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Old 07-08-2013, 04:37 PM   #41
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For all of the money raised and Robert's stunning success with building theme based games this had better be the most awesome game ever or its going to be a massive disappointment.

The problem with developing a MMO especially one as creative as this is players attention spans are incredibly short unless the experience is awesome and there is a continual content add on roadmap.

I just want to launch off the deck of a carrier in a sleek fighter and form up with a squadron to hunt pirates.

I remember that was the best part of any wing commander game was the tension of launching in a fighter against and unknown number of enemies with humanities future on the line, and actually using maneuvers in the manual instead of just spinning my fighter around in a circle.

I remember in wing commander 1, the first time I came up against a wing of Drathi that spotted me and my wingman of formed up to attack. Hitting my afterburner while jamming my stick forward, then killing my engines and pulling up my nose to gun them as they flew overhead and desperately tried to follow me and seeing the leader explode.

It was awesome and immersive and better then flight simulators of the time that you either kept spinning your plane until they flew into your sight or flying straight at them until you got missile lock and letting go (I remember the first time I tried that in WC1 and watched in horror as a Jalthi (with 6 guns) opened fire, blew my missile out of the sky and killed me in two shots.

I want that realism, I want to feel like I need to know how to fight my ship and understand how my weapons and thrust work. I want to feel like I'm being thrashed around my cockpit trying to lose a fighter on my tail.

I want to feel like I'm actually there instead of in front of my computer pretending.

I'm hoping 14 million bucks buys that.
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Old 07-08-2013, 04:54 PM   #42
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When he goes into the ship at about 1:45, you can see the kind of environment you will inhabit and be able to move and interact with all while the ship is moving/in combat, etc. with your own crew or a crew of your friends.

That part is the most exciting. The idea of being able to crew a large ship or carrier, etc. with your own crew or guild or buddies is amazing.

Everybody can pretend they are flying the Millenium Falcon or the Serenity or a Star Destroyer, etc. if you can find the right people to play with and have enough money/power to afford these things.
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Old 07-08-2013, 05:59 PM   #43
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Originally Posted by CaptainCrunch View Post
For all of the money raised and Robert's stunning success with building theme based games this had better be the most awesome game ever or its going to be a massive disappointment.

The problem with developing a MMO especially one as creative as this is players attention spans are incredibly short unless the experience is awesome and there is a continual content add on roadmap.
They already have a continual addon road map. They actually planned to release many of the stretch goals after the game's release (corvettes, escort carriers, etc), but they've gotten so much more funding than anticipated that they're putting these things in at launch. But there's still a ton that they're planning to do way down the road in the game's future, like more alien races and having the ability to create your character as one of those races

And don't forget that there's going to be a full single player campaign that should be every bit as good as Wing Commander, plus the ability to run private servers with full modding capability. Given that and how die hard the space sim community is, I don't think you have to worry about short attention spans

At the very worst, we're going to get a spiritual sequel to Freelancer with real factions, a dynamic economy, and persistent online universe. That's all I've ever wanted from a game for 10 years now (since Freelancer came out). Everything else that Chris Roberts manages to do is just going to be bonus

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Old 07-08-2013, 06:09 PM   #44
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This game looks pretty cool, but how can people justify paying money for a game that isn't going to be out for another two years? (And knowing how games generally get pushed back considerably, perhaps 3 or 4) It's not like funding the game gets you stock or dividends or anything like that right? Just some in game features and bonuses.

What if the game sucks? The community flops? Or never comes out at all?
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Old 07-08-2013, 06:48 PM   #45
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I haven't read up on this, but no one concern that this will be a terrible game with great graphics?
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Old 07-08-2013, 06:52 PM   #46
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I haven't read up on this, but no one concern that this will be a terrible game with great graphics?
I would say very low. At worst this would be a freelanncer / privateer single person game. If that is all it ends of being it would still be the best space sim out in 10 years or more. And that is the worst case for this game.
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Old 07-08-2013, 07:17 PM   #47
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If there's one thing that I feel comfortable about, Chris Roberts knows the genre, I can't recall a bad game that he made.

You can argue that his stints in the movie industry were luke warm at best dragged down by a really poorly done Wing Commander Movie (which excited me at the time).

The worst Wing Commander game was Prophesy, which didn't involve Roberts and was released before it was complete.

I have a lot of faith in Robert's vision when it comes to Space sims.
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Old 07-08-2013, 10:17 PM   #48
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Maybe this game comes out before X Rebirth.
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Old 07-09-2013, 08:27 AM   #49
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Originally Posted by Daradon View Post
This game looks pretty cool, but how can people justify paying money for a game that isn't going to be out for another two years? (And knowing how games generally get pushed back considerably, perhaps 3 or 4) It's not like funding the game gets you stock or dividends or anything like that right? Just some in game features and bonuses.

What if the game sucks? The community flops? Or never comes out at all?
People are willing to pay this kind of money because it's a neglected genre. Nobody has done a decent game in this genre for 15 years and this is the man who practically invented it.

The closest comparisons are the X series and Eve Online. This looks to combine X, Eve, and first person exploration and other elements all together.
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Old 07-09-2013, 08:29 AM   #50
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Multiplayer Freelancer on a LAN was just so much fun. I'm really stoked to relive the experience in a much richer and larger universe.
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Old 07-09-2013, 08:31 AM   #51
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Quote:
Originally Posted by Daradon View Post
This game looks pretty cool, but how can people justify paying money for a game that isn't going to be out for another two years? (And knowing how games generally get pushed back considerably, perhaps 3 or 4) It's not like funding the game gets you stock or dividends or anything like that right? Just some in game features and bonuses.

