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Old 08-18-2016, 06:47 PM   #101
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I'm not sure how to exactly describe my problem with the game. It's not bugs or game play, but maybe loneliness
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Old 08-18-2016, 08:03 PM   #102
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Just have zero desire to fire this up anymore. Was a great couple hours, but I wish I had picked it up for 30 and not 80. Has some good potential so I hope they keep adding to it.
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Old 08-19-2016, 08:16 AM   #103
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It got pretty boring pretty quick.
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Old 08-19-2016, 09:28 AM   #104
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Best description I have heard was on the Co-Optional podcast. People are paying $60 for a game that is a $30 Steam Green Light title.
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Old 08-19-2016, 09:53 AM   #105
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There's more controversy surrounding this game than any game since StarCitizen, though StarCitizen still has far more.

Seems to me this is what comes when a small studio releases a game with an entirely new and massive concept and technology -- not really enough resources to make it work well at first, but at the same time, much larger studios have done much worse at launch.

This will be a pass for me but the technology behind this game is very interesting and I'm sure there will be more to come in the future.
I think its because how open these small developers are with their fans. If you keep feeding people with things your would like the game to be and instead deliver what the game is you are always going to have disappointment. They are crushed by built up expectations. They also need to have these grandiose visions in order to attract the attention without an add budget.

Compared to say EA who you plan on being disappointed by so when the game is Malibu Stacy with a New Hat you are satisfied.
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Old 08-19-2016, 09:55 AM   #106
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I'm not sure how to exactly describe my problem with the game. It's not bugs or game play, but maybe loneliness
There is a review out there, don't remember who by but he described the game causing loneliness, anxiety and depression in his day to day interactions. So he had to quit playing it.
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Old 08-19-2016, 11:27 AM   #107
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There is a review out there, don't remember who by but he described the game causing loneliness, anxiety and depression in his day to day interactions. So he had to quit playing it.
Yeah I saw that one. Feel the exact same way. Most fun for me is couch co-op, followed by lan, followed by online co-op, followed by online in general then single player. I can't stand playing a game alone it's all about player generated content for me so the isolation killed NMS for me.
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Old 08-19-2016, 11:40 AM   #108
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There is a review out there, don't remember who by but he described the game causing loneliness, anxiety and depression in his day to day interactions. So he had to quit playing it.
Isn't the whole concept of space exploration about loneliness, anxiety and depression?

I mean lets be honest space is a big empty place with very few life forms to find. The best posibility is that you get a ship mate that doesn't fart 20 hours a day, snore and after 3 months of long term exploration doesn't go insane and try to make you squeal like a pig.

Anxiety - "Holy crap what does this button do, why is this guage in the red? Do you feel that shimmying? There's something reall wrong with this ship"

Depression - "There's actually nothing out here, after the first month with the whole wonder of space thing taking me time, its just star star star, piece of space junk orbiting my ship star star star"

So if this game is creating those feelings, its pretty accurate

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Old 08-19-2016, 12:16 PM   #109
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Yeah if anything there are too many lifeforms in some of these systems.
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Old 08-19-2016, 12:16 PM   #110
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Quote:
Originally Posted by Street Pharmacist View Post
I'm not sure how to exactly describe my problem with the game. It's not bugs or game play, but maybe loneliness
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Just have zero desire to fire this up anymore. Was a great couple hours, but I wish I had picked it up for 30 and not 80. Has some good potential so I hope they keep adding to it.
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It got pretty boring pretty quick.
Pretty happy I didn't blow 80 bucks on this game.
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Old 08-19-2016, 12:21 PM   #111
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So at this point we all know the "DO NOT pre-order games," mantra. At this point everyone seems to be aware of. Some people don't care, and that's fine. But really, I think there needs to be a new addendum to the rule. DO NOT buy hyped games at launch.
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Old 08-19-2016, 12:33 PM   #112
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I don't know what people expected as I've seen this type of gameplay many times before on mobile or casual games.

