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Old 06-15-2016, 09:13 AM   #121
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Anyone have any hero ideas?

I was chatting with my ten year old who plays on Xbox and he wants a guy that splits into three to capture points or move the payload faster. lol

I think they'll add a stealth person - someone who can go invisible for small periods.
I think the game desperately needs something like a "hacker" -- someone who can sabotage turrets and robotic characters from a distance.

Turrets and Bastions are still so OP that they need more of a direct counter.
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Old 06-15-2016, 09:23 AM   #122
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I'd rather they just nerfed the hell out of Bastion and Torbjorn. The problem is that having one of them is already practically a must. Adding a class to specifically counter them makes that class also a must have. So now you are locking out at least two of the six slots on the team. It would reduce the variety of the game.
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Old 06-15-2016, 09:41 AM   #123
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The Widowmaker and McCree nerfs went live yesterday, and they help ALOT.

McCree's base damage for FTH got reduced from 70 to 45(!). So essentially, he can only do a max of 270 dmg rather than the "literally kills anyone in close except Roadhog" max of 420. They reduced his reload cooldown to compensate a bit however.
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Old 06-15-2016, 09:43 AM   #124
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Wish they made the flashbang a flashbang rather than a stun.
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Old 06-15-2016, 10:11 AM   #125
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As someone who plays a lot of McCree I am okay with his changes. He still shreds anyone under 250 HP and I never thought he should be downing a tank on his own anyway.
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Old 06-16-2016, 10:06 AM   #126
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Old 06-16-2016, 09:44 PM   #127
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I think the game desperately needs something like a "hacker" -- someone who can sabotage turrets and robotic characters from a distance.

Turrets and Bastions are still so OP that they need more of a direct counter.
I don't find it as OP as it is in the early stages when you're still trying to get a handle of what characters could help/counter but there's definitely some adjustments to be done to the turrets' target acquisition.
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Old 06-20-2016, 09:51 AM   #128
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I think I've just about reached a point with this game where I don't find it fun anymore. Playing with friends is a great time but solo queue is an exercise in frustration.

Every. Single. Match. First person to lock in is always a Hanzo/Widow/Genji. No supports or tanks picked so I almost always end up playing tank. Often I choose Roadhog since we either end up with no support or someone picks a Symmetra or sub-optimal healer like Zenyatta.

I bust my ass trying to get the win and it enrages me when I am seemingly the only person who is willing to change my hero to adjust to the enemy composition. If the enemy team is running 2 Winstons then why the hell does my team still have a Genji and a Hanzo?

Maybe it's just me.
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Old 06-20-2016, 10:06 AM   #129
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I think I've just about reached a point with this game where I don't find it fun anymore. Playing with friends is a great time but solo queue is an exercise in frustration.

Every. Single. Match. First person to lock in is always a Hanzo/Widow/Genji. No supports or tanks picked so I almost always end up playing tank. Often I choose Roadhog since we either end up with no support or someone picks a Symmetra or sub-optimal healer like Zenyatta.

I bust my ass trying to get the win and it enrages me when I am seemingly the only person who is willing to change my hero to adjust to the enemy composition. If the enemy team is running 2 Winstons then why the hell does my team still have a Genji and a Hanzo?

Maybe it's just me.
No - it isn't you and I'm really hoping that competitive play separates the wheat from the chaff.
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Old 06-20-2016, 10:07 AM   #130
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Maybe it's just me.
Nope. That's games like this in a nut shell.

No one on the point, no one dealing with enemy composition, three Bastions while attacking.
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Old 06-20-2016, 10:57 AM   #131
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I'm lucky enough that when I play, the composition of teams is still random enough that nobody on either side seems to really know what they are doing more often than not, so there is still uncertainty and a legit hope for victory.

Getting more playing value out of this game than I did Hearthstone, where I also started playing for a bit before quitting just as quickly as I was reminded that winning and losing is often more a function of getting lucky with your abysmally small starting hand than anything else.
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Old 06-20-2016, 11:19 AM   #132
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No - it isn't you and I'm really hoping that competitive play separates the wheat from the chaff.
Pretty much. I've levelled to 30 so I'll be eligible for competitive when it comes out, but for the last few days I've gravitated back to playing Smite competitive-mode in lieu of organized competition.

