It certainly doesn't help with the shift in priorities for the big publishers from traditional games to this games as a service malarky. They hope to release less games but keep people playing and paying (on in game transactions) way longer. They do this with cynical gambling mechanics that mimic things that casinos /one arm bandits do; think bright lights, putting what you want seemingly within reach, that one more try dopamine rush. In some cases they're actually worse because they aren't regulated properly so they don't state the odds and aren't certified as adult only. Hockey ultimate team packs are a prime example of this (I think - more of a pro evo soccer guy). They're designed to get you to keep pumping money in. I would think the majority are fine but those with addictive personalities or kids do suffer.
Fortnite doesn't do any of those things really, it's one of those 'just one more go' games, with incentives to keep playing. Skins are stupid expensive though.
With regards to who it is, I imagine some reasonably simple detective work could figure it out. Guessing maybe an original 6 team or someone like Pittsburgh, first or second round pick in the last two to three years. Look at who isn't living up to the billing and who is actually declining and you'd have a list. The problem is like with any addiction, it needs the individual to act and I don't think calling someone out in the media, even indirectly, is a very responsible thing to do. Let the individual make public as and when they want to (think ferland, Poirier, etc).
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This problem won't be going away anytime soon with the potentials of VR gaming. It's so hard to explain to people who don't use it, but I've played games with N64-level graphics and gameplay that have immersed me to a degree that's almost concerning. A few more technological leaps and World of Warcraft/Second Life/Fortnite are going to be toys for babies.
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This problem won't be going away anytime soon with the potentials of VR gaming. It's so hard to explain to people who don't use it, but I've played games with N64-level graphics and gameplay that have immersed me to a degree that's almost concerning. A few more technological leaps and World of Warcraft/Second Life/Fortnite are going to be toys for babies.
Add VR enhancing drugs, food delivered by drone, and improved sex robots, and I'm guessing in about 20 years half the population will rarely leave their homes.
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Originally Posted by fotze
If this day gets you riled up, you obviously aren't numb to the disappointment yet to be a real fan.
It certainly doesn't help with the shift in priorities for the big publishers from traditional games to this games as a service malarky. They hope to release less games but keep people playing and paying (on in game transactions) way longer. They do this with cynical gambling mechanics that mimic things that casinos /one arm bandits do; think bright lights, putting what you want seemingly within reach, that one more try dopamine rush. In some cases they're actually worse because they aren't regulated properly so they don't state the odds and aren't certified as adult only. Hockey ultimate team packs are a prime example of this (I think - more of a pro evo soccer guy). They're designed to get you to keep pumping money in. I would think the majority are fine but those with addictive personalities or kids do suffer.
Am I the only semi-young (30) person on the planet that doesn't play fortnite, or even know what it is?
I'm also in my early 30s and don't, although I'm in a master's program right now, and half my studio plays in the studio, so I know what it is.
Just doesn't really look like that much fun honestly.
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Originally Posted by snipetype
k im just not going to respond to your #### anymore because i have better things to do like #### my model girlfriend rather then try to convince people like you of commonly held hockey knowledge.
I can't blame him too much. Time can fly when you get into it and have nothing else to do. But with a promising career, letting it get in the way of possibly playing in the NHL seems pretty hardcore. A few years ago when I had really busy winters and really slow summers, a couple times I completely skipped a month of paying bills and didn't even think of it until the next month. But again I didn't really have a reason not to.
I still go on streaks of marathoning games or TV once in a while and time kind of blurs a bit. After another busy winter this sort of captures the last month or so for me:
Add VR enhancing drugs, food delivered by drone, and improved sex robots, and I'm guessing in about 20 years half the population will rarely leave their homes.
It only controls the population that is into those things, which tends to be the wealthy. Another way the first world could lead to its extinction. Already the birth rate in first world countries is so low it does not replace their population.
It would be a bit like the world from the movie "The Matrix".
I'm also in my early 30s and don't, although I'm in a master's program right now, and half my studio plays in the studio, so I know what it is.
Just doesn't really look like that much fun honestly.
The beauty is in its simplicity
Battle royale games are the wave now. Even Call of Duty is moving in that direction
It's easy to see a kid getting addicted to games and having it affect his play. Luckily, I think that addiction is not extremely hard to overcome. The story, I suspect, has some hyperbole about the future problems.