Well I was looking forward to Diablo 4 season 1, but after looking at the patch notes for today and playing around a bit to test it I'm gonna pass. Blizzard doesn't appear to have any idea on how to make the post-campaign game more interesting or fun, their only goal appears to be to make the grind even harder with across the board damage and survivability nerfs
Yeah, they actively made it a time sink grind for sure. At least reception seems brutal across the board.
Zero quality of life fixes. 1000 nerfs for everybody lol.
Well I was looking forward to Diablo 4 season 1, but after looking at the patch notes for today and playing around a bit to test it I'm gonna pass. Blizzard doesn't appear to have any idea on how to make the post-campaign game more interesting or fun, their only goal appears to be to make the grind even harder with across the board damage and survivability nerfs
They also nerfed gear progression into the ground. I was able to collect about 1000 cinders in an average hour of hell tide and open up to 6 chaos chests if there was a chest reset that event. I tried again after the patch and barely scraped up 500 cinders and they increased the cost to 250 per chest so now you get 2 chests an hour vs 4-6. I really hate when developers double nerf things (kill drop rate + increased costs)
I did notice the whisper turn ins gave my level 90 about 790K exp which is about 3% of a level so those might be more worth while now for level progression.
I agree though, grinding only works if it is fun and not a chore, this patch pushed it towards the chore side of the scale for sure.
I love that they saw the light on the stupid item drop equals your level thing, so that was a positive but they didn't retro fix the gear dropped prior to the patch so I might as well vendor it all since I don't want to wait 90 levels to gear up alts.
Saw this on reddit. They definitely want to slow everybody and everything down. Don't know if it is because they have no quality of life fixes in mind or ability to actually add any kind of content.
Patch 1.1 is essentially a slowdown to every single part of the game.
All classes are nerfed.
No reduction in enchantment costs.
Helltides are slower.
Boosting is nerfed to the absolute ground.
Doing content other than Nightmare dungeons is nerfed.
Experience bonus for killing monsters of higher levels nerfed by around 90%
Crit and vulnerable damage nerfed 17% and 40% respectively, not counting the nerf to the inherent affixes to certain weapons.
It is not like this game was lightning fast to begin with, but now it is a proper slog.
They even put 2 extra seconds on teleports out of dungeons lol
The channel time for the Leave Dungeon ability has been increased from 3 to 5 seconds.
Finally finished Uncharted 2, I didnt play over the weekend, as we were away (usually are on weekends) -now onto 3. But, it will wait until tomorrow. Well, later today.
So far, the Uncharted games are like "aren't I a fun little game of exploring and treasure hunting?! And, mostly realistic!" and then throw Nazi zombies & mutant Yeti & resin eating gorilla men at you.
I got it teed up, ready to go. I see we're in the desert this time? So, alien camels next, I suppose.
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Finally finished Uncharted 2, I didnt play over the weekend, as we were away (usually are on weekends) -now onto 3. But, it will wait until tomorrow. Well, later today.
So far, the Uncharted games are like "aren't I a fun little game of exploring and treasure hunting?! And, mostly realistic!" and then throw Nazi zombies & mutant Yeti & resin eating gorilla men at you.
I got it teed up, ready to go. I see we're in the desert this time? So, alien camels next, I suppose.
Oddly enough, the supernatural stuff basically completely tapers off for the next two games, lol. U3 has a little bit of weird stuff toward the end but it's played off as when Drake is drugged up and hallucinating, and U4 doesn't have any at all, just a straight treasure hunt.
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(This is just a rant about the Diablo 4 discourse, doesn't apply to anyone specifically here, etc)
It sure feels like the desire by players to min/max every game to death on release is seeing the logical fallout now. People look up videos, guides, whatever and mindlessly follow it and wonder why they aren't enjoying the game as much as they thought they would. They put in hundreds of hours into a new game in a month and wonder why they're already bored, expecting an endlessly satisfying game loop that their nostalgia says should exist because they experienced it that way in the past. There's no way to create content as fast as they consume it.
Players - I wish they'd go back to the old days of Diablo 2. That was gaming at it's finest!
Blizzard - Here you go, level 99 is back but the game is done way before it, just like Diablo 2. We're bringing back the slog of ladders in the early 2000s!
Players - No, not like that!
That's fair.. I wonder if it was more like a normal RPG where instead of everything scaling to your level no matter where you go there was areas that did require those high levels and ultra gear to beat if it would be better.
Because otherwise everything just feels kind of the same. I haven't done any of the high end content yet but there's not a lot of variation in the experience so far for me, about the only thing different is the strongholds, though the dungeon bosses are starting to get more interesting with some patterns.
EDIT: Or maybe the question should be what's a reasonable number of hours to expect to play to reach the level cap? 100? 200? More? Games where I've put more than 50 hours in like an AC or Divinity 2 all are that long because the content is there.
__________________ Uncertainty is an uncomfortable position.
But certainty is an absurd one.
I'm also not bothering with D4 Season 1, but I decided that long before the announced nerfs. The endgame loop just isn't satisfying for me, especially coming from a game like Path of Exile where I almost have 1000 hours clocked. Just doesn't have the complexity I'm looking for, I guess.
Meanwhile, friends of mine have finished the campaign of Diablo 4 and have already dropped the game entirely because the endgame loot grind doesn't interest them.
I'm not at end game content either. I have one character at level 61 in world tier 3 and these patch notes just sorta deflated my desire to keep playing.
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My god Hogwarts Legacy is boring. It's generally slow, the dialogue is painful, and the combat is not fun. I dialed down the difficulty to the easiest setting just to breeze through the game, and it's a mild improvement. The only thing that's really holding my interest is wandering through the castle and grounds and occasionally spotting something I remembered from the movies or books.
Figured I'd pick it up again after a ~three month hiatus. I'd forgotten how dreadful it is.
4/10 after 21 hours.
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Ok, I ran into my kryptonite. Foooooking spiders. Had to get the girl to do that section. Bleeeeech.
Passed on the D4 stuff y'all been talking about, to her and my son. I had 0 idea what you were talking about, so she explained it to me. How rude. </stephanietanner>