I'm disappointed in the game for the most part. Inventory management is exceptionally bad, the points of interest on a planet are waaaaaay too far apart and I've encountered several bugs (including one that basically stopped me from being able to save my game anymore).
Honestly, it feels like Fallout 4.5. If they've spent 8 years developing this IP, then it will be ready to play in another 16 years or so.
Agreed on 7/10. It just feels really choppy.. you're in loading cut scenes all the time and the kicker for me is no map when you're in cities. Some stuff is pretty mind bottling but hey I'm a sucker for things like fallout 4 so i'm playing it!
I'm disappointed in the game for the most part. Inventory management is exceptionally bad, the points of interest on a planet are waaaaaay too far apart and I've encountered several bugs (including one that basically stopped me from being able to save my game anymore).
Honestly, it feels like Fallout 4.5. If they've spent 8 years developing this IP, then it will be ready to play in another 16 years or so.
I've been playing fairly heavily since the beginning of early access and for me Starfield's one of the best games ever created if you ask me. As with any game (and any Bethesda game) it's got some jank and a few flaws, but is one of those masterpieces that just overcomes most of that due to the grandiosity of the overall vision. I get why some people aren't feeling it and it strikes very much as one of those "if you get it, you get it" type games, but it combines so many elements of games I've loved over the years and amalgamates them in to one big experience. Ship building, planet exploration, pirating, space combat, fairly deep RPG elements...there's just so much game here.
I've bumped in to a couple bugs and do wish they'd added features like atmospheric entry/exit of planets with your ship (the game can be a bit ham fisted with the loading screens at times), but all I know is that I think about this game when I'm not playing it and have trouble putting it down when I do.
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I've been playing fairly heavily since the beginning of early access and for me Starfield's one of the best games ever created if you ask me. As with any game (and any Bethesda game) it's got some jank and a few flaws, but is one of those masterpieces that just overcomes most of that due to the grandiosity of the overall vision. I get why some people aren't feeling it and it strikes very much as one of those "if you get it, you get it" type games, but it combines so many elements of games I've loved over the years and amalgamates them in to one big experience. Ship building, planet exploration, pirating, space combat, fairly deep RPG elements...there's just so much game here.
I've bumped in to a couple bugs and do wish they'd added features like atmospheric entry/exit of planets with your ship (the game can be a bit ham fisted with the loading screens at times), but all I know is that I think about this game when I'm not playing it and have trouble putting it down when I do.
I haven't played nearly as much but I am in the same boat. I finally really got into a play session over the weekend and it has pulled me. I love the ability to pretty do whatever you feel like that day, whether it be outpost and ship building, resource gathering and exploration, FPS or space combat. It really is such fun enthralling game.
I’ve got somewhere between 10-15 hours with the game and it feels like I’m just now starting to scratch the surface of what is here. The combat feels pretty great (for a Bethesda game) and the main story has pulled me in enough that I’m excited to keep playing and see where it goes. I’ve done a bit of the side content and it seems like those quest lines will go on forever. I’m not sure if I will ever see everything this game has to offer.
With that being said I have some pretty big issues with the game. Mostly things others have already touched on in this thread, but the biggest issue for me is overall design of the game and it’s exploration.
The fun for me in other Bethesda games came from seeing something off in the distance, moving in that general direction and then getting distracted by 100 different things along the way.
This game pushes you to just fast travel from quest to quest to quest. There really is no travel between planets (it goes fast travel to ship > loading screen > space > loading screen > land on plant). Some planets have big cities which can be interesting to explore, but some of them are quite bland.
You can land on a random planet and there isn’t really anything to find other than a cookie cutter enemy outpost. It just feels like they’ve taken away a lot of the exploration from Bethesda games that I love.
Last thing, I gotta say the discourse around this game has been unbearable. You have one side acting like a 7/10 score means the game is terrible and the other side claiming this is the game of the generation and some innovative masterpiece.
It’s neither of those things. It’s a Bethesda RPG in space- for better and for worse.
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I love loading up Skyrim or Fallout 4 and heading in a direction to see what you can find, or hear fighting in the distance and join in. You can't do that in Starfield. It's mostly a limitation of the game being spread out over hundreds of planets instead of a single map.
I'm about 45 hours in and can't stop playing. Starfield is just one of those games that scratches an itch for me. If I'm not feeling the main story I can go off and do some missions for different factions, or I could build some bases, or I can explore some random worlds, or I can try to steal ships, etc. The game is so ambitious and I can't wait to see future expansions from the developers and mods from the community. It's probably a 9/10 for me.
