04-29-2014, 02:07 PM
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#21
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#2 960 Prankster
Join Date: Dec 2003
Location: In a Pub
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Dang, two mafia groups to track will be tough. Especially since I trust no one.
GET OFF MY LAWN!!!!
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04-29-2014, 02:09 PM
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#22
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Norm!
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Delgar knows math, we don't like college boys round here
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04-29-2014, 02:09 PM
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#23
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Retired
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Quote:
Originally Posted by CaptainCrunch
The mafia is going to be more content with killing towns people since even if they don't know each other they have a 2-1 kill advantage. You'd think that the two mobs would be perfectly happy in protecting each other for as long as possible.
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Lets be clear, it appears from the disclosed role PM's which are posted above, that the two mafia groups only know the names of their own mafia members.
The implication being, well I'm not sure. 3 Kills a day, one from the town, one from each mafia group. I'm not thinking the mafia cares if they tag an opposing mafia but would prefer at the beginning to hit town. Just a guess, haven't really thought it out.
Now I'm going to shut up for a while.
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04-29-2014, 02:10 PM
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#24
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Franchise Player
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Quote:
Originally Posted by HalifaxDrunk
Dang, two mafia groups to track will be tough. Especially since I trust no one.
GET OFF MY LAWN!!!!
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I think two is easier as at the end game one mafia group will need townspeople to Lynch the other mafia group until they have a majority. So if we get behind I think having two groups make a comeback a lot easier plus we might get lucky with friendly fire taking out Mafia members at night.
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04-29-2014, 02:12 PM
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#25
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Retired
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Quote:
Originally Posted by CaptainCrunch
Delgar knows math, we don't like college boys round here
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I divide by zero daily.
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04-29-2014, 02:16 PM
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#26
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First Line Centre
Join Date: Jun 2011
Location: Edmonton
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Quote:
Originally Posted by Delgar
I divide by zero daily.
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Sounds like someone who enjoys laughing at the rules. Interesting
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04-29-2014, 02:18 PM
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#27
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Franchise Player
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Can we agree that we hash out this first vote and not pile on to the vote right away?
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04-29-2014, 02:36 PM
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#29
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First Line Centre
Join Date: Jan 2010
Location: Near Fish Creek
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Hash? That is a substance controlled by unsavory under-worldly types. Hmmm very interesting Hockeyguy15
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04-29-2014, 02:41 PM
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#30
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Franchise Player
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Hello all. I have my eyes on all of you and trust none of you.
To fellow townsfolk let's kill the mafia.
To the mafia groups, I hope you die soon.
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04-29-2014, 02:42 PM
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#31
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It's not easy being green!
Join Date: Oct 2001
Location: In the tubes to Vancouver Island
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You're going to go cross eyed if you're watching all of us.
__________________
Who is in charge of this product and why haven't they been fired yet?
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04-29-2014, 02:42 PM
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#32
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Franchise Player
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Aeneas thanked hg15. Both scum?
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04-29-2014, 02:46 PM
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#33
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Crash and Bang Winger
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I love how agulati casually mentions 'fellow townsfolk' seems like a trap.
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04-29-2014, 02:47 PM
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#34
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It's not easy being green!
Join Date: Oct 2001
Location: In the tubes to Vancouver Island
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Your name is Completely? I completely don't trust you.
__________________
Who is in charge of this product and why haven't they been fired yet?
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The Following User Says Thank You to kermitology For This Useful Post:
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04-29-2014, 02:49 PM
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#35
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It's not easy being green!
Join Date: Oct 2001
Location: In the tubes to Vancouver Island
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But honestly, where do you even start before effectively randomly lynching some poor #######?
__________________
Who is in charge of this product and why haven't they been fired yet?
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04-29-2014, 02:53 PM
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#36
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Franchise Player
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Quote:
Originally Posted by Delgar
I've read it all now.
22-8. Town has 4 important members with powers.
73% of us are on the town side. Of that, 3% have extra powers. If you have them, conceal it for now please.
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Does this ratio affect how we should figure out who to lynch? If we pick someone at random its much more likley they're town than mafia. Last time around it seemed like the town got lucky a few times in a row, any thoughts on improving our odds of getting scum on the first few kills? Not much voting/other information to go on yet.
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04-29-2014, 03:01 PM
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#37
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Franchise Player
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Quote:
Originally Posted by GP_Matt
Undercover Brother hasn't posted yet.
Suspicious. He is probably waiting for instructions from his boss before jumping in.
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Doesn't sound from Mazrim's first post like the mafia groups have roles this time. He said it was open and all the roles were known, so presumably that includes the mafia roles. Thus, I assume we don't have to worry about mafia powers/bosses like last time.
Although it was pretty epic when Bettman got lynched.
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04-29-2014, 03:02 PM
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#38
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First Line Centre
Join Date: Jan 2011
Location: losing CPHL bets
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Quote:
Originally Posted by bizaro86
Does this ratio affect how we should figure out who to lynch? If we pick someone at random its much more likley they're town than mafia. Last time around it seemed like the town got lucky a few times in a row, any thoughts on improving our odds of getting scum on the first few kills? Not much voting/other information to go on yet.
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Day one frequently ends up in lynching a townie.
Lack of information plus a 3:1 townie ratio are the #1 and #2 killers of townies on day one. For just 95 cents a day, you can sponsor a townie and keep them from getting lynched
__________________
Formerly CPHL - LA Kings
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04-29-2014, 03:02 PM
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#39
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Franchise Player
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I'm trying to not assume this time will go like last time, so far it's a little tough. Last time the mafia tried to influence the vote early on, and picking someone who was inactive worked in our favour.
Like you said, so far there isn't much to go on. Though I am a little weary of the people pointing fingers this early.
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04-29-2014, 03:03 PM
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#40
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It's not easy being green!
Join Date: Oct 2001
Location: In the tubes to Vancouver Island
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You have to at least give someone the opportunity to post in the thread. ESPECIALLY Crazy Bacon Legs.
__________________
Who is in charge of this product and why haven't they been fired yet?
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