Quote:
Originally Posted by wireframe
Never played it. Is it fun? How does it compare to D&D 5e besides the theme?
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FFG has their own dice system which is interesting, they refer to it as narrative dice. Basically it's a pass/fail system that scales in difficulty. On top of the pass fail, there are advantage and disadvantage die. So you can succeed, but with a disadvantage, or the other way around.
For instance, you roll to shoot your blaster at a Storm Trooper, you fail the roll and miss, however rolled 2 advantage symbols, so the GM could interpret that as you missed your shot wide left, but hit the control panel for the blaster door and it closed on top of the Storm Trooper.. or something to that effect. It gives the GM some wiggle room, and its encouraged that players come up with their own advantages and disadvantages, and then reward their creativity, roleplaying etc..
I really like it.. but obviously the standard 5E system is just the gold standard still. It is nice to try something different, and FFG is known for their polish and amazing artwork.