Calgarypuck Forums - The Unofficial Calgary Flames Fan Community
Old 09-11-2020, 03:59 PM   #41
CaptainCrunch
Norm!
 
CaptainCrunch's Avatar
 
Join Date: Jun 2002
Exp:
Default

Space Haven Alpha 9 released


  • Environment hazards Implemented - Solar flares, Micrometeoroids, Nebulae and Siren Worlds.
  • New Faction Interactions Implemented - Signaling, NPC Hailing, Distress State and Refugees.
  • Signaling - Allows spaceships to communicate simple intents directly, like "we want to communicate", "we want to surrender", "we want to establish a cease fire and communicate".
  • Distress state - Allows a spaceship and its crew to turn on a distress beacon and call for help.
  • Refugees - A new character status in addition to the prisoner status, saved crew members from destroyed spaceships who are looking to be reunited with their faction.
  • Suspicion - A new faction status, whereby another faction can be suspicious towards you that you are hiding something from them.
  • Implemented a lot of new communication dialogue related to the new faction interaction implementations.
  • NPC spaceships now signal and hail the player at times, asking if the player has seen their crew members who sent out a distress call.
  • The player can now try to lie in certain dialogue scenarios.
  • NPC factions can now help each other in distress situations as well.
  • Solar flares - Overload your power nodes and may cause fires aboard your ships.
  • Micrometeoroids - Rain down on your ships and strike your mining pods. Shields mitigate to a degree.
  • Microbreaches - Small cracks which cause depressurization.
  • Siren Worlds - Peculiar planets whose strange signals mess with the mind.
  • Nebulae - An interstellar cloud of ionized gases, which has a draining effect on shields.
  • Added Space Hazards individually to the game customization screen - Tweak their presence and make them non-existent if you so desire.
  • Ability to set the resource amounts for derelicts added to the game customization screen.
  • Harsh game difficulty is now rebalanced to be harder.
  • Shuttles and miners can now become broken if hit by micrometeoroid.
  • Broken crafts can't work and leak oxygen.
  • Many Siren World character conditions added: Disorientation, Psychotic, Schizophrenia, Lost Appetite, Insomnia, Aggressivity, Urge to Destroy.
  • New Character conditions and behavior possibilities: Committing suicide, poisoning, seeing a captive crew member.
  • Implemented an improved way to override crew member schedules for a set amount of hours, for situations needing quick action.
  • Crew member schedule overriding can be done by selecting a crew member and from the crew management screen.
  • Tweaked Character conditions.
  • Tweaked energium to energy rod ratio lower.
  • Rebalanced trading prices of resources.
  • Made the game log more selective of which conditions and events are listed.
  • Hangars can be paused/unpaused to prevent craft from doing work.
  • Crew members can fight each other if they get irritated enough.
  • Added additional information for grow beds, to easily see if conditions are optimal for plant growth.
  • Graphic assets Improvements and Polish: Toilet, Hypersleep chamber, Operations console, Power capacitor, Airlock, Assembler.
  • Fixed in-floor power node restrictions to a degree.
  • Tweaked the surrender trigger from bullet hits to function in a better way.
  • Added a scaling system to the presence of space hazards within star systems, giving the player a bit more time to build up a ship with necessary systems ready. Space Hazards can still be encountered early on, but it is much less likely than in later systems.
  • Added auto-toggling repair for micro-breaches, making crew members react to them more quickly. If auto-maintenance is toggled on (As it is by default) crew members will prioritize
    micro-breaches even during their free time and sleep.
  • Tweaked the solar flare event occurrence interval range to be a bit longer within a sector with a solar flare, this gives the player a bit more time to repair their ship before another
    solar flare hits.
  • Adjusted crew members with the Suicidal trait to not get a mental break so easily.
  • Fixed bugs.
__________________
You sit there and you thump your Bible, and you say your prayers, and it didn’t get you anywhere. Talk about your psalms, talk about John 3:16…
Austin 3:16 says I just whipped your ass!
CaptainCrunch is offline   Reply With Quote
The Following 3 Users Say Thank You to CaptainCrunch For This Useful Post:
Old 10-27-2020, 10:31 AM   #42
CaptainCrunch
Norm!
 
CaptainCrunch's Avatar
 
Join Date: Jun 2002
Exp:
Default

Bump started a new ship with the major changes above, it makes the game a lot harder and deeper. They did change the power generation systems which is a bit painful, because the basic generator uses unrefined fuel and not the fuel rods. Also you don't have access to all of the technology as they have added a research tree, and a research station.



I think there are some bugs or ommissions. Something as simple as a bed isn't in the build list at the start. I might be missing somethings.


But it went from a fun little ship builder to something that's a lot deeper and a bit more difficult.



Also the system changes with meteors, siren planets etc means you really have to be smart in your navigating.


My crew really started hating each other because I put together a lot of people with high zest and they started to beat up on players with Low Zest.


Still a great game, but its got a bigger learning curve.
__________________
You sit there and you thump your Bible, and you say your prayers, and it didn’t get you anywhere. Talk about your psalms, talk about John 3:16…
Austin 3:16 says I just whipped your ass!
CaptainCrunch is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:38 AM.

Calgary Flames
2019-20




Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright Calgarypuck 2016