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Old 06-06-2013, 10:11 AM   #1
Itse
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http://fashionablygeek.com/costumes/...amazing-video/

This might interest some of the Battlestar Galactica fans out there.

I played in one of the original games and it was really cool, even for someone like me who isn't that much into BSG or larping. Considering the price range (the whole trip to Gothenburg ended up costing me around 1000 euros in total), it's probably not surprising that the average age for the game was pretty old for your average larp, I'm guessing somewhere around 30. Some of them well into their fourties and fifties, and they came from all around the world which was cool. Made for a nice variety. Lot's of first time roleplayers too, like a few Disney people I was playing with.

I was propably among the least satisfied players in the game and I still liked it very much. Some still can't shut up about the game.

Anyway, I have no idea if this will happen or if it would actually work as well outside of the Nordic larp scene, but I would recommend trying it if you get a chance. (Oh and feel free to ask stuff.)
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Old 06-06-2013, 10:54 AM   #2
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Wow...

I didn't even know these existed. I knew there were larpers for fantasy and medieval and civil war groups but what do you do when you all get together and LARP for BSG?

You don't have any Vipers or Battlestars to play with... [edit] I just read the page and watched the video. It's basically like a murder mystery night but on an old destroyer. Interesting.

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Old 06-06-2013, 11:30 AM   #3
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It would actually be a lot of fun to do something like this. I watched a special on Laarping and it just seemed so ridiculous and over the top and you were dealing with a different mythology and magic, and I killed you, no you didn't.

This is more about unraveling a mystery while things completely fall apart around you and its in a confined space where you probably don't see daylight for a few days.

Something like this could be a nerdy bit of fun.

Personally I'd like to be plucky side kick diligently hiding the fact that I'm a serial killer who like Hendix songs.
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Old 06-06-2013, 11:49 AM   #4
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Wow. I came into this thread just to find out exactly what a 'BSG LARP' is.

I thought it was an American Retirement Plan.
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Old 06-06-2013, 01:55 PM   #5
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I have a brother in law who is heavily into airsoft LARP, and it seems to be the most sane of any of the varieties I have seen/heard about.

On the topic of this actual post, I am a huge BSG fan, but I don't think I could ever participate is something like this, but I am not sure of the reason. Maybe I would like it, but that is a pretty big maybe for me.

edit: Watching the video, it looks really cool.
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Old 06-06-2013, 02:11 PM   #6
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Quote:
Originally Posted by Rathji View Post
I have a brother in law who is heavily into airsoft LARP, and it seems to be the most sane of any of the varieties I have seen/heard about.

On the topic of this actual post, I am a huge BSG fan, but I don't think I could ever participate is something like this, but I am not sure of the reason. Maybe I would like it, but that is a pretty big maybe for me.

edit: Watching the video, it looks really cool.
To be fair, airsoft larp is more on the end of competitive paintball with some game elements thrown in as objectives. It's not just play-acting and dressing up like regular larp is like...
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Old 06-06-2013, 07:34 PM   #7
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Originally Posted by Hack&Lube View Post
Wow...

I didn't even know these existed. I knew there were larpers for fantasy and medieval and civil war groups but what do you do when you all get together and LARP for BSG?
I think the dominant LARP genres are pseudo-medieval fantasy and modern vampires (or at least they used to be really popular), but there is other stuff out there.

I've larped for I think a dozen times over about fifteen years, and only one game has been historical. (Truly historical created by my university friends not pseudo-anything. It was set in Germany in Weimar Germany (between WWI and the Nazis for those less history oriented.))

Most games have been set in the present day, I think one has been a near future game, and then there was this BSG larp.

As to how it works, well that's not easy to explain. This will be long, I hope at least someone is interested

Quote:
You don't have any Vipers or Battlestars to play with... [edit] I just read the page and watched the video. It's basically like a murder mystery night but on an old destroyer. Interesting.
Well yes and no. There were no actual Vipers, but there were some people going off on Viper, Raptor and shuttle missions outside the ship. I was never on one, but from what I understood, those people went through doors which took them "to the shuttle bay", but actually outside the ship. They were then taken to the old submarine that was right beside the ship to roleplay what happened on that flight.

