06-02-2011, 04:05 PM
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#721
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Franchise Player
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I'm lucky to have been an early adopter who gained a fair number of territories, and gathered up a lot of resources. All I can do now is attempt to hold on to territories and piss the newcomers off by constantly making them go back to regain the areas again.
__________________
But living an honest life - for that you need the truth. That's the other thing I learned that day, that the truth, however shocking or uncomfortable, leads to liberation and dignity. -Ricky Gervais
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06-02-2011, 09:10 PM
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#722
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ALL ABOARD!
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I think we've included a lot of different ways for people to enjoy the game on their own terms. Whether it's in the regular world, the No Purchases world or creating their own for their friends only.
Puxlut, maybe switch into the CalgaryPuck world. I'm sure with fewer players there's more opportunity to stretch your legs in the game. You'll still gain troops in the other worlds at the same time so if you want to switch worlds later you won't be starting fresh.,
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06-02-2011, 11:58 PM
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#723
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Redundant Minister of Redundancy Self-Banned
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Quote:
Originally Posted by oilers_fan
I'm lucky to have been an early adopter who gained a fair number of territories, and gathered up a lot of resources. All I can do now is attempt to hold on to territories and piss the newcomers off by constantly making them go back to regain the areas again.
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You're welcome. (PS: if you ever need more, just let me know)
I still think highly competitive territories need to be subdivided.
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06-03-2011, 06:03 AM
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#724
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Franchise Player
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Yes, being in your alliance was certainly a primary reason. Being on my own when there wasaybe three of us playing in Edmonton helped too.
__________________
But living an honest life - for that you need the truth. That's the other thing I learned that day, that the truth, however shocking or uncomfortable, leads to liberation and dignity. -Ricky Gervais
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06-03-2011, 11:00 AM
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#725
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ALL ABOARD!
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Quote:
Originally Posted by CrusaderPi
I still think highly competitive territories need to be subdivided.
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We wouldn't be able to divide highly competitive territories because there are just too many of them and the programming would be horrendous to do all of them individually.
We are talking about dividing each territory into 4 separate ones. The current owner of the territory would receive one and the remaining 3 would be up for grabs.
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06-03-2011, 01:30 PM
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#726
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Franchise Player
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So like 4 times the number of territories? Are you trying to increase the number of fatalities on our roads!?
__________________
But living an honest life - for that you need the truth. That's the other thing I learned that day, that the truth, however shocking or uncomfortable, leads to liberation and dignity. -Ricky Gervais
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06-03-2011, 05:17 PM
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#727
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ALL ABOARD!
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We'd only need one fatality directly caused by OTW and we wouldn't need to do any marketing.
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The Following 2 Users Say Thank You to KTrain For This Useful Post:
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06-04-2011, 10:52 AM
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#728
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Redundant Minister of Redundancy Self-Banned
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I think dividing territory size by 4 is a bad idea and will make the problem worse. Urban territories will still be highly competitive, but travelers (like me) will be able to consumer 3 or 4 times as many territories and the massive resource advantage that comes with it.
I still think the best solution is a resource cap. Right now I, and many other players, basically have an unending supply of resources which we use to maintain fiefdoms and intimidate smalls.
Another solution is allowing alliance leaders to manage the alliance's resources. I would rather have smaller players join me than destroy them, but right now it simply costs me too much.
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06-04-2011, 10:10 PM
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#729
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#1 Goaltender
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Allow players to buy diamonds, say at a cost of 500 of each resource for 1 diamond.
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06-05-2011, 08:43 AM
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#730
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ALL ABOARD!
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We won't let people buy diamonds with other resources. We want them to remain rare.
If we were to, we would also institute a resource cap.
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06-05-2011, 01:44 PM
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#731
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#1 Goaltender
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Quote:
Originally Posted by KTrain
We won't let people buy diamonds with other resources. We want them to remain rare.
If we were to, we would also institute a resource cap.
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You wouldn't have to institute a resource cap if you did allow people to buy diamonds as the cost to purchase them would essentially be a resource cap.
You guys need to seriously look at adding some better attack options or defensive capabilities if you want this game to be something people play for a long time, otherwise, it is going to lose its novelty.
BTW, is there a rule about running multiple devises under the same account at the same time?
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06-05-2011, 02:19 PM
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#732
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Franchise Player
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Sir spanx, sirspanks83, and I think cookiemonster are all the same person.
