Don't all ships have a hyperdrive? I mean, Luke wasn't travelling to Dagobah at some paltry speed in his x-wing. Any rebel that was going to kamikaze into the death star or star destroyer should have just jumped to hyperspace instead of merely crashing like some chump into the surface.
God dammit Porkins, you could have been the hero.
I mean the creators simply had to go to the source book that has been around for Star Wars for 50 years, to understand how stupid the fuel idea and the hyperspace ramming stuff is.
Hyperspace isn't the speed of light, that's why they have a navicomputer. Because hyperspace lanes are tunnels in space that have entry and exit points. So in order for the ramming to take place, Snoke's ship could have literally had to have been sitting on a hyperspace entry point, and when she tried to pull the lever the navi computer would have done the sad wah wah waaaaaah sound.
Most ships except for the stock Imperial fighters had hyperdrives, it was the one big advantage for the Rebels that their ships had hyper drives so they could do hit and retreat missions.
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No, when they first spot the TIE fighter flying towards the Death Star, it's mentioned that a ship that small wouldn't have a hyperdrive and couldn't be that far into space alone.
I believe X-Wings had hyperdrives and possibly A-Wings too, but most small ships didn't. Also, I believe Vader's ship was specially equipped with one too, where most TIEs were not.
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No, when they first spot the TIE fighter flying towards the Death Star, it's mentioned that a ship that small wouldn't have a hyperdrive and couldn't be that far into space alone.
I believe X-Wings had hyperdrives and possibly A-Wings too, but most small ships didn't. Also, I believe Vader's ship was specially equipped with one too, where most TIEs were not.
Yup, all of the alliance fighters had hyperdrive engines. That way they could jump into a system, attack a target and escape and they didn't need to bring a capital ship with them.
With the exception of the Tie Advanced X1 (Vader's ship) And the Tie Defender, The Empire believed that there was no reason to put hyperdrives on carrier born space fighters.
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I mean the creators simply had to go to the source book that has been around for Star Wars for 50 years, to understand how stupid the fuel idea and the hyperspace ramming stuff is.
Hyperspace isn't the speed of light, that's why they have a navicomputer. Because hyperspace lanes are tunnels in space that have entry and exit points. So in order for the ramming to take place, Snoke's ship could have literally had to have been sitting on a hyperspace entry point, and when she tried to pull the lever the navi computer would have done the sad wah wah waaaaaah sound.
Most ships except for the stock Imperial fighters had hyperdrives, it was the one big advantage for the Rebels that their ships had hyper drives so they could do hit and retreat missions.
I don’t know about this hyperspace entry/exit point theory. Wouldn’t they all have to approach these entry points before going to hyperspace? There doesn’t seem to be anything indicating pilots were doing this. They just set the course and then made the jump.
Now, I suppose if set the course wrong, you could fling yourself in the opposite direction of the target, making yourself the stuff of legends by fleeing the battle, like in the opening credits of ST:Lower Decks.
Is it still canon that the base model tie fighters did not have shields also?
From what I recall, the base tie fighters were meant to be mass produced cheap space fighters, designed to overwhelm enemies with their numbers. Think it was from the X-Wing novels a Tie Fighter veteran pilot was supposed to be very good to survive multiple battles in a Tie Fighter.
Is it still canon that the base model tie fighters did not have shields also?
From what I recall, the base tie fighters were meant to be mass produced cheap space fighters, designed to overwhelm enemies with their numbers. Think it was from the X-Wing novels a Tie Fighter veteran pilot was supposed to be very good to survive multiple battles in a Tie Fighter.
Legends (not sure about canon now) you would have had the TIE Fighter/Interceptor/Bomber all without shields.
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Is it still canon that the base model tie fighters did not have shields also?
From what I recall, the base tie fighters were meant to be mass produced cheap space fighters, designed to overwhelm enemies with their numbers. Think it was from the X-Wing novels a Tie Fighter veteran pilot was supposed to be very good to survive multiple battles in a Tie Fighter.
No shields, no hyperdrive and no life support.
The Tie and Tie Interceptor were fairly lightly armed as well. The base tie and the interceptor didn't have things like Concussion Missile launchers for punch.
Basically the Empire made mega cheap fighters and could train thousands at a time to fly them so they were expendable, and tactically, you would just overwhelm your enemy with sheer numbers and laser bolts.
There was a reason why pilots and Stormtroopers received heavy Political indoctrination during their training. For the most part they were brutal, extremely loyal to the Empire and his new order and the goal of bringing peace and order to the galaxy no matter the cost.
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Is it still canon that the base model tie fighters did not have shields also?
From what I recall, the base tie fighters were meant to be mass produced cheap space fighters, designed to overwhelm enemies with their numbers. Think it was from the X-Wing novels a Tie Fighter veteran pilot was supposed to be very good to survive multiple battles in a Tie Fighter.
I feel like I've never actually seen the shields on smaller crafted depicted in the films. Like in ANH, all the X-Wings just tie from a few regular shots from Tie Fighters.
It's not like in the Lucasarts X-Wing games where they have beefy regenerating shields that keep you alive.
Even on the larger ones yes they crashed into the bulbous shield generators of the Star Destroyers to knock them out but otherwise, didn't really see any depictions of blasts being blocked by shields, etc.
It was also a major plot point in ROTJ that star destroyed could physically block ships from escaping via hyperspace. Whoever wrote that part of TLJ didn't watch ROTJ though.
