Says all there needs to be said about a 7770 vs a 7870.
On the other hand, a 660 cost ~ the same as a 7870, but outperforms it in certain games, but is outperformed in "meant to be played" games...so that's something to consider.
Well what category does simcity fall into? I just need this game to play great, if that means getting this more expensive card, so be it.
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But living an honest life - for that you need the truth. That's the other thing I learned that day, that the truth, however shocking or uncomfortable, leads to liberation and dignity. -Ricky Gervais
Is the more expensive one here good enough though? That's what I need to know. I've already bought a subpar computer, I'd rather not make the mistake again.
__________________
But living an honest life - for that you need the truth. That's the other thing I learned that day, that the truth, however shocking or uncomfortable, leads to liberation and dignity. -Ricky Gervais
Is the more expensive one here good enough though? That's what I need to know. I've already bought a subpar computer, I'd rather not make the mistake again.
Take a look at the reviews posted above. The 7870 is killing framerates in games that are far more demanding than SimCity will ever be. Civ 5 is probably the closest comparison, and that card is getting 80 fps on the absolute highest settings at 1680 x 1050 res.
Personally, I would spend the extra bucks on the 7870 because you will get a lot longer useful life out of it. It should realistically last you 3 years or so.
Edit: Ensure you have a strong enough power supply to feed that bad boy as well.
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Ok, thanks. How do I know if my power supply is strong enough? Sorry for all the questions guys.
__________________
But living an honest life - for that you need the truth. That's the other thing I learned that day, that the truth, however shocking or uncomfortable, leads to liberation and dignity. -Ricky Gervais
__________________
But living an honest life - for that you need the truth. That's the other thing I learned that day, that the truth, however shocking or uncomfortable, leads to liberation and dignity. -Ricky Gervais
do you have any after market coolers? just the 1 hard drive? how many optical drives? how many case fans?
550 will probably do you fine unless you have a fancy CPU cooler and dont have any additional drives
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Originally Posted by puckluck2
Well, deal with it. I wasn't cheering for Canada either way. Nothing worse than arrogant Canadian fans. They'd be lucky to finish 4th. Quote me on that. They have a bad team and that is why I won't be cheering for them.
Nothing aftermarket, this computer is less than two weeks old. My friend is just now realizing be screwed up when ordering it for me. I put him in charge because as you can tell, my computer knowledge is minimal at best.
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But living an honest life - for that you need the truth. That's the other thing I learned that day, that the truth, however shocking or uncomfortable, leads to liberation and dignity. -Ricky Gervais
1. The in-game hints noted that the type of road adjacent to a zone is a major requirement of what type of zone that zone can eventually become. If you want high density zones, does the zone need to be surrounded on all sides by the widest road, or would a single side of the wide road do and the other side a small road?
a. Would this imply then If you wanted a city of high density only, you should only leave room for the widest road?
2. When you place zones, there is a horizontal bar parallel to the zone, opposite direction of the road your placing it beside that appears. What is this, how far a certain density zone can reach without needing another road?
1. The in-game hints noted that the type of road adjacent to a zone is a major requirement of what type of zone that zone can eventually become. If you want high density zones, does the zone need to be surrounded on all sides by the widest road, or would a single side of the wide road do and the other side a small road?
The way that the building faces is the road that needs to be the appropriate density.
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a. Would this imply then If you wanted a city of high density only, you should only leave room for the widest road?
There isn't a "widest" road. You can upgrade a dirt street to a high density street, they are basically the same width in the game. You do not need an avenue with trees to get high density. Avenues are one specific width and streets are another width. You can change the densities between them as you please. You could build your entire city out of dirt roads and then upgrade all the way to high density if you wanted at a later point. The only thinking ahead you need to do is where you want to put avenues. You can't lay down a street and then decide you want an avenue instead. You would have to bulldoze the street and the surrounding buildings and then put down the avenue.
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2. When you place zones, there is a horizontal bar parallel to the zone, opposite direction of the road your placing it beside that appears. What is this, how far a certain density zone can reach without needing another road?
Yes, the horizontal bar shows how much space the building needs in order to grow to its maximum density based on the type of road you are zoning next to. If you have a low density street, it will only show you how much space is required to grown to low density. If you plan on upgrading that street later, you would need to do some thinking to make sure you have enough space for those buildings to grow larger.
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It is, yes. Thanks. So this is a must buy then if I want the new video card hey?
__________________
But living an honest life - for that you need the truth. That's the other thing I learned that day, that the truth, however shocking or uncomfortable, leads to liberation and dignity. -Ricky Gervais
It is, yes. Thanks. So this is a must buy then if I want the new video card hey?
Yep. I'd recomend going a little higher too, it never hurts. If you guy a 500 W power supply and want to add something in the future it's a huge pain to upgrade it.
This is only 70 bucks and has a 4/5 rating on newegg from quite a few reviews
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Quote:
Originally Posted by puckluck2
Well, deal with it. I wasn't cheering for Canada either way. Nothing worse than arrogant Canadian fans. They'd be lucky to finish 4th. Quote me on that. They have a bad team and that is why I won't be cheering for them.
Well right now this is all I want, so I guess I'll have to decide what I want to do in the future.
__________________
But living an honest life - for that you need the truth. That's the other thing I learned that day, that the truth, however shocking or uncomfortable, leads to liberation and dignity. -Ricky Gervais
The way that the building faces is the road that needs to be the appropriate density.
There isn't a "widest" road. You can upgrade a dirt street to a high density street, they are basically the same width in the game. You do not need an avenue with trees to get high density. Avenues are one specific width and streets are another width. You can change the densities between them as you please. You could build your entire city out of dirt roads and then upgrade all the way to high density if you wanted at a later point. The only thinking ahead you need to do is where you want to put avenues. You can't lay down a street and then decide you want an avenue instead. You would have to bulldoze the street and the surrounding buildings and then put down the avenue.
Yes, the horizontal bar shows how much space the building needs in order to grow to its maximum density based on the type of road you are zoning next to. If you have a low density street, it will only show you how much space is required to grown to low density. If you plan on upgrading that street later, you would need to do some thinking to make sure you have enough space for those buildings to grow larger.
Thank you, I was under the assumption the avenues were required for high density buildings. Do they handle more traffic, or just look nicer?
As for the last bit, if you wanted the maximum amount of area zoned as possible, with the least amount of roads, would you have a grid where on one side that little bar appears halfway in the gap, and on the other side the bar meets it? It would mean you would have less Sims and slower growth, but would work well for planning as each high density only needs one road access on one side?