Calgarypuck Forums - The Unofficial Calgary Flames Fan Community
Old 04-03-2020, 07:49 AM   #61
Resolute 14
One of many who is too boring; thinks that there should be rules regarding grammar in custom user titles, and also makes moderators wonder if there is a charachter limit here. I mean come on- you would think that would be a limitation in the software
 
Resolute 14's Avatar
 
Join Date: Jan 2003
Exp:
Default

RetroPie works well too.
__________________

Resolute 14 is offline   Reply With Quote
Old 04-03-2020, 08:39 AM   #62
Hemi-Cuda
wins 10 internets
 
Hemi-Cuda's Avatar
 
Join Date: Feb 2006
Location: slightly to the left
Exp:
Default

Quote:
Originally Posted by Engine09 View Post
Does anyone have experience with MAME and building a system?

Need some general advice to get me started, I've been doing some reading online but still a bit unsure. Most importantly, what software is best? MAME or is there another "brand" that is better? How do the older CRT games translate to newer HD screens?

I'm a big time console collector, I think there are around 16 in my collection from Intellivision, Atari, Coleco, to all the Nintendos, Segas and current stuff. Also have a few full size cabinets in my garage, NBA Jam, Mortal Kombat 3 and Cruisn' USA. I've been thinking and planning on emulating the older coinop arcade stuff for years now.

I'd suggest not going with MAME directly, use RetroArch instead. It's a lot easier to setup that way and you get access to older MAME cores, which help with certain game compatability. Also RetroArch has FinalBurn Neo, which used to be an emulator only for the Capcom arcade machines but now supports almost everything. I find it far superior to MAME in performance, compatability, and options. My setup uses the RetroArch FinalBurn Neo core for most of my arcade games, and then the MAME 2003-Plus core for a few tricky games that don't run on anything else
Hemi-Cuda is offline   Reply With Quote
Old 04-03-2020, 08:40 AM   #63
Huntingwhale
Franchise Player
 
Huntingwhale's Avatar
 
Join Date: Sep 2008
Exp:
Default

With Doom Eternal being one of the hot games out now, alongside it in the Xbox Store is Doom 64! I remember being so hyped about this game when I was a kid. Me and my brother had a "Doom 64 fund" to save up our allowance money to buy it. Being playing it and holy F, I don't remember it being so difficult at some points. Also very strange to not be able to use the RS to look all over the screen. Have to strafe when shooting.

Still, a great nostalgic trip down memory lane if you were a fan of the N64 version.
Huntingwhale is offline   Reply With Quote
The Following User Says Thank You to Huntingwhale For This Useful Post:
Old 04-03-2020, 11:50 AM   #64
Imported_Aussie
First Line Centre
 
Join Date: Sep 2008
Exp:
Default

Quote:
Originally Posted by CaptainCrunch View Post
Being a Star Wars buff and a vintage game fan I dusted off my steam copy of Star Wars Rebellion. It didn't look like much, but its a very deep game.



Of course I played as the Evil Empire today and set forth on bringing order to the galaxy. I forgot how complex the resource part of the game was and found myself running out of money and unable to build things. But I got lucky and amassed the Imperial Fleet lead by Darth Vader and his two Sith Acolytes Piett and Daala (Vader found out they were Force Sensitive. The Imperial diplomatic core got to work swinging systems to our side. Meanwhile The Imperial Fleet lead by Grand Admiral Thrawn started the outer rim sieges lead by the Super Star Destroyer Iron Hand the Imperial Storm Trooper brigade lead by General Grammel started conquering the outer rim and found resource rich planets. Our Ship designers got to work upgrading our Star Destroyers to the Imp and Victory 2 initiatives and we build the Death Squadron made up of 10 Star Destroyers 10 Victory class Star Destroyers and 2 Super Star Destroyers the Executor and Imperial Will. We rolled through the inner rim and pushed the Rebels to one sector in the outer Rim. Darth Vader and Emperor Palpatine took command of the newly christened Death Star 2, which was lost by a lucky shot by Luke Skywalker, but this time there was no loss as Death Squadron finished the war using brute efficiency and we captured and executed Skywalker, Princess Leader and the rest of the Traitors.


I had a great time playing it.

I still dust off rebellion from time to time as well.

If I am feeling more casual, I sim all the battles and just worry about the movement, diplomacy, resources, etc.



As empire, my main go to is to find the sector with rebels in in closest to Yavin and go crazy after that place. When I see where else they pop up, it gives me hints as to where their hidden base is.



As rebels I recruit hard at Yavin, then send them all off with Han (as he travels faster in the Falcon) to a sector with a garrisoned planet - take that and you often get a whole sector defecting en masse!


I used to play this over LAN with one of my buddies back in the day. My trick with him was to rename my ships by keeping the generic name, but making the number after them bigger, so he thought I had more destroyers than I did
Imported_Aussie is offline   Reply With Quote
The Following User Says Thank You to Imported_Aussie For This Useful Post:
Old 04-03-2020, 02:08 PM   #65
jammies
Basement Chicken Choker
 
jammies's Avatar
 
Join Date: Jan 2007
Location: In a land without pants, or war, or want. But mostly we care about the pants.
Exp:
Default

I've been playing Caster of Magic, which is an update to 1994's Master of Magic, done by patching the original game without access to source code. Considering this is the case, it's amazing - the AI is challenging now, and plays aggressively both in strategic and tactical combat.

I loved the game back in the day, and it is even better now. The graphics aren't updated, but the gameplay makes up for it. https://www.slitherine.com/game/mast...aster-of-magic
__________________
You can't reason a man out of a position he didn't reason himself into.
jammies is online now   Reply With Quote
Old 04-03-2020, 09:31 PM   #66
CaptainCrunch
Norm!
 
CaptainCrunch's Avatar
 
Join Date: Jun 2002
Exp:
Default

Quote:
Originally Posted by Imported_Aussie View Post
I still dust off rebellion from time to time as well.

If I am feeling more casual, I sim all the battles and just worry about the movement, diplomacy, resources, etc.



As empire, my main go to is to find the sector with rebels in in closest to Yavin and go crazy after that place. When I see where else they pop up, it gives me hints as to where their hidden base is.



As rebels I recruit hard at Yavin, then send them all off with Han (as he travels faster in the Falcon) to a sector with a garrisoned planet - take that and you often get a whole sector defecting en masse!


I used to play this over LAN with one of my buddies back in the day. My trick with him was to rename my ships by keeping the generic name, but making the number after them bigger, so he thought I had more destroyers than I did

Diplomacy is so key in that game. As is sabotage and assassination. I remember playing on LAN with a buddy and we had a end of days apocalyptic battle over the last planet, Where I would have like 10 super star destroyers and about 100 Star Destroyers, and a bunch of other ships, and he would have a similar sized Rebel fleet, and the battle would take hours.


It was a fun game.


The biggest break you could get was to have Vader or the Emperor or Luke find an apprentice, they were seriously over powered characters.


I forgot that the Falcon was like the fastest ship out there.
__________________
Just when you think you have the answers, I change the questions
CaptainCrunch is offline   Reply With Quote
Old 04-04-2020, 09:15 AM   #67
CorsiHockeyLeague
Franchise Player
 
CorsiHockeyLeague's Avatar
 
Join Date: Feb 2015
Exp:
Default

The board game is pretty good too.

__________________
"The great promise of the Internet was that more information would automatically yield better decisions. The great disappointment is that more information actually yields more possibilities to confirm what you already believed anyway." - Brian Eno
CorsiHockeyLeague is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:20 PM.

Calgary Flames
2019-20




Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright Calgarypuck 2016