Girls are fully represented already, I don't see any male characters in Dead or Alive - Volleyball. Oh wait there is a male NPC
The non-playable characters include:
Zack, the man behind Zack Island. After winning a fortune at a casino in the third tournament, Zack bought an island resort and named it "Zack Island". He now invites all of the girls to Zack Island for a vacation, with Zack tricking them into thinking that the island is hosting the fourth tournament.
Lol
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Advance Wars was already put on indefinite delay after the invasion of Ukraine back in March. I imagine it's because of the plot of AW1 (which starts with the "basically Russia" faction unleashing a surprise and unprovoked war on their neighbour).
It's been radio silence since (except for one comment to a journalist confirming that they'll announce something when they have a fixed date).
My personal guess is that it'll come out in 2023 when there are no other competing Nintendo turn based strategy games around it (e.g. Fire Emblem will likely be given priority).
There were rumors that a number of Nintendo games were basically done but being held in reserve (like Fire Emblem coming relatively quickly even though it was just announced)
Speaking of which, Gamestop stores are taking pre-orders for the fancy pants edition of that Fire Emblem release now.
Just happy for an actual release date for Tears of the Kingdom.
I'm getting to play BOTW for the first time with my 4 year old. He has started to ask to watch me play Zelda instead of his favorite shows for his limited screen time. So exciting that there is a sequel coming May 12!
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Have you played Wargroove? It's an indie turn based strategy game that is apparently very similar to advanced wars (which I've never played hence the apparently). It's super fun and cheap in the eshop. I played the crap out of that game last year.
Some real classics in that list. I would enjoy playing Pilotwings again. Kind of wish that game could be made again with great graphics and in VR but keeping the whole relaxed vibe and music.
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Let's pretend 15% of all of their employees are assigned to work on Legend of Zelda games and all of them make $100K/year (they aren't, and they don't, and this is a massive G&A attribution to just Zelda to demonstrate how silly Nintendo is).
It took them 5 years to make Breath of the Wild. Breath of the Wild has sold 27.14MM copies at, and again I'm going to be conservative for the sake of argument here, an approximate price of $60 (it's $80 and I've only seen a couple sales, ever).
This is $1.628 B in revenue. And $98MM in employee costs for 1 yr. Add the other costs too, sure, whatever. Let's say with my insanely inflated cost estimates it costs them $628MM in costs. You make $1B. Come on now...
Why wouldn't they double up staff to pump the sequel out faster? I can't understand it. You will murder sales with the new one. They should be getting this bitch out to market post-haste but instead it's "see ya in 40 yrs" and literally NO updates, except for one about 2 years ago.
My god, how come these games take so long? And why can't companies speed development up? It will be actually about 6 years from the time BotW was released to this next one. And by the time they do it, they'll have lost about 2-3 yrs of sales because the next generation of systems will release and eclipse them. Seems really weird to me why they wouldn't just staff the #### out of this game to pump it out.
Why wouldn't they double up staff to pump the sequel out faster? I can't understand it.
- More developers working on the same game doesn't always increase development speed. It can increase software bugs exponentially though.
- The holdup for sequels isn't always technical. Sometimes it's a matter of creative vision and quality. Whether that's the story, or the puzzle/dungeon design, or subtle tweaks to the art direction, it's not just a matter of throwing more bodies at the problem. And on the note of art direction, having more artists creating assets isn't necessarily the answer either, if you want a coherent "look" and "feel" throughout the game world. That approach may work for North American companies doing "lifelike" Sandbox games a la GTA or Watchdogs, but Zelda is not that style of game artistically.
- Sequels can cannibalize sales of original games. Nintendo in particular does not do price drops the way a lot of the industry does, so BotW is still profitable
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I dunno man you just seem impatient and completely ignorant of what goes into making a game. Every 3 months you're in here complaining games take too long to come out and you just don't understand etc. etc. and someone explains it to you and you don't reply. Last time it was "why doesn't Team Cherry just hire more people to get Silksong out sooner?"
Plus you're also not paying that close of attention as we just got a trailer with full title reveal and release date a month ago, not "no updates for two years".
If you want ####ty forgettable releases every 2-3 years, companies like Ubisoft and Activision are happy to oblige.
Have you played Wargroove? It's an indie turn based strategy game that is apparently very similar to advanced wars (which I've never played hence the apparently). It's super fun and cheap in the eshop. I played the crap out of that game last year.
Stop trying to make Wargroove happen. It's not going to happen.
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Man I watched the trailer for that and it did look cool. Presentation and content-wise it seems a little bare bones for $40 though. You have played it though?
Man I watched the trailer for that and it did look cool. Presentation and content-wise it seems a little bare bones for $40 though. You have played it though?
I have. The game mechanics are solid but the animations are basic as hell and there’s very little customization. It’s nice to be able to play a proper game of curling though.