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Old 06-28-2020, 08:30 PM   #61
Erick Estrada
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I'm kind if a hoarder so I'm taking this slow trying to find all the secrets. It almost makes it too slow with all the empty buildings and effort required to find all the loot. Maybe 1/2 way through and so far it's a very good game but not as good as the first and not a 10/10 game to the point I've progressed.
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Old 06-28-2020, 09:31 PM   #62
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So, after thinking about it, here's how I would have written this game, if they wanted to do more or less the same thematically.
Spoiler!

I'm pretty confident that that would have fixed this game completely. It adds a big, brand new chunk in the beginning half of the game, but shortens the rest and removes the final chapter more or less completely. It gives the player choice and consequences, and creates greater stakes. The ending now makes sense in light of what the game is, apparently, trying to convey. It works both as a straight ending if there is no LOU III, and if there is, well, really easy to pick up where we left off with two different stories, "what happened to Abbey and Lev" and "What happened to Ellie". (Abbey's ending would be the canon).

I'm sure there are other ways you could re-write this and fix it, but this one took less than 24 hours to occur to me and I don't do this for a living. Surely Druckmann and co. could have done better with 7 years to work on it. I dunno.
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Old 06-29-2020, 12:13 AM   #63
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Been avoiding this thread and social media while I've been playing this.

Finished up and ####. So many emotions and a lot of stuff to digest after all this.
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Old 06-29-2020, 02:30 AM   #64
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Originally Posted by CorsiHockeyLeague View Post
So, after thinking about it, here's how I would have written this game, if they wanted to do more or less the same thematically.
Spoiler!

I'm pretty confident that that would have fixed this game completely. It adds a big, brand new chunk in the beginning half of the game, but shortens the rest and removes the final chapter more or less completely. It gives the player choice and consequences, and creates greater stakes. The ending now makes sense in light of what the game is, apparently, trying to convey. It works both as a straight ending if there is no LOU III, and if there is, well, really easy to pick up where we left off with two different stories, "what happened to Abbey and Lev" and "What happened to Ellie". (Abbey's ending would be the canon).

I'm sure there are other ways you could re-write this and fix it, but this one took less than 24 hours to occur to me and I don't do this for a living. Surely Druckmann and co. could have done better with 7 years to work on it. I dunno.

Yea something like this would have made the game so much better. I didn't hate the events of the game, just the way they told it could have been better.
Spoiler!



I got the platinum trophy today, and unlike the first game, I probably won't go back to this one. It's not offensively bad like some people seem to think, but nothing I need to replay.
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Old 06-29-2020, 09:25 AM   #65
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Originally Posted by CorsiHockeyLeague View Post
So, after thinking about it, here's how I would have written this game, if they wanted to do more or less the same thematically.
Spoiler!

I'm pretty confident that that would have fixed this game completely. It adds a big, brand new chunk in the beginning half of the game, but shortens the rest and removes the final chapter more or less completely. It gives the player choice and consequences, and creates greater stakes. The ending now makes sense in light of what the game is, apparently, trying to convey. It works both as a straight ending if there is no LOU III, and if there is, well, really easy to pick up where we left off with two different stories, "what happened to Abbey and Lev" and "What happened to Ellie". (Abbey's ending would be the canon).

I'm sure there are other ways you could re-write this and fix it, but this one took less than 24 hours to occur to me and I don't do this for a living. Surely Druckmann and co. could have done better with 7 years to work on it. I dunno.
I agree what that thematically what they were trying to do with TLOU2 was fine. But the story telling was a mess to the point the ending felt like constant side quests and the ordering of the story could really have improved the experience and helped to fix the storytelling.

Overall, it was a good game. But it's kinda annoying that with what NG had to play with here, just minor tweaks to what they were working with could have turned this game from a good game at the end to something great or fantastic. The game started off great and then it's obvious it got distracted and rushed just a little bit past half way through.

The ending is also open ended which is confusing. Is this supposed to be the foundation for an extra DLC chapter? TLOU3?