However from my point of view the Galactica pilots might just as well have actually gone to do epic space battles. What I saw was what non-pilots saw on BSG; pilots hurrying through doors to "where they keep the vipers", maybe some sounds of battle, and then maybe if I was around I could see them coming back and hear bits of what happened.

The Celestra was a "fully manned" ship (actually doubly manned when you counted the Galacticans) with players playing everybody from the doctors and nurses to the maintenance, plus plenty of civilians. So us not actually being in space and not having Vipers affected maybe 10% of the 140 or so players. (Maybe 10-20 left the ship in the game. A little more if you count the people who got airlocked )

Also, about the "mystery night" thing, not really, as there is no "mystery" to solve or a clear "winning condition". Everybody mostly decided on their own goals based on what made sense to their characters and what they think would make for some fun gaming.

I'll explain the basic situation to give you an idea. I'll be cutting corners like crazy, because all of it would take a book. Plus I actually only know maybe 10% of the stuff that went on. Anyway, hope you know your BSG universe

The Monitor Celestra was a Vergis corporation deep space exploration and science ship with a Tauron crew that had come back from it's last mission just in time to watch the cylon attack on the homeworlds from afar. They rescued some civilians from a Tauron temple, hooked up with the Galactica fleet for a short while, but got quickly separated, which is where the game really started to get going.

The characters were roughly divided into five groups:
1) mostly Caprican Galactica crew who were on the Celestra with orders to turn it into a military ship. These were further split into various engineers, officers, pilots and a small group of marines.
2) Tauron Celestra crew who obviously were not crazy about the idea of losing control of their ship to anyone. This made them reluctant to try and find the fleet. (There were other major problems with that idea anyway.) These were further split into the numerous engineering groups and officers.
3) Tauron civilians, many of whom were either deeply religious, ha'la'tha or both. Obviously there was the whole clan and vendetta thing going on.
4) Tauron Vergis scientists, plus administration and security, that had their own quarters and were doing some research which everybody else was certain was propably very very bad.
5) Miscellaneous civilians, like people from the Roslin administration, a couple of Graystone suits, some media people etc.

The game was four six hour episodes spread over three days. During the episodes everybody played all the time. It basicly started with the Galacticans entering the Celestra, and went from there, with breaks only for showers, sleep and breakfast. Meals were served on the ship. Our game ended with the Cylons blowing up our ship, others ended differently.

The gamemasters were not even inside the ship when the game was on, except for the safety crew, cooks (who were dressed to not stand out) and "cylons" who helped the GM's keep track of what went on. (Think number 6 from BSG with less porn... Plus they weren't actually cylons, but that gets too complicated.)

The gamemasters only had control over things that happened outside the ship. They largely didn't know what went on inside the ship until after the game.

Despite there "being no plot", there was a huge amount of interesting stuff going on all the time. The various crew members spent a lot of time fighting cylons or trying to keep the ship running. The scientists had their mad project going. Much of the game was about the cultural and racial tensions inside the ship continuously building, defusing and turning up again, and this is also what I was most involved in. All of those things interacted to create so much stuff to play with that really there wasn't any need for a plot.

Rergarding this game, I have to explain something about the ship; The panels you see on the video worked and effected other panels on the ship, and they needed to be constantly manned by people who knew what they were doing or stuff didn't work. Without the FTL crew the ship didn't jump for example.

Now, I didn't touch a panel during the game myself, but it was extremely cool to walk down the hallways and just see and hear actual people in their helmets and overalls actually doing stuff to keep the ship going while I was busy trying to get the Tauron terrorists and the Roslin administratives to talk to each other before somebody starts to do ethnic cleansings.

Btw, one of the many reasons we lost the final battle was because the guy manning the power room listened to a ranting philosopher who was convinced that we should talk to the cylons. So the guy at the power panel turned the power down for some of the weapons systems and communications power up, right before the battle.

In retrospect I propably should have done something about that philosopher after I first threw him out of the CIC to let the crew there prepare for the final fight.
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Old 06-06-2013, 07:48 PM   #8
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Here's a longer video for some idea as to what people were playing.