Go explore, categorize and capture plants and animals, go return, get upgrades, talk to nobody, wash, rinse, wait, repeat over and over again. I saw this early on and didn't ever understand why people wanted to play something with no other human players to create a universe/society/narrative (EVE Online) or no in-game story or dramatic struggle.

Proedural generation has been around for years and it's always been bad. Even games that try to randomly generate gameplay do it badly (help settlement missions in Fallout).
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Old 08-19-2016, 12:37 PM   #113
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So at this point we all know the "DO NOT pre-order games," mantra. At this point everyone seems to be aware of. Some people don't care, and that's fine. But really, I think there needs to be a new addendum to the rule. DO NOT buy hyped games at launch.
I'm not sure I agree. Sorry to those who feel duped, but many people in the industry were being very hesitant with NMS. Both IGN and PS I Love You were ultra cautious about pumping it up. I get that many have a general mistrust of journalists in the games industry, but when multiple people who have played it seem confused, it's time to pump the brakes a little.

On the other end of the scale is a game like Horizon. It's consistency getting praise from people who have played it. Will it be garbage? Perhaps... lots can happen beyond E3, but I tend to trust the opinions of the people singing the praise.

I don't think the answer is to not buy any hyped games, but to keep expectations reasonable and listen to people who have already explored them.
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Old 08-19-2016, 01:12 PM   #114
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I'm not sure I agree. Sorry to those who feel duped, but many people in the industry were being very hesitant with NMS. Both IGN and PS I Love You were ultra cautious about pumping it up. I get that many have a general mistrust of journalists in the games industry, but when multiple people who have played it seem confused, it's time to pump the brakes a little.
For every article that was "hesitant" there were two calling this game the best game to ever be made off a trailer in 2014. And I disagree with IGN being hesitant. They lavished the game with praise and articles, as well as dedicating tons of videos to it. But it's not just these articles that create the hype. It's the developer themselves by suffering from Molyneuxitis, over promising and under delivering to the point the game is not the game we were promised or shown. And it is starting to happen more and more frequently.

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On the other end of the scale is a game like Horizon. It's consistency getting praise from people who have played it. Will it be garbage? Perhaps... lots can happen beyond E3, but I tend to trust the opinions of the people singing the praise.
I mean... it's literally the exact same thing that happened with No Man's Sky and you're just buying into it again. Lots of talk by the devs, lots of articles calling it the next great game and a pile of hype from E3 and the distributor. Sure it could be good... but it could be crap.

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I don't think the answer is to not buy any hyped games, but to keep expectations reasonable and listen to people who have already explored them.
It's a fine solution but with the review copies coming out so close to launch copies now it's still dangerous. Like a lot of people said their first impression of NMS was great. It's after a week that you reach a point of "Well ####..."
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Old 08-19-2016, 01:26 PM   #115
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I had never heard of it before but reading a little about it and needing a new game to play since I'm done Tropico 5, I thought I'd take a chance. Still enjoyable, but definitely lonely
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Old 08-19-2016, 01:30 PM   #116
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I would buy this for $25-$30 but not $70. I'll use it for Deus Ex: Mankind Divided instead.
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Old 08-19-2016, 03:11 PM   #117
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The Economist even put out a story on this game and how it was a major miss.
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Old 08-19-2016, 03:15 PM   #118
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I like it when game makers are ambitious and try things like this instead of making more of the same old stuff.
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Old 08-19-2016, 03:27 PM   #119
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I like it when game makers are ambitious and try things like this instead of making more of the same old stuff.
I love it. I wish more would try and get outside the box. The issue is when you make these promises and say that a game will have X, but then it doesn't at launch. This can be forgivable, as sometimes it just does not work.

No Man's Sky's issue was that they didn't just promise X. They promised A, B, C, D, E, F, G, etc. and delivered on almost none of it.
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Old 08-19-2016, 03:47 PM   #120
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Well let's hope when Star Citizen releases in 2024 it will have everything NMS was missing.
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