Overwatch still rules when playing with 3-5 other buddies though.
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Old 06-20-2016, 12:27 PM   #133
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One example of playing with friends being as fun as it is:
Volskaya Industries has a ledge to the far left when you exit the initial attacking spawn. Flanked around there with a buddy and walked right onto the point as Winston and Reaper. Anybody that noticed the point being capped got melted in 1v2s. Eventually the defending team gets overwhelmed trying to keep the main force stopped at the gate. Doesn't happen unless you've got communication going.


But for every moment like that there's 10 more when I'm a mobile tank (D.Va/Winston) and my team has a widow or 2 and lots of offense.
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Old 06-20-2016, 12:31 PM   #134
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I think I've just about reached a point with this game where I don't find it fun anymore. Playing with friends is a great time but solo queue is an exercise in frustration.

Every. Single. Match. First person to lock in is always a Hanzo/Widow/Genji. No supports or tanks picked so I almost always end up playing tank. Often I choose Roadhog since we either end up with no support or someone picks a Symmetra or sub-optimal healer like Zenyatta.

I bust my ass trying to get the win and it enrages me when I am seemingly the only person who is willing to change my hero to adjust to the enemy composition. If the enemy team is running 2 Winstons then why the hell does my team still have a Genji and a Hanzo?

Maybe it's just me.
Yep, it's pretty bad. I'm not really playing it that much anymore for pretty much those reasons -- it's just not fun getting obliterated because nobody wants to work together.

I'm at the point where I always take Mercy, just to give us a chance, but people even blow that. I'll be glued to a Reinhardt or Diva and they'll charge/boost right into the middle of all the action and get killed. Like, hang back, go slow, you have literally the best healer stuck right on you, and I'm not going to follow you on a suicide run. So frustrating.
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Old 06-20-2016, 01:15 PM   #135
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Overwatch is very much playing out similar to the way TF2 started out, where every time there was a new player influx (updates, hat release, f2p, etc) the quality of competition nosedives.

A proper competitive queue will really help this, in lieu of Dedicated Servers where communities can form.
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Old 06-20-2016, 09:16 PM   #136
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I haven't found it that bad.

I fill a lot, will play Mercy/Lucio, and I do find taht generally there'll at least be a Roadhog as tank, then i don't really care what the rest of the composition is.

My watcher.gg profile still shows a 55% win rate so I'm still not quite where my MMR should be, but it's getting pretty close.

The widowmaker nerfs sent the playrate of that toxic champion plummeting, so I think the current solo queue game is better than ever.
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Old 06-21-2016, 07:52 AM   #137
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That's true. I mean, I only play like a half hour at a time, but I don't think I've had more than two or three battles where someone played Widowmaker since the nerf.
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Old 06-21-2016, 12:12 PM   #138
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Solo queue is brutal, but if you have Discord there's a public discord for grouping with other people on voice. I think it was originally created for reddit.com/r/Overwatch. It's still hit and miss with the types of people you get, but playing with 6 people on voice is much more enjoyable than the zero communication in solo queue. The Discord invite link is: https://discordapp.com/invite/0WrILkb5M82rsu1U
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Old 06-21-2016, 07:42 PM   #139
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PC users get to beta test a patch. Contains some info on the new Competitive play model:






Overwatch Verified account ‏@PlayOverwatch
A new Overwatch patch is currently in development & now available for testing on the PTR! | http://blizz.ly/28MbAgu

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Old 06-22-2016, 10:45 PM   #140
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The matchmaking in this game is just terrible. You queue solo, end up with no one on your team going for the objective and you get rolled. You queue up with some friends, you're placed against groups with hardcore players 50 levels higher than you and you get rolled. It's turning into the same crap as Heroes of the Storm, which I stopped playing for the same reason. You get punished for playing with friends if you're just casual players because you only get matched against high level groups, it's far more frustrating than fun at this point
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