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Old 06-07-2013, 09:50 AM   #9
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Itse, that does sound a lot of fun.

Where the people that were airlocked, cast members or players? What happened to them, cause it would suck to pay for the whole weekend and be bounced on the first day.

Were any of the players secret cylons?

It sounds very cool and very tense.

Out of curiosity what was your character?

Was it worth the cost to you?
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Old 06-07-2013, 08:23 PM   #10
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Itse, that does sound a lot of fun.

Where the people that were airlocked, cast members or players? What happened to them, cause it would suck to pay for the whole weekend and be bounced on the first day.
You couldn't kill people before the last episode. In the last episode we actually somewhat encouraged to find ways to get ourselves killed, and generally people who got themselves killed were very happy about it

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Were any of the players secret cylons?
I really don't know for sure. There were a lot of suspicions about it, but since my character made it his purpose on the ship to stop people from killing each other, I was more concerned about trying to stop anyone from getting airlocked for no reason than actually worrying about the possibility of there being cylons on the ship.

(Anyone doesn't include the Vergis scientists, who I was certain were a hazard to the whole ship. I was right too.)

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It sounds very cool and very tense.
It was, although since it was so long, there was also quite a lot of time to just sit and chat and have a laugh. We had talks about fictional pyramid rivalries, I listened to the officers joke around about their fictional experiences during training etc.

At one point, when my character was feeling overwhelmed and frustrated with his pointless job description I just sat down on a bench beside a female marine and started chatting about the philosophy of making babies after the apocalypse. (We originally had a bit of an interest going on both ways, but this was during late third episode and we were really just both so mentally tired that there was nothing flirtatious about it.)

The chat ended up lasting for well over an hour and covered stuff from tired lightbulb jokes (BSG versions of course) to the difference in violence done by military vs. done by civilians to what ever.

One of the best moments of the game. It was also a really good moment for my character arc.

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Out of curiosity what was your character?
The characters were done in the "Swedish style" (there are actually quite distinct differences within the Nordic larp community, which I won't go into), which means that they were just very short outlines with some options as to how you could play it and a list of some people you knew on the ship. You built the rest from there, and it was highly recommended that you'd try get in touch with at least some of the people you knew in the game to create some history, through facebook or some other way. Unfortunately I had very little of that, as everybody I knew had died.

I decided to be a minor government worker from Caprica who was a bit of a Roslin fan, a big believer in governments in general and who had volunteered for anything useful they would give me. I came to the Celestra with the Galacticans to act as a Work Boss for the purpose of organizing the civilians to do something useful.

There were four of us with a similar mission statement, and it quickly turned out that we were really just useless middle management on the Celestra, since the Tauron civilians would be much better organized by the Tauron crew directly.

It might sound boring, and admittedly I would propably have preferred most other roles in the game, but we really made the best of it. We very much got to make our own games, and we changed a lot of information throughout the whole game and helped each other where possible. It's quite amazing what four people who aggressively collect information and constantly share it with each other can achieve at times.

We were also in a nice position where we could act as "official" when needed (nobody had time to check if we actually had orders to fullfill or not) and total outsiders when it was more convenient.

The biggest thing I did was playing a crucial role in getting the Taurons and the Capricans talking again towards the very end of the third episode, and for a brief moment the ship was actually almost completely at peace due partially to the talking I did. Even if it was really just telling two people that there is a willing partner on the other side, there's a good chance that would never have happened without me.

Quote:
Was it worth the cost to you?
Yes. There was a significant amount of stuff that I didn't like (mostly organizing stuff), and the fourth episode was really quite a downer for me, but as a whole it was unlike anything I had done before, and the best moments were amazing. I would do it again if the circumstances were different enough.

There was the factor that I am heavily into roleplaying and I had wanted for a long time to try out a major larp production like this just to see what it's like and to get a feel of the Swedish larp culture. This is something that is obviously not of interest to everyone.

Then again, for people who had not larped at all, the experience was even more unique, and the true BSG fans were absolutely creaming their pants.
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Old 06-09-2013, 07:43 PM   #11
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Well, we know where all the cool kids will be.......
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