2014, 03:48 PM   #47
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Yeah I don't see any good coming out of Facebook owning Oculus VR.
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Old 03-25-2014, 04:06 PM   #48
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Something about John Carmack working for Mark Zuckerberg makes me nauseous.

Can someone explain how these companies are in any way connected?
way #1, OR has the potential to make tons of money, facebook likes money.

way #2, OR could potentially revolutionize the way people communicate with each other, facebook likes communicating.

That's the way I see it anyways.
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Old 03-25-2014, 04:09 PM   #49
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Palmer Luckey's post on the Oculus subreddit.
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Old 03-25-2014, 04:10 PM   #50
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This is awful news. I had been expecting to pick one of these up the moment it was released. If it's tied to facebook so that I have to have an account which announces what I'm doing, I'll pass. There are awful things they could do joining the technologies.

The comments on reddit are spot on.

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Old 03-25-2014, 04:50 PM   #51
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And it begins... Marcus Persson (aka Notch) is the creator of Minecraft.

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Old 03-25-2014, 05:47 PM   #52
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This is awful news. I had been expecting to pick one of these up the moment it was released. If it's tied to facebook so that I have to have an account which announces what I'm doing, I'll pass. There are awful things they could do joining the technologies.

The comments on reddit are spot on.
Agreed, while Oculus will likely have freedom on the hardware side of things, I imagine that the software side will be tied into Facebook's platform. Hard to imagine Facebook will allow the device to be used without the required use of some sort of Facebook account tie-in. I imagine that games are likely going to be purchased through Facebook's platform as well (no Steam?). Definitely awful to think about.
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Old 03-25-2014, 06:27 PM   #53
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Agreed, while Oculus will likely have freedom on the hardware side of things, I imagine that the software side will be tied into Facebook's platform. Hard to imagine Facebook will allow the device to be used without the required use of some sort of Facebook account tie-in. I imagine that games are likely going to be purchased through Facebook's platform as well (no Steam?). Definitely awful to think about.
I don't think that's true at all. Facebook has acquired just about 50 companies and they're mostly talent acquisitions. Instagram is an obvious exception, which continues to function (for the user) completely independently of Facebook. WhatsApp would be completely destroyed by a forced Facebook account connection, and I'm sure they're aware of that.

The Oculus acquisition, being a hardware-focused company, is unprecedented, so nobody really knows what will happen. But Facebook's other billion-dollar-plus acquisitions continue to operate free of Facebook authentication so I don't see why this would be any different.
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Old 03-25-2014, 07:12 PM   #54
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I don't think that's true at all. Facebook has acquired just about 50 companies and they're mostly talent acquisitions. Instagram is an obvious exception, which continues to function (for the user) completely independently of Facebook. WhatsApp would be completely destroyed by a forced Facebook account connection, and I'm sure they're aware of that.

The Oculus acquisition, being a hardware-focused company, is unprecedented, so nobody really knows what will happen. But Facebook's other billion-dollar-plus acquisitions continue to operate free of Facebook authentication so I don't see why this would be any different.
Do you really think that Facebook won't eventually start trying to integrate WhatsApp into Facebook? I think its inevitable. Likewise, they want this hardware play as part of a longer term strategy of integration with their user base. Its the only way either acquisition makes any sense, especially given the price they paid for WhatsApp. Even the Oculus acquisition is for a stunning price. They've barely sold anything, and there are competitors out there that will get more attention as many fear what Facebook is going to do to the Rift.
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Old 03-25-2014, 07:20 PM   #55
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Notch's blog post on why he's cancelled the idea of bringing Minecraft to the Rift: http://notch.net/2014/03/virtual-rea...nge-the-world/

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Of course, they wanted Minecraft. I said that it doesn’t really fit the platform, since it’s very motion based, runs on java (that has a hard time delivering rock solid 90 fps, especially since the players build their own potentially hugely complex levels), and relies a lot on GUI. But perhaps it would be cool to do a slimmed down version of Minecraft for the Oculus. Something free, similar to the Minecraft PI Edition, perhaps? So I suggested that, and our people started talking to their people to see if something could be done.

And then, not two weeks later, Facebook buys them.

Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers. People have made games for Facebook platforms before, and while it worked great for a while, they were stuck in a very unfortunate position when Facebook eventually changed the platform to better fit the social experience they were trying to build.

Don’t get me wrong, VR is not bad for social. In fact, I think social could become one of the biggest applications of VR. Being able to sit in a virtual living room and see your friend’s avatar? Business meetings? Virtual cinemas where you feel like you’re actually watching the movie with your friend who is seven time zones away?

But I don’t want to work with social, I want to work with games.
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And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition.
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Old 03-25-2014, 07:35 PM   #56
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Bad news for Oculus.

There will be other VR headsets coming out. It's not exactly rocket science to put displays in a headset and add motion control. Sony announced their own version for the Playstation already
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Old 03-25-2014, 09:00 PM   #57
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Ugh
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Old 03-25-2014, 10:04 PM   #58
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Old 03-25-2014, 10:10 PM   #59
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Notch's blog post on why he's cancelled the idea of bringing Minecraft to the Rift: http://notch.net/2014/03/virtual-rea...nge-the-world/
Computer nerd hipster?
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Old 03-25-2014, 10:12 PM   #60
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I would really call it that much profit(okay 400 million is pretty good)
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