Quote:
Originally Posted by powderjunkie
The thing I want to see is teams always working to be better. Any incentive to stay terrible or become even worse sucks.
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This sort of sums the whole deal up.
Objective:
Every team should be trying to get every point they can.
Problem:
Winning prevents a high draft pick so there is incentive to lose.
Solution:
Winning should count towards a high draft pick.
The Gold plan fails for the same reason the "loser point" failed. The goal of giving both teams 1 point at the end of regulation was to encourage teams to "go for it" and not play for the tie. It utterly failed, and you now see teams dogging it for the last half of the 3rd to secure it.
Intention good, execution poor.
As others have pointed out - the Gold plan encourages teams to go into the tank even FASTER than they normally would.
Flashpoint's "
Fastest Horse in the Glue Factory" Plan:
Draft position is determined by highest winning percentage against the other non-playoff teams.- You don't know who those teams will be until the end of the season.
- The number of games played and time you were eliminated is irrelevant.
- Beating other bottom feeders directly benefits you.
Problem:
Teams closest to the playoffs but failing will naturally have the best winning percentage vs bottom feeders. The truly horrible teams (Oilers who actually are trying to not tank but are simply no good) will be at the bottom of the draft order.
Solution
Keep the current lottery odds to preserve the random element.
Every team will be attempting to win every game up till April. Zero incentive to tank. Even the worst non playoff team has a shot at #1, and it increases the more they win. Team closest to the playoffs still only has a 20% shot, so talent is spread out.