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Old 03-25-2009, 12:24 PM   #1
nickerjones
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Default OnLive Serivce a threat to Gaming consoles?

http://videogames.yahoo.com/feature/...solete/1299562
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Old 03-25-2009, 12:39 PM   #2
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Wow. Somewhere Bill Gates is orchestrating that companies demise and the assassination of its CEO.
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Old 03-25-2009, 01:01 PM   #3
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I doubt it will ever fly. Did you see the bandwidth requirements? Sure alot of people meet the requirements but that has to be hiccup free. Also how about input lag? I push my button and it takes 20-50ms to reach the computer. Sure they have thought about this but really in the end I can't see this flying.

Very interesting though if they can pull it off.
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Old 03-25-2009, 01:04 PM   #4
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More info here:

http://www.engadget.com/2009/03/25/video-onlive-streaming-game-demonstrated/
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Old 03-25-2009, 01:27 PM   #5
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Next.

All the games look like they're being played in 800x600 with no AA and lousy geometry.
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Old 03-25-2009, 01:35 PM   #6
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Threat to PS3/Xbox360 premier titles? Naw.

Threat to online market place/"Casual Games"? Hell yes. And in a big way since it's far more accessible then anything on any of the mainstream consoles.
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Old 03-25-2009, 01:38 PM   #7
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Meh. It's Sega TV all over again.

And wasn't the Phantom Box supposed to do this too?
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Old 03-25-2009, 02:16 PM   #8
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Meh. It's Sega TV all over again.

And wasn't the Phantom Box supposed to do this too?
Yeah, I was going to mention Phantom. What ever happened in their threats to sue [H]ard OCP?
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Old 03-25-2009, 03:08 PM   #9
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Maybe Leonard J. Crabs sent them a letter?
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Old 03-25-2009, 03:09 PM   #10
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It's a great idea, but I wonder if the tech is going to catch up to ... well ... the tech. To me it seems like a similar problem with the idea that someday soon all games will be downloaded. Last generation the games were all dvd sized, now the ps3 has games going onto 50 gig bluray discs. By the time a company like this gets their business rolling how big are the games going to be? Are you really going to be able to stream 1080p Gran Turismo and have it moving at a solid clip while playing my friends online?
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Old 03-25-2009, 03:13 PM   #11
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The thing would have to have amazingly fast solid-state memory.
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Old 03-25-2009, 06:16 PM   #12
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thanks but no thanks.
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Old 03-25-2009, 10:06 PM   #13
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Maybe years down the road where everyone has 100mbps internet connections and the whole world is wired with lightning fast fiber.

For now? I'll buy/download the games.
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Old 03-25-2009, 10:13 PM   #14
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http://www.gizmodo.com/5184502/onliv...on-impressions

They can't get around the latency issue, so that will always be there.

And resolution is always going to be crappy, or compression is always going to be a factor, until like Azure says everyone has 100Mbps connections like Japan does.

So people can either pay for a premium Internet connection and a subscription fee so they can play low rez choppy games, or they can buy a Wii.

Heh, yeah sounds like the Phantom all over again.

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Old 03-25-2009, 10:47 PM   #15
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Seems interesting, and I can see how it might work if they buffer most of the program client side, but since that doesn't appear to be the model they are looking for, I don't think it will fly.
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Old 03-26-2009, 08:06 AM   #16
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Yeah this is the opposite of that, no code client side, no processor, no nothing (well enough to decompress the images they're sending). The servers are all in some building, and your internet connection amounts to a really long monitor and controller cable.
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Old 03-26-2009, 09:38 AM   #17
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I wonder how many roommate murders there will be over this thing.

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Old 03-26-2009, 12:22 PM   #18
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And if all it would take would be a 100mbps connection, really, how far away are we from that?

Assuming the internet backbone is fiber, and the 'last mile' is wired with Cat6 cable, which is relatively cheap....1000 feet for $140bucks.....the only thing holding the bandwidth back is the switches and hardware that the ISPs look after.
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Old 03-26-2009, 01:29 PM   #19
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And if all it would take would be a 100mbps connection, really, how far away are we from that?

Assuming the internet backbone is fiber, and the 'last mile' is wired with Cat6 cable, which is relatively cheap....1000 feet for $140bucks.....the only thing holding the bandwidth back is the switches and hardware that the ISPs look after.
It would take more than 100mbps for any games the level of PS3/Xbox, etc... Streaming media in a lot of cases requires >2 gigabits a sec. This ain't replacing major consoles anytime soon.
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Old 03-30-2009, 10:08 AM   #20
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http://www.eurogamer.net/articles/gd...y-work-article
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