Some of the basic fundamental decisions for story delivery in the game are just inexplicably odd. All the issues by the end have nothing to do with unrealistic expectations from TLOU1 vs 2 anymore. Heck, I feel like with the most minor of tweaks, we would all be kinda sitting here talking about how the game was fantastic and the concerns were overblown vs how the game just kinda went off a cliff after a certain period of time.
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Old 06-29-2020, 09:53 AM   #66
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So the question becomes: How did this game get so many 10/10 scores when it's clearly not as good as the original?
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Old 06-29-2020, 10:25 AM   #67
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Originally Posted by Erick Estrada View Post
So the question becomes: How did this game get so many 10/10 scores when it's clearly not as good as the original?
I'm 15-20 hours in so still not finished, but here is my opinion so far after replaying the original right before the release.

The gameplay is part 2 is much more varied than the original. Each combat sequence has multiple ways to approach it with far more paths to take. Sometimes you can just sneak/run and avoid combat all together. The dodge, prone, and speed of Ellie combined with the smarter AI make this game more fun in my opinion.

There are so many buildings to explore and loot which can be completely avoided if that's not your thing. The enemies are much more varied this time around as well. The first game felt like you were fighting the same people over and over.

The first game is a lot more walk into a room and try to clear out every enemy. There wasn't a ton of choice in the gameplay and the controls always felt a bit off given how lumbering Joel was.

The original story was expertly told and a joy from start to finish, but to me anyways it held onto a lot of apocalypse/zombie tropes. Jump scares, cannibal groups, the whole story segment with Sam. It was all very well done, but stuff that had been done before in The Walking Dead and other movies/shows.

I'll reserve judgment for the story in part 2 until I finish it, but I will say it's kept me guessing and surprised me a ton which I didn't expect. The original story was very clear and simple. The sequel is much more muddy. For me anyways I would say so far it's on par with the original.
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Old 06-29-2020, 10:42 AM   #68
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Originally Posted by Erick Estrada View Post
So the question becomes: How did this game get so many 10/10 scores when it's clearly not as good as the original?
https://www.gamespot.com/articles/th.../1100-6478271/

Quote:
"Some of [the fans of the original game] are not going to like this game, and not like where it goes, and not like what it says or the fate of characters that they love," Druckmann said. "I'd rather have people passionately hate it than just be like, 'Yeah, it was OK.'"
Spoiler!

https://www.vg247.com/2018/06/13/ea-...ld-5-dont-buy/
Quote:
We stand up for the cause, because I think those people who don’t understand it, well, you have two choices: either accept it or don’t buy the game. I’m fine with either or. It’s just not OK.”
and if one is asking how battlefield 5 is doing nowadays when it was supposed to be a continuous live service?

https://screenrant.com/battlefield-5...-more-updates/


How about other similar metacritic scores? Mass Effect 3 which suffered the same early plot leak as this game has an 89 critic and 5.9 user score.

also there may have been brigading of the title due to worker treatment at Naughty Dog, because workers are cheap and they can work them worse than truck drivers.

Other points, look for "The Last of Us 2 memes" and you can generate general opinions from what is highlighted. Spoiler warning of course.

Don't listen to me, I'm going to deploy white phosphorus again in Spec Ops the Line.

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Old 06-29-2020, 10:46 AM   #69
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Yea something like this would have made the game so much better. I didn't hate the events of the game, just the way they told it could have been better.
Spoiler!
I hear what you're saying.
Spoiler!

Quote:
Originally Posted by bax View Post
The original story was expertly told and a joy from start to finish, but to me anyways it held onto a lot of apocalypse/zombie tropes. Jump scares, cannibal groups, the whole story segment with Sam. It was all very well done, but stuff that had been done before in The Walking Dead and other movies/shows.
This misses the whole central point of the story in the first game, which is about the way the events of the game change the two central characters, and how that leads to the choice Joel makes at the end of the game. None of that has anything to do with apocalypse / zombie tropes. That was literally why it was so good. The zombie apocalypse stuff was just the setting for a story about two people. In this one, I only really care about one of the characters (two if you count Dina, I like Dina) and I don't really know what she's going through or what I'm supposed to be getting out of my experience playing as her.
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Overall, it was a good game. But it's kinda annoying that with what NG had to play with here, just minor tweaks to what they were working with could have turned this game from a good game at the end to something great or fantastic.
Yup. Exactly my issue. Just a missed opportunity. That said, I think that about most very good games. It's just that this is a bigger opportunity missed by a wider margin than some. When the target is "best game ever made", you set yourself up for a big gap between expectations and results.
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Old 06-29-2020, 11:17 AM   #70
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Lol I'm coming up on the halfway point and am excited to see how this goes off the rails now.
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Old 06-29-2020, 11:53 AM   #71
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TL;DR - I think the content of TLOU2 was fine. But the delivery of it ended up causing the game to self injure itself after a while. The game has all the potential to be a flawed masterpiece, but definitely not in its current form.

