And now the official version of the Imagine trailer:
Other things of note:
Cutlass Commercial
M50 Commercial
Mustang Commercial
Persistent Universe Demo
FPS Demo
Star Citizen will break $68 million in crowdfunding by the end of the year.
Arena Commander V1.0 is out and has added a ton to the game but they are having issues with their servers, engineers at CIG Austin are working around the clock to get things sorted out.
2015 will be big for Star Citizen, adding the Planetside/Social and FPS modules in the first half of the year, and AC 2.0, Squadron 42 Episode 1 in the second half of the year... with the Persistent Universe Alpha and Squadron 42 Episode 2 possibly squeaking in right at the end of 2015.
Valkyrie's combat looks a million times better than Star Citizen. I hope one day there'll be a game with largescale battles that's popular.
Careful AcGold, you are treading on thin ice when talking to people who have spent hundreds and thousands of dollars on a game they haven't even really played yet. That's like playing with their emotions.
Star Citizen is the perfect example of how not to develop a video game. Wasn't the original goal something like 2.1 million? And still no game. They've let feature creep and stretch goals derail the hell out this thing. But hey, if you fork over another $400 you get yourself a fancy ship. Maybe. Eventually?
That they have raised over 80 million from customers, not investors, pre-paying for the game and certain perks, and are missing delivery promises, this is starting to look to be heading in the direction that happened with Daikatana or Duke Nukem. Massive promises, minor delivery. They said they could do the game they always wanted with just a few million, well they should have delivered by now. This looks bad. Some people are shelling out hundreds of dollars for ships in a game that might end up being no good or not delivered as promised. I'm glad I'm not one of them. I'll wait for full retail before deciding whether to buy.
I've given up on it. Star Citizen was the first public backer project I actually believed in and put money towards. I was excited, bought all the hype, but month after month and now year after year they've moved so slowly, and instead of working on the core game and delivering what they promised they've spent so much time on extra crap that no one asked for
I think SC will go down as what can happen when a crowd funded project is TOO successful. Cloud Imperium has grown so big and they have so many different teams working on SC that I don't even know if they realize what they're supposed to be building anymore
Star Citizen has been pretty good to me. The grey market allowed me to make ~$250 bucks over what I originally paid, and I still have 2 game packages just in case it's a real game some day.
The original game they pitched, that was 100% doable. But the game has ballooned into a monstrosity that has zero chance of being released. Why the hell are they wasting time and resources making an FPS module? People backed the game for a space combat sim. Make that game first, release it and then plan expansions.
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The original game they pitched, that was 100% doable. But the game has ballooned into a monstrosity that has zero chance of being released. Why the hell are they wasting time and resources making an FPS module? People backed the game for a space combat sim. Make that game first, release it and then plan expansions.
That is exactly what was supposed to happen, but then the money train started rolling and they started building everything at once and everytime someone had an idea they just started rolling with it without anyone asking the question if they should. Here's an example from the SC sub-reddit, this actually happened
Quote:
An example for you - how a simple NPC taxi service idea blew out of proportion into the latest concept sale...
"Ok, so we've identified a potential gap to close: if a player's ship is destroyed or otherwise inaccessible and they need to get from one place or another, we need some way for them to do that, so let's make a public transit system so that players can ride along in passenger transport ships."
"Oh, so we're going to need to design some passenger transport ships then, okay we'll get on that. We might as well throw it up as an option for the backer-decided ship polls; if it does well then we can make it player-flyable."
"Well the ship got voted in, so now we are working on it. We are going to have to fully flesh it out for flight now rather than it just being an NPC ship, so it will take some time. We'll call it the Genesis Starliner. It will be used to move people around!"
"Who would have thought that carrying passengers around from point A to point B would be boring? Looks like we need to design some stuff to make this gameplay actually fun. How about a bartender mini-game? Yeah, that totally belongs in a space sim. Build it! That won't be enough though, let's also throw in a mechanic where you have to repeatedly replace spare parts that look like servers. We're in this mini-game thing deep enough already, why not go whole hog right?"
"You know, what if there are people who don't want to do that mini-game stuff? Maybe we should make some variants of the Starliner for other purposes, I mean it isn't like we have tons of other features we already need to be working on. Let's get thinking on those variants! Clearly we need a military variant of this ship because reasons. What else could we sell people?"
"How about a 'Luxury' one? I mean like more 'Luxury'. Better get to work on that too..."