I think that was Interdictor Star Destroyers - gravity well generating ships that prevented you from jumping to hyperspace. It's also why you wouldn't be able to jump to hyperspace right next to the Death Star. It would make its own gravity well due to the sheer size of it.
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Originally Posted by CaptainCrunch
I mean the creators simply had to go to the source book that has been around for Star Wars for 50 years, to understand how stupid the fuel idea and the hyperspace ramming stuff is.
Hyperspace isn't the speed of light, that's why they have a navicomputer. Because hyperspace lanes are tunnels in space that have entry and exit points. So in order for the ramming to take place, Snoke's ship could have literally had to have been sitting on a hyperspace entry point, and when she tried to pull the lever the navi computer would have done the sad wah wah waaaaaah sound.
Most ships except for the stock Imperial fighters had hyperdrives, it was the one big advantage for the Rebels that their ships had hyper drives so they could do hit and retreat missions.
I don't think this is true, or pretty much all the now-Legends books ignored this. There have been blind hyperspace jumps in a critical situations before. They refer to hyperspace routes as ways to avoid things that would destroy the ship in hyperspace or pull it out of hyperspace, but they aren't actual tunnels. You can jump whenever you like, but there's a really high chance you just kill yourself.
I know everyone gets really hung up on the hyperspace ram idea, but I don't mind it.
First, I don't think a single star fighter would do massive damage to a capital ship via hyperspace ramming. I know that Star Wars Visions shows an X-Wing slicing a Star Destroyer in half, but that entire animation is completely over the top so I'm not exactly ready to use it as evidence. The cruiser that slices through the First Order ship in TLJ does just that - slices. Not instant destruction even for a ship that size.
Second, anything big enough to really damage something wouldn't be easy to come by for the Rebels. Where are you getting the engines and hyperdrive components for such a large ship you're going to throw away in one attack? I think the books do a good job really emphasizing how they're always struggling to get more ships and parts for those ships. I don't think they could keep up with their campaign against the Empire if they used this tactic.
Third, how do you make sure you critically damage these ships? A navicomputer can set a hyperspace course, but can it guarantee you'll going to hit the Star Destroyer you're aiming your X-Wing at while weaving through turbolaser fire? Lets say you do your kamikaze jump and just graze the Star Destroyer. Your ship is still destroyed, but their ship probably isn't in bad shape. In TLJ the cruiser doesn't even the First Order ship dead on despite the size. It only hits a narrow area and not right down the middle either. How do you do that to a normal sized capital ship (10x smaller)?
Fourth, I like it because it's one of the best visuals we've seen in the series. I loved the spectacle and want more of it.
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I think that was Interdictor Star Destroyers - gravity well generating ships that prevented you from jumping to hyperspace. It's also why you wouldn't be able to jump to hyperspace right next to the Death Star. It would make its own gravity well due to the sheer size of it.
I don't think we every actually saw an Interdictor cruiser in the movies, but they were definitely canon from the X-Wing and TIE Fighter computer games. While not seen one would assume the Empire's fleet at Endor had them there to prevent the Rebel fleet from escaping.
I'm actually playing through TIE Fighter again right now (it's still awesome), and a few missions have you needing to take out or protect an Interdictor since it is trapping craft in the area.
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I feel like I've never actually seen the shields on smaller crafted depicted in the films. Like in ANH, all the X-Wings just tie from a few regular shots from Tie Fighters.
It's not like in the Lucasarts X-Wing games where they have beefy regenerating shields that keep you alive.
Even on the larger ones yes they crashed into the bulbous shield generators of the Star Destroyers to knock them out but otherwise, didn't really see any depictions of blasts being blocked by shields, etc.
In ANH during the trench run they say they switch deflectors to full front avoid the tower guns... which leaves their rears open.
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With Marvel switching up genres for some of their shows and movies, would there be an appetite for that in Star Wars as well? We already sort of have a western with Mandalorian. Animated/child focused shows with the Lego and Clone Wars stuff. Andor is giving us a spy thriller.
I think a horror anthology show or movie set in the SW universe might be interesting. I saw someone mention a horror set on Hoth (ESB timeline) with a group of rebels being hunted by the Wompa. Could be fun.
Or a police procedural. Might be similar to what they're doing with Rogue Squadron though.
I personally wouldn't want a sitcom style show but some might.
There was a book in legends EU called Death Troopers about an experiment to build super storm troopers, but instead it reanimated dead flesh and created zombie troopers. You had a bunch of rebels including Han and Chewie iirc that were trapped on the ship being pursued by these zombies. It was actually a well written horror novel.
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With Marvel switching up genres for some of their shows and movies, would there be an appetite for that in Star Wars as well? We already sort of have a western with Mandalorian. Animated/child focused shows with the Lego and Clone Wars stuff. Andor is giving us a spy thriller.
I think a horror anthology show or movie set in the SW universe might be interesting. I saw someone mention a horror set on Hoth (ESB timeline) with a group of rebels being hunted by the Wompa. Could be fun.
Or a police procedural. Might be similar to what they're doing with Rogue Squadron though.
I personally wouldn't want a sitcom style show but some might.
I think Rogue Squadron is dead in the water right now.
For sci-fi police procedural the first season of the Expanse and Miller's arc fits nicely.
Edit: Oh wait, how could I forget "Troops" from so many years ago!
Last edited by Bigtime; 11-21-2022 at 03:19 PM.
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