---

Sorry for the wall of text. I have adult ADD and Covid isn't highly conducive to my reigning it in lately.

I am trying to work on being more concise, but I kinda always end up grasping ideas that are a little out there and often feel I need to explain how I got out there so as not to distract from discussion or make others feel like I am a troll.



Quote:
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So the question becomes: How did this game get so many 10/10 scores when it's clearly not as good as the original?
Most would summarize it down to paid reviews and bias. Self contained, IMO, TLOU2 had all the elements necessary to be a flawed masterpiece. But in its current state, I agree with many that I cannot consider it to be a masterpiece as many reviewers had stated and I cannot agree with many reviewers it is the best game of the generation/PS4.

ND was selective in who they rolled out the initial copies to. They probably selected people better aligned with their... approach and thought process which would be the bias part.

The payment claims aren't as obvious, but basically, being in ND's good graces so that the reviewers could get early access was kinda a form of payment (ie: Clicks from videos, blogs, interviews etc.). So if the reviewers reviewed well, they likely could get access again, but if not, they would be black listed by ND.

---

In a different direction, I'd like to parallel Druckmann and Hideo Kojima.

I get that many really didn't get the concept of Death Stranding and thought it was stupid. But I followed the launch closely and it had a fantastic reddit thread about it (unlike the dirty angry reddit cesspools for many other games). Yes, Kojima has a reputation for being a video game bad boy/overrated and being self obsessed and making claims like, "I want to try and create a new genre, but I'm unsure how it will be received and I am sure it will be controversial", but even he didn't make comments like Druckmann like, "I cried through a second play through" or "I want gamers to passionately love it or hate it" which to me sounded like pure self masturbation. I can't pinpoint the difference, but I didn't hate Kojima's approach, but Druckmann's approach rubbed me the wrong way constantly. I wasn't sure I was reading too far into that tweet by Druckmann before the game's release, but I think in hindsight, my hunch is correct.

There's a lot of talk that Druckmann and some other individual at ND pushed a special SJW agenda. TBH, I didn't really feel the SJW part actually distracted from the game at all. But something definitely did go sideways in terms of what they wanted to achieve story telling wise and many blame Druckmann for that. I also agree that less would have been more. I did read a user comment that said something along the lines of, "When all the characters are sock puppets with messages, it makes to much noise and you start noticing the puppet master rather than the sock puppets or the messages." I can agree with that.

There's also the comments about how many reviewers hated how the game progressed, but understood it by the end. Unless I'm mistaking what they were hinting at, I can't help but think they're grasping at straws or exhibiting something akin to Stockholm syndrome. There is no way that this game should be this deeply loved in its current state as it exhibits issues in story telling should have disappeared from the industry even before TLOU1. I have no issues that Druckmann wanted to push narrative in TLOU2. His content was fine, not what I would have done, but his delivery, not content was the problem.

The alternate character side of the story wan't bad, but when we already know the end story from playing the game up to day 3 from Ellie's perspective, this obviously just turns into a huge side quest feeling thing from the get go. That's shooting yourself in the foot. It either should have been in the opposite order, or both stories better intertwined. Or, reveal the end story from the alternate character's side, not Ellie's.

For me at least, I felt that the story telling issues dropped the game from an overall 8.5-9.0/10 to around a 7.0/10. It's mind boggling that the game was so messy by the end and that the game kept self spoiling its own plot which frustrated the experience at the end and turned 10 ish hours of game play into a side quest/drag. This shouldn't happen at all. Shuffling the order would have made that 10 hours worth while and logical. Not pointless and dreary.