__________________
But living an honest life - for that you need the truth. That's the other thing I learned that day, that the truth, however shocking or uncomfortable, leads to liberation and dignity. -Ricky Gervais
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06-05-2011, 02:53 PM
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#733
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Franchise Player
Join Date: Jul 2010
Location: Apartment 5A
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Bought it yesterday. Loving it!
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06-05-2011, 03:04 PM
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#734
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Redundant Minister of Redundancy Self-Banned
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Quote:
Originally Posted by oilers_fan
Sir spanx, sirspanks83, and I think cookiemonster are all the same person.
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Spanx and spanx83 are for sure.
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06-06-2011, 07:43 AM
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#735
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Redundant Minister of Redundancy
Join Date: Apr 2004
Location: Montreal
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I now own the Eiffel Tower (thanks to free hotel wifi). Suck it, France.
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06-06-2011, 01:21 PM
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#736
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Franchise Player
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It's getting ridiculous how these guys are playing the game in Edmonton. Is there any way to find out exactly how many accounts this one guy is running? It's as if he uses some for attacking and some strictly for holding territories. Sort of takes the fun away when they can circumvent the rules.
__________________
But living an honest life - for that you need the truth. That's the other thing I learned that day, that the truth, however shocking or uncomfortable, leads to liberation and dignity. -Ricky Gervais
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06-06-2011, 03:43 PM
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#737
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ALL ABOARD!
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Quote:
Originally Posted by jolinar of malkshor
You guys need to seriously look at adding some better attack options or defensive capabilities if you want this game to be something people play for a long time, otherwise, it is going to lose its novelty.
BTW, is there a rule about running multiple devises under the same account at the same time?
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We have LOTS of features we want to add. It's just finding the time to do it. OTW pays the server bills and buys us few cases of beer a week but it's still very much a hobby while we each do our own full-time freelance work. We'll be dedicating more time to it this summer to try to bang out more features. We're also trying to get the WP7 version up to the same level as the iPhone and bring on an Android developer.
The rule about running multiple devices is that one must be stationary. So you can leave a fun running at home and then going to work with another. That's the only way it's allow and even that will be stopped in the next few months.
Quote:
Originally Posted by oilers_fan
It's getting ridiculous how these guys are playing the game in Edmonton. Is there any way to find out exactly how many accounts this one guy is running? It's as if he uses some for attacking and some strictly for holding territories. Sort of takes the fun away when they can circumvent the rules.
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Spanx has two accounts as far as I can tell.
We can't prevent someone from playing with two accounts. It's like any game of this time. Some of our users take it VERY seriously and are uber competitive. If they cheat and we catch them, we do something about it. But if they're just hardcore plays there isn't anything we can do.
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06-06-2011, 03:46 PM
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#738
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Franchise Player
Join Date: Nov 2006
Location: Supporting Urban Sprawl
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Quote:
Originally Posted by Mccree
That is my one really problem with the game. In a city like Calgary, new players can never really get established unless they pay for resources. Make the "free" world almost impossible to play.
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Bought the game for my wife's phone and forgot about it for a couple weeks. Logged in to play while we were driving around last week and her troops had all been killed due to 'salting the earth'.
Now there doesnt seem to be any way that I can recover. Am I wrong?
__________________
"Wake up, Luigi! The only time plumbers sleep on the job is when we're working by the hour."
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06-06-2011, 03:56 PM
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#739
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ALL ABOARD!
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Quote:
Originally Posted by Rathji
Bought the game for my wife's phone and forgot about it for a couple weeks. Logged in to play while we were driving around last week and her troops had all been killed due to 'salting the earth'.
Now there doesnt seem to be any way that I can recover. Am I wrong?
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Someone used "Salt the Earth" on all her territories or did she only have a couple territories?
You gain 1 troop every 30 secs you're in a territory so recovering is always possible. Propaganda works as well, though I usually reserve using that for territories with lots of troops.
We'd love to hear suggestions on how to make the game more accessible to new users. The problems with the ideas we've come up with is that they either 1) alienate the existing users or 2) would cause people to create new accounts to reap benefits given to new users.
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06-06-2011, 04:01 PM
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#740
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Scoring Winger
Join Date: May 2007
Location: Davenport, Iowa
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One idea to keep entrenched early adopters from deterring new users would be to have set beginning and end times for each "round" or game or whatever. It somewhat alienates the original users, but those folks should be the most well-prepared to start out the next "round" in the lead through their better knowledge and strategy.
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