Yeah thanks to Slay the Spire I got to bed at almost 2am last night this morning. I've become a bit obsessed with trying to break the game as The Defect.
So I’ve been looking into getting a baseball video game, since I’ve been getting a little more interested in baseball. Here’s the problem; Before wanting a good baseball game I sold my PS4 because I wanted an Xbox One to play Halo, as well as backwards compatible games like Fallout3 and New Vegas. Now I can’t pick up The Show. I also like to create a player and play out there career, ala BaP in NHL.
I’ve looked into RBI baseball, and from what I’ve seen it doesn’t look like there is anything like a BaP option. Is there anything coming down the pipeline for decent Xbone baseball games or am I missing something with RBI?
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__________________ "The great promise of the Internet was that more information would automatically yield better decisions. The great disappointment is that more information actually yields more possibilities to confirm what you already believed anyway." - Brian Eno
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PC. I don't have a switch. Though frankly I should have gotten it for XBone maybe.
__________________ "The great promise of the Internet was that more information would automatically yield better decisions. The great disappointment is that more information actually yields more possibilities to confirm what you already believed anyway." - Brian Eno
Think that might be next on my to do list. Are you playing it on switch?
It plays fine on Switch. I've got 75 hours on it and got used to using the control stick. There are only a couple places where I get a weird input lag, and you won't even run into that unless you go far into post-game content.
I highly recommend Celeste, though. It's my favorite game of 2018 by far. My main file shows that maybe I like punishing myself too much, though?
Spoiler!
My high amount of chapter 1 A-side deaths are from trying the crazy no-dash strawberry challenge!
Wow, you have a ton of in game time. Have you tried speed running it? Celeste was pretty clearly built for speed runs.
__________________ "The great promise of the Internet was that more information would automatically yield better decisions. The great disappointment is that more information actually yields more possibilities to confirm what you already believed anyway." - Brian Eno
Wow, you have a ton of in game time. Have you tried speed running it? Celeste was pretty clearly built for speed runs.
That's basically where the other 20-25 hours have gone! I'm under an hour in-game time now, but the speed tech is pretty nuts so I haven't gone all out like the speedruns can. I've also tried doing a couple all red berries speedruns but those are much more time consuming and difficult to remember everything.
Even if you're not speedrunning at the highest level, the game holds up extremely well through repeated playthroughs, especially when you see how much better you've gotten.
Yeah, watching this it's absurd what the best players can do.
But frankly, the tech that they're doing (stuff like door skip, lake skip, and a couple of the trickier spike jumps) don't save that much time - assuming you can do the hypers and bunny hops, the actual moves that the game intends you to be able to do, getting a time of around 40 minutes seems totally possible if you wanted to practice. Frankly, a hundred in game hours seems like it should be pretty close to the right amount of time. I don't have that kind of time, though.
__________________ "The great promise of the Internet was that more information would automatically yield better decisions. The great disappointment is that more information actually yields more possibilities to confirm what you already believed anyway." - Brian Eno
Yeah, watching this it's absurd what the best players can do.
But frankly, the tech that they're doing (stuff like door skip, lake skip, and a couple of the trickier spike jumps) don't save that much time - assuming you can do the hypers and bunny hops, the actual moves that the game intends you to be able to do, getting a time of around 40 minutes seems totally possible if you wanted to practice. Frankly, a hundred in game hours seems like it should be pretty close to the right amount of time. I don't have that kind of time, though.
I personally like watched the TAS-bot run (program a computer to enter the inputs). It's pretty nuts what's actually possible.
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But frankly, the tech that they're doing (stuff like door skip, lake skip, and a couple of the trickier spike jumps) don't save that much time - assuming you can do the hypers and bunny hops, the actual moves that the game intends you to be able to do, getting a time of around 40 minutes seems totally possible if you wanted to practice.
Learning high end movement tech is always more difficult than singular skips, because it happens the entire run, where a single skip can be more easily practiced in isolation. Door skip for example is something many players will do on a casual playthrough. Lake skip and many of the spike jumps are not something you'll see in a casual playthrough, though.
Hypers and Bunny Hops aren't too bad to learn, but situationally using them, and actually setting them off correctly in those places, is very difficult. There are some rooms which aren't sexy to label like the skips, but have huge time implications if you can pull off a hyper in a tight space. Even worse are the ones that are at the end of a long room, which has a huge time loss if you miss.
This game's skill ceiling is very high, and that's why I doubt I'll hit 40 minutes. I'm not super interested in room-by-room training, really. I did that for some games I've done speedruns for, but it's a grind.