One more thing I forgot to mention. I can’t believe this game doesn’t run at 60 fps on the Series X. I’ve been spoiled by playing most major releases at 60 that going back to 30 is really noticeable in a negative way.
I love loading up Skyrim or Fallout 4 and heading in a direction to see what you can find, or hear fighting in the distance and join in. You can't do that in Starfield. It's mostly a limitation of the game being spread out over hundreds of planets instead of a single map.
It's the same but different.. You can look at the starmap, pick a point to explore and go. Sometimes you'll get hailed by the planet or a ship passing by. Or a random space station you go to turns out to be an abandoned casino! Maybe a planet has caught your attention because it's high in fauna, you check it out and see some magical floating manatee looking creatures that you shoot out of the sky for a good chunk of xp. A ship lands in the distance? go and steal it.
Traversing the galaxy reminds me more of Mass Effect, a series I love. Maybe that's why I'm more forgiving with it.
It's the same but different.. You can look at the starmap, pick a point to explore and go. Sometimes you'll get hailed by the planet or a ship passing by. Or a random space station you go to turns out to be an abandoned casino! Maybe a planet has caught your attention because it's high in fauna, you check it out and see some magical floating manatee looking creatures that you shoot out of the sky for a good chunk of xp. A ship lands in the distance? go and steal it.
Traversing the galaxy reminds me more of Mass Effect, a series I love. Maybe that's why I'm more forgiving with it.
It just doesn’t feel as engaging to me as previous Bethesda titles. Maybe it’s just been my personal experience so far, but it feels like every time I pick a random planet to go explore there is nothing there worth exploring.
On top of that it just doesn’t feel seamless. I don’t my want exploration to be consistently interrupted by loading screens. Personally it just takes me out of it and pushes me to just follow the quests in my log (which have been great so far though).
I get loading screens for fast travel but they shouldn't be required for boarding your ship or entering some buildings.
I agree that it would be nice if there were less loading screens in buildings but given the massive scale of the game that may have been a necessity. One problem with the game I feel is that it doesn't give you a lot of direction to start the game and takes 10+ hours of gameplay before you start feeling comfortable and that's going to be a turnoff for some people. I do agree with others where the more you play, the better the game gets but they probably should have included more tutorials at the beginning in regards to ship building, space travelling, ship combat, outpost building, etc. That said the sheer amount of stuff in the game is crazy and every time I play it seems like I'm doing something totally different.
All the reviews with overly critical assessments or complaints seem to be angry for no reason. They don't get that this is the best classic Bethesda RPG, just set in space and with 2023 technology.
If you are playing it to be No Man's Sky you are playing the wrong game. This is a deep fully voice acted and character driven RPG with immense worlds. After playing all the hollow space sims like X, Elite, NMS, and the never to be finished Star Citizen - visiting all the worlds and stations in Starfield and seeing enormous, hand crafted, deep, and dense magical places with mysteries in every corner never gets old and always surprises me.
Last edited by Hack&Lube; 09-14-2023 at 11:22 AM.
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I agree that it would be nice if there were less loading screens in buildings but given the massive scale of the game that may have been a necessity. One problem with the game I feel is that it doesn't give you a lot of direction to start the game and takes 10+ hours of gameplay before you start feeling comfortable and that's going to be a turnoff for some people. I do agree with others where the more you play, the better the game gets but they probably should have included more tutorials at the beginning in regards to ship building, space travelling, ship combat, outpost building, etc. That said the sheer amount of stuff in the game is crazy and every time I play it seems like I'm doing something totally different.
I started off my first 50 hours playing it like Oblivion where I avoided Kvatch like the plague and just went off to the side and did all the side stories for 5 years.
I heard recently it's better to actually play the main story in this particular game because the main story beats will take you to all the places logically and teach you things about the universe that you can miss out on.
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All the reviews with overly critical assessments or complaints seem to be angry for no reason.
There's a bit of a bias in the industry so Xbox exclusives get put under the microscope more than Sony or Nintendo. Does anyone think IGN is giving Deathloop a 10/10 if it was an Xbox exclusive? Don't get me wrong as I liked the game but it was nowhere near a 10/10 and yet this timed Sony exclusive got glowing reviews. Gamers largely regard it as one of the more overrated games in recent years because it's simply not a 10/10 game or even 9/10 game.