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Originally Posted by Coys1882
That's sad to hear.
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Very.
No idea why Ubisoft wanted to turn a tactical shooter franchise into yet another bland mess with so many random gameplay elements shoved in where they don't fit.
Why the #### does the game need tiered loot and gear levels? They already make the Division
Why do they make a game about being stranded and lonely behind enemy lines, only to have you enter a social hub with dozen of other players in it? Way to suck you out of the experience. They went on and on about how survival is a key gameplay feature and you need to eat and drink and take care of your wounds, then the game comes out and all eating or drinking does is give you a stamina boost for an hour, and your health auto-regens anyway so healing your wounds is meaningless.
They went on about adding RPG like features, but you can change your class at any time and all the skills you unlock are generic anyway so it makes the whole thing a useless waste of time.
Oh and of course there's a microtransaction store. Want that camo shirt you saw in the previews? $10. #### off.
It's like they just combined all the worst things from Assassin's Creed, Far Cry, the Division and Ghost Recon. The result is a game that doesn't even know what it's supposed to be.
And I was so excited. Disappointing. Now I hope they don't do another Splinter Cell and ruin it too