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Old 02-12-2013, 10:44 AM   #661
worth
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Those are the zones.

Green = Residential
Blue = Commercial
Yellow = Industrial

It indicates what type of buildings can be built in that particular area.
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Old 02-12-2013, 10:49 AM   #662
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Quote:
Originally Posted by worth View Post
Those are the zones.

Green = Residential
Blue = Commercial
Yellow = Industrial

It indicates what type of buildings can be built in that particular area.
Oh, so you don't pick blocks of area like in SimCity 3000, or whichever one was like that? I like that.

Sorry, I've been purposely staying out of this thread so I don't get too many spoilers. But I had to have a peek today!
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Old 02-12-2013, 10:55 AM   #663
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What are the green lines that are being put beside roads? And the blue ones too?
That is zoning. It has changed since beta 1, but that is what it looked like then.

Green is zoning areas for residential. Blue is for commercial. Yellow is for industrial.

When you zone a road, if that type of building is in demand workers will come build it and then the appropriate tenants will move in (people, businesses, or industries).
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Old 02-12-2013, 10:56 AM   #664
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Here is the second part of that video:

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Old 02-12-2013, 11:00 AM   #665
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Great tweet from Ocean:

bryce frier ‏@bafendo
@oceanquigley If something happens to a nuclear power plant in SC, is there a chance areas around/downwind will be contaminated?

Ocean Quigley ‏@oceanquigley
@bafendo Oh, yes - we've had some pretty dramatic meltdowns in test cities. Sims don't like living in a radioactive wasteland.
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Old 02-12-2013, 11:14 AM   #666
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That is zoning. It has changed since beta 1, but that is what it looked like then.

Green is zoning areas for residential. Blue is for commercial. Yellow is for industrial.

When you zone a road, if that type of building is in demand workers will come build it and then the appropriate tenants will move in (people, businesses, or industries).
Do you only draw lines of zoning? No polygons?

Everyone seems to be drawing a single line along a road, why not fill an areas between 2 roads? (seems like a lot of wasted zoning space in the videos)
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Old 02-12-2013, 11:16 AM   #667
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Do you only draw lines of zoning? No polygons?

Everyone seems to be drawing a single line along a road, why not fill an areas between 2 roads? (seems like a lot of wasted zoning space in the videos)
I thought that at first too, but the zone goes back from that line a ways....just doesn't show it. I guess how far back depends on the type of road used.
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Old 02-12-2013, 11:23 AM   #668
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This is what they changed zoning to after beta 1, so you can see zone depth while you are placing the zone.

http://vine.co/v/bJPFHDJ5xUr
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Old 02-12-2013, 11:24 AM   #669
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At the time of the beta you only draw a single line. I don't know if that has changed or not, Nehkara might know.

It's not wasting the zoning space, the buildings grown past that one block of depth as Muffins describes.

I am assuming it is done this way because there is no low, medium or high density zoning and that represents this now, but it is tough to tell how much space you need for high density buildings. That's where the guides come in when building roads. If you build a high density road, the road guides will recommend a bigger space so if you box the road, there will be enough room for your building to grow to high density.
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Old 02-12-2013, 11:24 AM   #670
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Quote:
Originally Posted by Nehkara View Post
Great tweet from Ocean:

bryce frier ‏@bafendo
@oceanquigley If something happens to a nuclear power plant in SC, is there a chance areas around/downwind will be contaminated?

Ocean Quigley ‏@oceanquigley
@bafendo Oh, yes - we've had some pretty dramatic meltdowns in test cities. Sims don't like living in a radioactive wasteland.
No way, I'm building 70 nuclear power plants at the edge of town up wind from another town, then I'm gonna set up up like a big garden of mushrooms of death.
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Old 02-12-2013, 11:31 AM   #671
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Quote:
Originally Posted by Nehkara View Post
This is what they changed zoning to after beta 1, so you can see zone depth while you are placing the zone.

http://vine.co/v/bJPFHDJ5xUr
I hate quote myself but I wanted to add something about this.

You will notice if you look really closely, the lower density roads (lighter in colour) have a shallower zone than the higher density roads (darker in colour) do.
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Old 02-12-2013, 11:50 AM   #672
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Originally Posted by Red-Mile-DJ View Post
What are the green lines that are being put beside roads? And the blue ones too?
That's zoning. Green = residential, blue = commercial, yellow = industrial.

EDIT: Wow, slowest draw ever.
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Old 02-12-2013, 11:52 AM   #673
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If you guys want to know how good the game can look, go to youtube and watch this video and change the quality setting to "Original".

http://youtu.be/KUTShbAcpEc

It is mindblasting.
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Old 02-12-2013, 11:53 AM   #674
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Quote:
Originally Posted by Nehkara View Post
This is what they changed zoning to after beta 1, so you can see zone depth while you are placing the zone.

http://vine.co/v/bJPFHDJ5xUr
That was my biggest problem in beta 1, that's awesome.
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Old 02-12-2013, 12:02 PM   #675
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ROFL are all intersections 4 way stops?
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Old 02-12-2013, 12:05 PM   #676
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That was my biggest problem in beta 1, that's awesome.
I agree, I think this solves a lot of problems.
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Old 02-12-2013, 12:06 PM   #677
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ROFL are all intersections 4 way stops?
All street intersection are stops (3 or 4 way), all avenue intersections are streetlights.
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Old 02-12-2013, 12:17 PM   #678
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Another super high resolution video:

http://youtu.be/5Cb3g04kR-M
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Old 02-12-2013, 07:54 PM   #679
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http://secondcityzoning.org/

Click the play button, bottom left.
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Old 02-12-2013, 09:27 PM   #680
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Wow, ignored this for the most part but decided to take a peek and am unbelievably excited for this. If my sister and I are looking to split the game, any chance of loading on multiple computers? Or is this the usual 'disk must be inside' game?
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