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Originally Posted by The Fonz
So I just got this game, and I suck pretty bad, so hoping for some tips (I play as a Scout).
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As an FYI, the game is filled with scouts that aren't very good. The major modes (Operations and Conquest) are heavily objective based, and a bunch of scouts sitting in the hills, missing shot after shot, is a real hindrance to the team.
But I'm a little torn on it. The sniper rifles are so satisfying to use. There is a reason people gravitate towards it. And hey, you bought the game, you can play it how you like. So I'm not saying don't play scout. Just giving you some information about how your play can be perceived by others, that's all.
Maybe consider the game type and objective, at least. On Operations, for the attacking team, it's all about rolling forward and capturing the zones. You need boots on the ground for that. If half the attackers are holding back sniping, even getting kills, all that means is that the enemies will respawn again in 10 seconds, and that kill had very little impact on the objective.
Whereas a defending sniper on Operations can help mow down the attackers as they cross open spaces, rushing to the capture zones. The defenders still need boots on the ground to defend the points, but some good scouts (and flares!) can really help your team lock down the control points.
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How often do you guys dick around the scope zeroing? Does it improve accuracy that much? I wish there was a shooting range on this game to play around with this feature and learn how to use it properly.
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The zeroing is useful for the really long range sniping. However, that is about the least useful to the team. It is more effective to try and engage at ranges about 75-150m, which means little bullet drop, and your gun is already zeroed for that range.
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Who uses the flare gun? I don't really understand the point of it.
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The flare gun is incredibly useful for your team. Any enemies that are near the flare get tagged on the mini-map for all your teammates. So it is all about team play. Scout stays back and shoots the flare, then your Assaults on your team can move up and easily pick off the enemies that are highlighted from your flare.
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The trip wire bomb... does it ever work? I've set this thing up in doorways dozens of times, and not once has it worked. Guys walk in and stab me while I'm looking out the window.
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I haven't really used those. One thing is that are never a one-hit kill. So when a full-health enemy steps on the tripmine, he will drop to 10 or so health, and still be able to come up and stab you.
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The bullet drop and having to anticipate where the guy will be 1/3 of second after you pull the trigger is sure challenging. I think my k/d is probably around .85 - 1.00. For comparison, my k/d on COD is around 1.35.
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Yep, but that's what makes the game feel so cool. In closer quarters, you don't have to worry so much about the bullet travel time.
Seems sort of silly, but the best time for improving your K/D is to...not die. Catch an enemy by surprise, kill him. But don't run out in the open just in hopes of killing one guy. At best, you will trade a kill for a death, which doesn't help your ratio. Also don't try to engage in a 1v3 battle. Run away.