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Old 05-22-2015, 09:18 AM   #121
squiggs96
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I'd rather not turn this into "everyone better thank every explanation post Mazrim makes or they look suspicious." Better to just not thank any posts in this thread at that rate.
Thanked and quoted just in case!
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Old 05-22-2015, 09:23 AM   #122
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While you're right that the Scum need to be our main goal, the spore is the Scum's main tool here. It's not about the turned, it's about the spore. Plans to mitigate it's effectiveness is still a direct focus against the Scum. Discussion on how we want to approach it should be encouraged, it's not like we have a ton of other stuff to go on right now.

Want to explain the logic here GirlySports? You don't like the idea of killing a possible spore-holder because that would give it to the Scum (delayed a day) but then really the best possible scenario of a spore-holder, outside of the Smuggler target, seems to be giving it to the Scum anyways so they still get it back under one of our "good" scenarios.

It's ~50/50 that the current spore-holder is turned. But assuming the current unaware holder is still a passenger, I suggest he targets who he/she thinks is most likely to be Scum.

On Day 2, the now-former spore holder should reveal who they targeted and make a case why that person. If we believe him/her, we should lynch the new spore-carrier. If we're correct, the target still has a chance of being Scum, a ~50/50 chance of being turned if not, and we would rid ourselves of the spore for that night.
I don't think it's that big of a deal to get rid of the spore, especially if the result is that it goes back to the captain to pass along again. The spore being passed around by a non-turned spore-holder has possibly a 6 out of 16 chance of landing on someone it won't affect (3 hosts, anomaly, hidden, agent (2 rolls)).

You said earlier, if the spore-holder has been turned they will receive communication from the hosts on who to give the spore to on Night 1. So that's 12 people. 3/12 (1/4) people will be one of the three people (anomaly, hidden, agent). The spore would not have effected these people yet we will automatically lynch them. If we have a turned passenger and then we lynch our agent, we're dead meat. I'd rather the spore move around and hit people that can't be turned. Keep the scum guessing.


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Roger.

To clarify though, does the captain have the ability to kill an infected at any time? Or do they have to go through lynch?
I believe the captain can kill the turned anytime (not that he would normally because the turned are his teammates now). However if the spore-holder is lynched, in order o save a day and gain the spore back immediately, he needs to sacrifice one of his teammates.
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Old 05-22-2015, 09:28 AM   #123
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At this point we have nothing to go on though, so the planning should be put on hold IMO.
Going to somewhat disagree here. You're right we don't have much of anything to go on but given the nature of this specific game, we will want to be able to go back and know where people stood each day because where they stand could change.

Right now if Player A thinks this something is a good idea under this scenario, and tomorrow that scenario happens and Player A has a change of heart it might be because they turned. If the scenario doesn't happen, then the discussion may not have mattered but right now, like you said, we don't got much to go on anyways.

Anyways, I'll disagree with GGG's vote as I believe that bizaro86 is not Scum. I think dissentowner feels most like the person who's posted inconspicuously.

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Old 05-22-2015, 09:35 AM   #124
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As correctly summized by others, I was stating that I had no special powers.



Why wouldn't I want to allude to my role? I seriously don't get what you are saying here.
Because with every Vanilla claim its one less spot for our government agent and smugler to hide.
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Old 05-22-2015, 09:45 AM   #125
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I don't think it's that big of a deal to get rid of the spore
If we have reasons to lynch someone for being Scum, that should always take priority. The spore, and the resulting turned, are still a massive issue though.

Unlikely but we could lose this game by Night 3 if #### hits the fan.

Day 1 could already be:
13-4

A passenger lynch and a spore turn would make Day 2:
11-5

Day 3 could be:
9-6

Day 4 we lose 7-7.
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Old 05-22-2015, 09:51 AM   #126
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At this point in the game a lynch seems to always be a crapshoot. At this point I have more evidence leading me to who are passengers.
Dissentowner has been quite meek which makes me slightly suspicious.
GGG comes out very quickly pointing and accusing. Maybe too early IMO
Hockeyguy does as well however he is back to his old self gaming the game again heheh, so I feel fairly confident at this point that he is a true blue passenger.
Oling I don't know if its his name or his avatar that makes me leery of his intentions.
With that being said I think he's also a passenger.
Devo22 has not done much IMO
Peanut might be a rotten nut but it's a gut feeling.
Puxlut I dunno
ECF I dunno
Bizzaro to early for me to tell

Right now I have suspicions on Dissentowner, GGG, Peanut.
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Old 05-22-2015, 10:06 AM   #127
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Day one is always tough. GGG and Oiling came out super strong, but that seemed to be their style in the last game as well, so I'm not convinced that's a tell in itself. Then we have the inactive crowd (Party, devo, Active, and Lego). Active's 1 post was gameplay related, but the others haven't really said much at all. I feel like I don't have a good read on anyone yet, but I think more chatter usually helps out with starting to get some reads on people, so hopefully the inactives get a little more involved soon.
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Old 05-22-2015, 10:27 AM   #128
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I mean at this point, what can we do about the Spore? Only one or possibly two people know who is infected right now, one person (the captain) won't say and either the person infected won't say (because their victory condition changed) or they don't even know it was passed to them yet.

Obviously first day is a crap shoot, but I say focusing on the spore at the moment won't get us anywhere. After night 1 we will have a better idea and hopefully more info.
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Old 05-22-2015, 10:31 AM   #129
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Day one is always tough. GGG and Oiling came out super strong, but that seemed to be their style in the last game as well, so I'm not convinced that's a tell in itself. Then we have the inactive crowd (Party, devo, Active, and Lego). Active's 1 post was gameplay related, but the others haven't really said much at all. I feel like I don't have a good read on anyone yet, but I think more chatter usually helps out with starting to get some reads on people, so hopefully the inactives get a little more involved soon.
So one of the inactives has the name activeStick. That's too convenient for my liking.

vote activeStick
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Old 05-22-2015, 10:33 AM   #130
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I mean at this point, what can we do about the Spore? Only one or possibly two people know who is infected right now, one person (the captain) won't say and either the person infected won't say (because their victory condition changed) or they don't even know it was passed to them yet.