---

I forget which older game had a feature where you could play the game with a re-ordered chapter set up (I want to say beyond two souls, but don't quote me). I think TLOU2 would benefit immensely from something like that. I hope they consider adding it in as an update or something.

The game ends in a manner that heavily hints at a DLC/sequel. I really hope it happens and the DLC can address the major problems with the way this game was delivered.
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Old 06-29-2020, 12:02 PM   #72
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Lol I'm coming up on the halfway point and am excited to see how this goes off the rails now.
I wouldn't say it goes off the rails, honestly. More just trends gradually slightly downward in quality rather than building to a crescendo of greatness.
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Old 06-29-2020, 03:56 PM   #73
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Having finished the game, I have to agree 100% with Corsi's revamped structure.

From my perspective:

Things that got better
- visuals and audio
- the environment/open feeling of the world

Things that stayed the same
- gameplay

Things that got worse
- the story structure
- the overall pacing

I wouldn't say it's a bad game, but I'll never play it again. I know that Druckmann tried to hedge his bets by saying that some people wont like the story or what happens to the characters, but the problems are a lot deeper than that. The problems with the story isn't that it's not likeable or that disagreeable choices are made, I want them to take big risks with that stuff. The problem is that you just end up not really caring. It doesn't seem to matter and the messages that are supposed to be there are just kind of lifeless.

And the pacing. Wow. There are a lot of times where the game is just downright boring and predictable. The repetitiveness of it really shines through, which indicates deeper problems with the pacing to me.

It's not really scary, or thrilling, or emotional, or depressing, or exciting, or even fun. The game sort of just exists. It's beautiful, no doubt, but finishing it became a task instead of an experience.
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Old 06-29-2020, 04:16 PM   #74
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I hear what you're saying.
Spoiler!


This misses the whole central point of the story in the first game, which is about the way the events of the game change the two central characters, and how that leads to the choice Joel makes at the end of the game. None of that has anything to do with apocalypse / zombie tropes. That was literally why it was so good. The zombie apocalypse stuff was just the setting for a story about two people. In this one, I only really care about one of the characters (two if you count Dina, I like Dina) and I don't really know what she's going through or what I'm supposed to be getting out of my experience playing as her.

Yup. Exactly my issue. Just a missed opportunity. That said, I think that about most very good games. It's just that this is a bigger opportunity missed by a wider margin than some. When the target is "best game ever made", you set yourself up for a big gap between expectations and results.
I agree the story was expertly told and had really strong writing, but nothing about it was particularly groundbreaking or new. In addition to the tropes of the world I mentioned above Joel and Ellie's personal story closely resembles that of The Road.

It's still amazing and one of my favorite games from the generation, but I don't think it stands on it's story alone.
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Old 06-29-2020, 07:09 PM   #75
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Old 06-29-2020, 07:42 PM   #76
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Old 06-30-2020, 10:12 AM   #77
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Just finished it. It was good enough but nowhere near the original game.

In hindsight the game probably didn’t need a sequel.
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Old 07-03-2020, 02:32 PM   #78
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Just finished the game. Loved every second of it. What a story! Thought it was better than the first one actually. Funny the comment about not caring because I found myself caring a lot about the outcome. That was a spectacular game.

Spoiler!


I can see how this game got 10/10 scores, because its ####ing awesome.

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Old 07-03-2020, 03:55 PM   #79
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If you pick Ellie . . . If you pick Abbey . . .
Ah, no thanks. I wouldn't want a Mass Effect 3 "pick your token red, green or blue ending" crammed into a fully developed story to satisfy people's revenge/hollywood trope expectations.

Glad Naughty Dog got to do what they wanted to fulfill their narrative story vision for Part 2 just like they did for Part 1. Even if it made me uncomfortable as hell experiencing it unfold.
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Old 07-03-2020, 05:16 PM   #80
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I also imagine a bunch of video game fan bois just didn't like a story that was centered around two strong female characters either coupled with some user reviews complaining about the director pushing a "trans"/"gay" agenda, it's starting to come pretty clear where some of these negative perspectives are rooted.
Voice actor (for the FICTIONAL character) of Abby. People are disgusting.

https://twitter.com/user/status/1279173199918292992
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