I had just earned 200,000 and was trying to buy the smelting division at the Metals HQ. For some reason it wasn't approved. I don't know what I need to do to unlock it.
And this is why a lot of people HATE this online only crap. If your gonna pull something stupid like this, make damn sure you have the hardware to back it up at launch.
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Wow, the tutorial is completely broken for me. It loads and then just sits there.
I can look at the city, but can't do anything.
According to helpdesk this is a server side issue. I was logged into Oceanic 1 and had the same problem. The only problem now is that I can't seem to get onto any other server. Ugh.
i guess the prudent thing if you don't own the game is to wait to buy it to see if they can fix the bugs and server issues.
This usually happens with most online games when they are first released, everyone wants to play and blows up the server.
If your going to do something like put your game online, you better be sure to have server capabilities. They knew exactly how many pre orders were in and they also had data from server stress tests.
This was EA being cheap as usual. And I'm getting tired of it.
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Originally Posted by puckluck2
Well, deal with it. I wasn't cheering for Canada either way. Nothing worse than arrogant Canadian fans. They'd be lucky to finish 4th. Quote me on that. They have a bad team and that is why I won't be cheering for them.
If your going to do something like put your game online, you better be sure to have server capabilities. They knew exactly how many pre orders were in and they also had data from server stress tests.
This was EA being cheap as usual. And I'm getting tired of it.
Not denying it, the idea of what is a single player sandbox game requiring constant server access is dumb, I can see it if your dedicated to playing with other players.
This game release could really hurt EA as it looks completely incompetent. It could challenge the final release of Duke Nukem for biggest let down after the hype.
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My name is Ozymandias, King of Kings;
Rohitashv
It's really sad that we have to lose one of the elite customer.
Well, Origin/EA thinks I'm elite. That almost makes me feel sad about my refund. Not really though. I'll see if the server issues and glitches iron themselves out, and, if they increase map size by at least 4x. If not, no thanks EA. this game is a massive disappointment.
Some of my thoughts from the brief few hours of play I had:
1) Glassbox is virtually invisible to us as a player. You build, you plop, things either work or dont based on how you plan them. Simming each individual sim one by one really is invisible and only serves to...
2) Insanely stupid map size. It's actually jarring to see how quickly you run out of space on maps. This will cause people to build boring grids no matter what. If you try and be creative and build a fun and interesting city town you wind up running out of space very quickly.
The game is supposedly complex but in a way that's superficial. I want to build a large and complicated metropolis. I don't want to build a city town thats geographically smaller than most SE Calgary neighbourhoods. I'm fairly certain that Cities XL has maps the size of Veridian Woods. I'm not interested in regional play, I want to build a large city if I choose, or, have a huge map and build a town with insane urban sprawl. But nope, can't do this here.
I'm sure people are having fun with it when it works and it's a neat game to play. But origin is a effing nightmare and I won't support it. Maybe if the servers are fixed up. And maybe if maps are made bigger. Maybe.
Ugh. I wasted so much time on this garbage last 24 hours. edit 2: I guess, in short, I can appreciate what they wanted to do. They wanted to build a very detailed and complicated simulation experience. But I'm unconvinced that simming person by person has any tangible benefit vs simming by building. I don't care if Johnny is sick and stupid from school then causes a fire. A well written sim can create an aggregate of a whole building and give me results on that. I can fully understand how simming each person makes a city of 2 million people impossible. But this is a city simulator. If your simulator won't let you create large sprawing cities then you're engine isn't worth anything. Much like EA servers.
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Quote:
Originally Posted by puckluck2
Well, deal with it. I wasn't cheering for Canada either way. Nothing worse than arrogant Canadian fans. They'd be lucky to finish 4th. Quote me on that. They have a bad team and that is why I won't be cheering for them.
Last edited by Brannigans Law; 03-06-2013 at 12:57 AM.
I don't mean to pile on or brag that I got a few hours of play in last night, but here are some observations of playing a larger city (pop. of 125k). It only took me about 5 hours to get to this point, by the way, which is a little depressing.
As my city becomes more dense, I am forced to start plopping the more advanced versions of everything - Hospitals, Smelting factories, high-tech, etc. and these things all take up a lot of room. The computer chip factory is huge. To make room (because every inch of my map is being used) I am forced to bulldoze existing lots which seems to have a massive impact on my budget. At one point, I was making around $8k per hour, then I deleted a bunch of industrial zones to make room for a university. I immediately went down to making about $1k per hour. No problem I thought. Then, all of a sudden, I am losing $2k per hour. WTF!?! I can sit there not touching anything and watch my bottom line swing wildly and have no clue why.
Initially, I was alright with the smaller map size, but now it seems to be a major problem as I don't have the real estate to place these huge structures the game demands.