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Old 09-21-2006, 01:06 PM   #101
ernie
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Originally Posted by Agamemnon View Post
I've never got the impression that defenceman got 'stuck in lanes'... what do you mean? A 1 on 1 breakaway is totally defendable if you're playing the defenceman, especially through poke-checking. How is two thirds of the net still open? (I'm interested, maybe I'll use it against my buddy!)
Talking computer AI. So easy to beat the computer on any diffculty level that the only fun in the game for me after 4 years is playing against others.

Not to say EA was any different or better. If they hadn't changed the control system and completely rebuilt the game I wouldn't have bought either game.
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Old 09-21-2006, 01:33 PM   #102
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Quote:
Originally Posted by ernie View Post
Talking computer AI. So easy to beat the computer on any diffculty level that the only fun in the game for me after 4 years is playing against others.

Not to say EA was any different or better. If they hadn't changed the control system and completely rebuilt the game I wouldn't have bought either game.
Ah... I'd only play against my friends, I've always found playing against the AI boring. I see what you're saying.
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Old 09-21-2006, 02:17 PM   #103
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I can't say i'm enjoying 2k7 whatsoever... I played 2k6 to death all summer long and 2k7 just isn't an exciting game to play IMO. That's why I love buying both games. I usually play one to death, get bored of it then play the other one.

So it looks like 2k7 will be on the shelf for quite some time.
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Old 09-21-2006, 03:35 PM   #104
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Does 2k7 for 360 have crease control?
That is one of the best innovations I've seen in a good while.
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Old 09-21-2006, 06:52 PM   #105
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I saw my first glitch goal today. The puck was loose going for the side of the net when Friesen picked it up and when his stick hit the side of the net which was about six inches from the post it magically went through the net and was counted as goal. Thanks to it Kipper got screwed out of back to back shutouts.

So far though I'm loving the game. Lots of variety as far as goals and scoring chances go. The only thing I'm finding annoying right now is sometimes my guy will pass the puck without me hitting the pass button. This could very well be because I have my 360 on top of the TV stand and alot of the time I hit the pass button just before he gains possession but end up chaning my mind when he gets the puck so maybe the controller and the 360's connection isnt 100% accurate.
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Old 09-21-2006, 07:30 PM   #106
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I scored a goal with Iggy on a breakaway that was offside by at least 2 feet, very obvious.

Then I noticed the glitch where one of your guys gets stuck deep in the offensive zone, just skating into the boards. I'll get called offside and then check the replay to see what happened.

The game has been incredibly fun to learn, love the new controller layout.
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Old 09-24-2006, 02:15 PM   #107
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I find the new controller layout very Confusing!!! I mean... over the past EA sports NHL series... your passing key will always be ur change player key... not in the case of NHL 2007 though... I just find it utterly confusing... but then again... I'm playing on PC... might be a little different...
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Old 09-25-2006, 09:20 AM   #108
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Originally Posted by STeeLy View Post
I find the new controller layout very Confusing!!! I mean... over the past EA sports NHL series... your passing key will always be ur change player key... not in the case of NHL 2007 though... I just find it utterly confusing... but then again... I'm playing on PC... might be a little different...
PC is a different control scheme.
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Old 09-25-2006, 09:22 AM   #109
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Does anyone else play 07 on xbox360live?
________
VAPORIZERS

Last edited by phaneuf_train; 04-25-2011 at 07:14 PM.
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Old 09-25-2006, 09:33 AM   #110
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Does anyone else play 07 on xbox360live?
sure do man..try adding 'ghostgrabber'
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Old 11-01-2006, 10:44 PM   #111
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Sorry to bump this but I can't figure out how to release players in dynasty mode (360). Anybody else run into this? Really a pain in the ass at the end of the season when you're trying to re-sign players but can't release the dead weight to free up cap space.
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