I disagree. It's a very good game featuring stunning visuals, engaging storying, but one of the more repetitive games I have ever played. As much as the shrines and fox dens feel cool at first, they become extremely boring and repetitive the deeper you got into the game. For me it was GOTY-worthy after the first 10 hours and 30 hours later it felt more tedious than any AC game has ever felt to me. Still a good game and I would embrace a sequel because I think there's something there to build on and improve.
GoT seems very Assassin's Creed 1 to me. Fantastic world building, fun combat, good storytelling, but a fairly empty open world padded with way too many repetitive tasks. If they can take the jump that AC did from 1 to 2, they would definitely have a masterpiece on their hands
I saw that Ron Gilbert is no longer going to post about the game because of the negative comments he's been bombarded with. I don't love the art style personally either, but I'm fully on board with a new Monkey Island game regardless.
I saw that Ron Gilbert is no longer going to post about the game because of the negative comments he's been bombarded with. I don't love the art style personally either, but I'm fully on board with a new Monkey Island game regardless.
People are #######s. Toxic pieces are trash everywhere these days on forums and twitter.
The Following 5 Users Say Thank You to chemgear For This Useful Post:
I got about 2/3 of the way through Ghost of Tsuchima (on PS5 with the Iki Island expansion) and then I was basically got too busy to play video games or do anything of that nature for a couple of weeks and never got back to it. Maybe I will if things calm down again, but now it's summer.
I got halfway through the main game and then my PS5's database got corrupted after a power failure and I had to wipe it clean and lost everything. I had just bought the Director's Cut upgrade so I hadn't even started the expansion yet.
I just started replaying it last night actually after finishing Forbidden West which I was probably 10 hours in when I lost everything.
I think these types of games all come down to personal preference to an extent. I finished Ghosts and Horizon 100%, but can never seem to get into the AC games for more than 5-10 hours despite buying every single one. Something about them just doesn’t click with me even though on paper it should
The Following User Says Thank You to bax For This Useful Post:
I think these types of games all come down to personal preference to an extent. I finished Ghosts and Horizon 100%, but can never seem to get into the AC games for more than 5-10 hours despite buying every single one. Something about them just doesn’t click with me even though on paper it should
Same here. Last three AC games just went in a direction I did not find interesting from a gameplay perspective
I loved Odyssey, fun game. My only issue is I wish there was an option to change the camera angle, it's too zoomed out so it hurts the immersion in the eco-tourism dept.
Was hoping they'd introduce that with PS5 version, would love to play Odyssey on a tighter angle like a Valhalla option.
In its first month of release Blizzard’s controversial new mobile game, Diablo Immortal, has racked up nearly $50 million in reported revenue across 10 million downloads. Even as debates and criticism swirled around the free-to-play RPG, data shows that the game has made at least $1 million a day since launch.
__________________ "The great promise of the Internet was that more information would automatically yield better decisions. The great disappointment is that more information actually yields more possibilities to confirm what you already believed anyway." - Brian Eno
The Following 3 Users Say Thank You to CorsiHockeyLeague For This Useful Post:
Diablo immortal is not a bad game. The issue with the game for many basically is the naming... The joke I heard was that it should have been called Diablo Immoral.
Whereas in the past you just grinded for your gear and no one could have truly perfect gear, now you can get pulled into the addictive world of micro pay gambling with real world currency to try and get perfect gear. When I played Diablo, you couldn't ever get perfect gear. Just some really bad ass stuff. With the way the world is now, many gamers want that clout for having ultra perfect gear and 101% completion type of insanity.
To an extent, this is how the Diablo auction house should have been... yet shouldn't have been as well. Blizz is kinda a dick on this one, but they a corp... but I'd also argue that a huge aspect of this is the gaming community as a whole as well. I never attempted to 100% games prior to something like 2010-2015 unless I truly loved and enjoyed a game. Now it's like an OCD itch that some people have to platinum games and do a pissing contest dick measuring contest type of thing. I've probably "100%'d" games less than 5 times in my life and a few of those I think were just stupidly easy to platinum with less than 10 hours of playing a game. I have plenty of games less than 10% that I've poured like 20+ hours on. I probably have a crap ton of games I've poured 50+ hours on that are more than half "completed". So many games you can beat the whole story arc and you're less than 20% "completion".
Easter eggs used to be Easter eggs and fun. Now it's like that video of the mom dragging her child across the field to get an advantage to attack and get as many eggs vs other families as possible. That's not fun.
I've 100%'ed maybe one or two games.. BotW is the only one I can remember. Maybe one of the AC games, but usually at best I'll finish all the quests I can find but there's probably ones I missed and I usually don't find all the "follow the page as it flies in the wind" type collectables.
Most of the time my interest in a game goes down 80% when I finish the main story.
__________________ Uncertainty is an uncomfortable position.
But certainty is an absurd one.
If you’re interested in trying out the UE5 interactive tech demo of The Matrix Awakens for Xbox Series / PS5, it gets delisted on July 9th. Add it to your collection to be able to access it after it is delisted: https://www.unrealengine.com/en-US/wakeup
I tried it yesterday for the first time, it is a really cool demonstrator.
If you’re interested in trying out the UE5 interactive tech demo of The Matrix Awakens for Xbox Series / PS5, it gets delisted on July 9th. Add it to your collection to be able to access it after it is delisted: https://www.unrealengine.com/en-US/wakeup
I tried it yesterday for the first time, it is a really cool demonstrator.
good call...
its not really a game as much as an experience...
the walking around part is what is truly impressive to me... imagining what a GTA game might be like in the not too distant future is pretty amazing