Obviously first day is a crap shoot, but I say focusing on the spore at the moment won't get us anywhere. After night 1 we will have a better idea and hopefully more info.
3 people know who was infected/has the spore one day 1. All 3 hosts can talk to each other and are aware of who is infected at all times.
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Old 05-22-2015, 10:35 AM   #131
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I mean at this point, what can we do about the Spore? Only one or possibly two people know who is infected right now, one person (the captain) won't say and either the person infected won't say (because their victory condition changed) or they don't even know it was passed to them yet.

Obviously first day is a crap shoot, but I say focusing on the spore at the moment won't get us anywhere. After night 1 we will have a better idea and hopefully more info.
With the spore Mazrim noted that it might take effect immediately, while others it continues to grow. Could this mean that the longer a day goes (in real time) the more potent the spore becomes? If the person who has this knows this, would they not try and get a quicker lynch in order to end the game day sooner to get rid of the spore? Am I reading too much into this? Am I unintentionally metagaming?
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Old 05-22-2015, 10:37 AM   #132
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With the spore Mazrim noted that it might take effect immediately, while others it continues to grow. Could this mean that the longer a day goes (in real time) the more potent the spore becomes? If the person who has this knows this, would they not try and get a quicker lynch in order to end the game day sooner to get rid of the spore? Am I reading too much into this? Am I unintentionally metagaming?
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To clarify:

- If you are turned, you will be informed when the day starts.
- If you are not turned, you will you not be informed. You will be asked to pass the spore during the next night, and that is the only information you will receive.

Storywise:

The spore is tiny and airborne, released by the Host to spread their kind to other beings, synthetic or not. Generally, humanoids will resist the spore slightly before noticing the effects. Others might be weaker and face immediate results. On those it does not immediately take to, it starts to grow, to become more potent and further the chance of success.

Generally, the victim in this case can see the spore growing on their body and remove it before being turned. However, since it will just return to them, they will need to pass it someone else.
You are reading too much into it.

If you get infected by the spore you are told right away, if you are not infected you are asked to pass it at night and that's all you know.
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Old 05-22-2015, 10:48 AM   #133
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If we have reasons to lynch someone for being Scum, that should always take priority. The spore, and the resulting turned, are still a massive issue though.

Unlikely but we could lose this game by Night 3 if #### hits the fan.

Day 1 could already be:
13-4

A passenger lynch and a spore turn would make Day 2:
11-5

Day 3 could be:
9-6

Day 4 we lose 7-7.
We could but that would mean all correct coin flips and the agent kills nobody.

I just want to eliminate the step where the Captain gets the spore back as much as possible. This way the unturned spore-hander can give the spore to anyone. Also we don't automatically lynch the agent if he were to unfortunately receive the spore.
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Old 05-22-2015, 11:44 AM   #134
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As I said, I'm leery of anyone with special powers coming out right away. I think I would rather go with a crap shoot and possibly get one of the scum.
I read that post as he's vanilla as well.
I find I have prejudices against former players. I wish I didn't... I'm just a petty woman I guess. But I think I would vote for an inactive player at the beginning. But I would wait a bit longer. Fridays can be busy.
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Old 05-22-2015, 12:10 PM   #135
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Are there actually 3 hosts? There are 17 players in the game. 12 of us are vanilla passengers. 3 of you are passengers with special powers. That puts us at 15. Since there are only 2 people left, and one is the Captain, has either the 2nd in command or the Engineer not been created yet? Do one of the Hosts start off as a passenger and switch sides like the Turned? Is the initial list missing one person? Am I doing math wrong?

I see that the OP states there are 14 innocent passengers. Is one of the Agent, the Smuggler or the Anomaly not an innocent passenger?
A question for you squiggs, after you noticed that the math didn't add up why did you assume that it was the hosts that were handicapped?

It seems weird to me to make that leap from the math is wrong to 'one of the hosts starts as a passenger'.
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Old 05-22-2015, 12:11 PM   #136
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Theoretically Day 1 could last until next Thursday, right? But we can vote anytime? And does "night" start after the hammer drops? (Sorry. So many questions.)
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Old 05-22-2015, 12:31 PM   #137
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A question for you squiggs, after you noticed that the math didn't add up why did you assume that it was the hosts that were handicapped?

It seems weird to me to make that leap from the math is wrong to 'one of the hosts starts as a passenger'.
Probably because of where I started. I picked my group, vanilla passengers, and then saw who I was aligned with. That equaled 15. The captain made it 16 and then there was only one spot left over. Since people in this game can be turned, I thought that was a possibility. Since the setup said there were 14 innocents, it made sense that 1 of the 15 would not be innocent, and thus would become a host.
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Old 05-22-2015, 01:21 PM   #138
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So far my biggest suspect is HG15. He seems to be trying to put attention on others or anything but himself. Kind of reminds me of last game and we saw how that turned out.
Also Timbo, I am not being meek, I am still feeling this one out.
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Old 05-22-2015, 01:28 PM   #139
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Diss: Can you change your avatar? It freakin' grosses me out.
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Old 05-22-2015, 01:46 PM   #140
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Diss: Can you change your avatar? It freakin' grosses me out.
Hell no! How can a cute Avicularia baby grosse you out?
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