What if the game sucks? The community flops? Or never comes out at all?
I like funding a game genre that the major publishers have all but given up on, and I've been waiting for this exact game for over 10 years now. And it's unlikely this gets pushed back as they are releasing it in stages (another bonus for backers), working out the bugs and perfecting each component before releasing the full game. This isn't a one-and-done game either, Chris Roberts has stated that he wants Star Citizen to be a continually evolving universe with regular updates
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Old 07-09-2013, 09:44 AM   #52
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My one question will be at some point will they have to charge a subscription fee to keep the new content coming and the MMO servers running. The first 14 million will provide a fantastic base and I would bet 2 solid years of game play but without a continious source of money the MMO part of can not be sustained forever.

I suppose once the first game is complete you do another crowd source to fund the expansion packs.
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Old 07-09-2013, 09:54 AM   #53
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My one question will be at some point will they have to charge a subscription fee to keep the new content coming and the MMO servers running. The first 14 million will provide a fantastic base and I would bet 2 solid years of game play but without a continious source of money the MMO part of can not be sustained forever.

I suppose once the first game is complete you do another crowd source to fund the expansion packs.
Most successful MMOs are now free to play or have switched to the free to play model without subscription rates because they have become much more successful at getting money out of the fanbase for in game items and services and that model brings in significantly larger amounts of players who are all the more eager to pay for things.

This game raised $14M already just by selling rank titles, ships, and lifetime insurance on those ships. The average price of ships for sale on July 6th was about $100 each with several in the $200+ range. This game will have zero problems making money without subscription rates. If you look at the EVE Online and ISK model and player generated content, you know people are going to spend just to keep up with other factions/guilds.

I was on their forums and there was constant talk of people spending hundreds to thousands of dollars on this game. That's because they want to join the big fleets or have a lucrative money maker in the game like a big fuel transporter. The average player can still play with just the price of the initial purchase though. People rushed to buy ships with Lifetime Insurance which means that if your ship gets destroyed, it will be replaced for free. Average players will have to earn money in the game (trading, combat, exploration, pirating, etc.) to buy ships and to buy in-game insurance but that will all probably be more costly in terms of in-game credits and time needed.

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Old 07-09-2013, 10:18 AM   #54
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Most successful MMOs are now free to play or have switched to the free to play model without subscription rates because they have become much more successful at getting money out of the fanbase for in game items and services and that model brings in significantly larger amounts of players who are all the more eager to pay for things.

This game raised $14M already just by selling rank titles, ships, and lifetime insurance on those ships. The average price of ships for sale on July 6th was about $100 each with several in the $200+ range. This game will have zero problems making money without subscription rates. If you look at the EVE Online and ISK model and player generated content, you know people are going to spend just to keep up with other factions/guilds.

I was on their forums and there was constant talk of people spending hundreds to thousands of dollars on this game. That's because they want to join the big fleets or have a lucrative money maker in the game like a big fuel transporter. The average player can still play with just the price of the initial purchase though. People rushed to buy ships with Lifetime Insurance which means that if your ship gets destroyed, it will be replaced for free. Average players will have to earn money in the game (trading, combat, exploration, pirating, etc.) to buy ships and to buy in-game insurance but that will all probably be more costly in terms of in-game credits and time needed.
That is definately one model but in the kickstarter and other crowd sourcing messaging it as always stated it is not going to be Pay to Win. To me this suggests no real money auction houses, or real money in game upgrades. If they follow through with this outside of the kickstarter campaign these real money type cheats wont happen.
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Old 07-09-2013, 10:44 AM   #55
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That is definately one model but in the kickstarter and other crowd sourcing messaging it as always stated it is not going to be Pay to Win. To me this suggests no real money auction houses, or real money in game upgrades. If they follow through with this outside of the kickstarter campaign these real money type cheats wont happen.
I never said anything about pay to win or cheats. I'm not sure what you are referring to?
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Old 07-09-2013, 01:24 PM   #56
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That is definately one model but in the kickstarter and other crowd sourcing messaging it as always stated it is not going to be Pay to Win. To me this suggests no real money auction houses, or real money in game upgrades. If they follow through with this outside of the kickstarter campaign these real money type cheats wont happen.
It's a space shooter, skill will be the ultimate factor determining who wins.

I didn't buy some ships now because I think I can pay to win, I bought my ships because I'm someone who has very little spare time these days and I expect I will likely have less in the future. Having some ships replaced for free when I inevitably get blown up means I can spend less time earning money in game to replace them and spend more time flying around having fun.
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Old 07-09-2013, 01:42 PM   #57
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It's a space shooter, skill will be the ultimate factor determining who wins.

I didn't buy some ships now because I think I can pay to win, I bought my ships because I'm someone who has very little spare time these days and I expect I will likely have less in the future. Having some ships replaced for free when I inevitably get blown up means I can spend less time earning money in game to replace them and spend more time flying around having fun.
Yes, in most cases, people who actively play these games and put real money into them are doing it not to "pay to win" but to "pay to save time" as it's about saving yourself time. All the ships that people are buying are purchasable in game but their exhorbitant prices probably puts them out of reach without enourmous commitments of gameplay wherein the game becomes a 2nd job rather than something fun or an occasional diversion from real life.
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Old 07-09-2013, 02:29 PM   #58
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All I know is I'm hoping there's the ability to blast you #######s out of the stars and steal your cargo while selling your frozen corpses as food stuffs to some reptilian alien race.
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Old 07-09-2013, 02:32 PM   #59
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If you can catch my 300i that is...
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Old 07-09-2013, 02:33 PM   #60
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If you can catch my 300i that is...
Sounds like a challenge . . . and a profit

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