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Old 02-26-2010, 02:00 PM   #41
mykalberta
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New awesome video released

http://www.eurogamer.net/videos/firs...tion-5-trailer
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Old 02-26-2010, 02:15 PM   #42
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"A moment comes, which comes but rarely in history, when we step out from the old to the new, when an age ends, and when the soul of a nation, long suppressed, finds utterance" - Jawaharlal Nerhu.

"To build courage when courage seems to fail, to regain faith when there seems to be little cause for faith,to create hope when hope becomes forlorn." - Douglas McArthur.

"I never learned how to tune a harp, or play upon a lute; but I know how to raise a small and obscure city to glory and greatness...whereto all kindreds of the earth will pilgrim." - Themistocles.

"The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood." - Otto von Bismarck.

"I have witnessed the tremendous energy of the masses. On this foundation it is possible to accomplish any task whatsoever." - Mao Zedong.

"The future belongs to those who believe in the beauty of their dreams." - Eleanore Roosvelt.


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Old 03-09-2010, 04:15 PM   #43
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New IGN Civ V preview. Sounds great.

http://pc.ign.com/articles/107/1075587p1.html

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We saw a few battles that highlighted the significance of the new system. In one, two groups of units were facing off against each other around a one-hex lake. An archer unit was able to fire at enemy units on the far side of the lake and stay protected from melee attack by two allied units on either side. In another battle, a small group of powerful units were able to hold off a much larger attacking army in a narrow mountain pass. Because the attacker could only bring one unit into the fight at a time, the defender was able to eliminate the numerical disadvantage.
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The diplomacy screen is now a full 3D environment complete with animated leaders speaking in their own language. Each leader has a unique scene that reflects who they are, so you'll meet Gandhi by the river, Napoleon on the battlefield and Bismarck in his office. The backgrounds are animated, and in some cases even interactive, so you'll see Askia standing in front of a burning town he's just conquered, or watch as Washington casually spins a globe. Specular mapping, depth-of-field effects and self-shadowing models help add to the realism of the scene, but in keeping with the tone of the series, the leaders are all slightly idealized. Bismarck is a little thinner, Gandhi a little stouter, and Suleiman look a bit like a Turkish Santa Claus.
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In addition to the regular offerings, civs that have discovered writing can also form research pacts with each other. For a little bit of cash up front, each civ gets a 15% boost to research for 20 turns. Either side can break the agreement (by, say, going to war with the other partner), but since both lose money in the process, it's hoped that research pacts can help to foster goodwill without the exploits possible under Civ IV's open border system. One hex of a given luxury resource is now good enough to improve happiness across your entire civ now as well, which should also encourage more trading among civilizations. If you've got two marble and two dye, there's no reason to avoid trading one of each away if you can get access to ivory or spice.
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Strategic resources are handled differently. There the quantity is very important. One iron deposit, for instance, will only grant you the right to build and maintain, say, five iron-based units. You can't build any more than that until one of those units dies (or is disbanded) or you get access to more iron. You will be allowed to keep those units in the field if your resource is pillaged, but there's an additional maintenance burden and you won't be able to replace them if they're lost.
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Civ V's new city-states offer an interesting way to gain access to new resources. These are single-city civs that are placed at the start of the game and aren't in competition for an overall victory. In a way, they're like NPCs that can help grease the wheels of diplomacy by offering bonuses to the civs that they like best. You may start off near Budapest and find that they have silk, or can provide a culture boost to your civ. If you give them gifts of gold or units, they'll start to like you. If you fulfill their requests, like saving them from a barbarian attack or capturing one of their city-state rivals, they'll like you even more. If you liberate them from a foreign conqueror, you've probably made a friend for life.
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Old 03-09-2010, 11:28 PM   #44
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Moving to a hex based map should improve the combat dramatically.

Civ 4 was pretty good if you got all the expansion packs.

I'd love to see another Alpha Centauri game though.

EDIT: Sounds like they are improving the AI too. I thought it was kind of silly in previous versions that as you increased the difficulty it didn't make the AI opponent harder per se, it just handicapped you by making it take longer for you to build things than the opponent.

Also I hope they continue with large maps. I like playing a game with 12 opponents and having a lot of complexity near end game. This only works if you have enough room for 12 separate nations to grow.

Last edited by Daradon; 03-09-2010 at 11:35 PM.
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Old 03-10-2010, 07:23 AM   #45
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Wow, there are like 4 new previews this morning. I haven't read any of them yet, but here they are:

http://kotaku.com/5489814/civilizati...ig-differences

http://gdc.gamespot.com/story/625324...ons-first-look

http://www.joystiq.com/2010/03/10/im...na-hex-you-up/

http://www.1up.com/do/previewPage?cId=3178285
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Old 03-10-2010, 08:11 AM   #46
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Sounds like most of the changes are designed to change combat strategies -- hex titles, no stacks, cities that defend themselves, ranged attacks. All these changes should concentrate combat outside of cities. The easiest places to defend will be determined by geography. Mountains, water, hills, or anything else that restricts or slows down troop movement will be a great place to pick off enemies trying to enter your territory. It should also make it easier to see your opponent's military strength by just pannning over their territory and visually examining it.

The early game rushing strategies will also be rendered almost useless with limited troop per resource, which will slow expansion at the beginning of the game -- a favourite tactic of mine.

As primarily a military player, this all interests me a great deal.
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Old 03-10-2010, 11:17 AM   #47
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Still pisses me off in Civ 4 that a bunch of hobo's dressed in bright Blue and shooting muskets can take down my unit of advanced battle tanks.
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Old 03-10-2010, 11:50 AM   #48
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Originally Posted by CaptainCrunch View Post
Still pisses me off in Civ 4 that a bunch of hobo's dressed in bright Blue and shooting muskets can take down my unit of advanced battle tanks.
Yeah, this was my major complaint for Civ 4. There is no way that a longbow man could take out my panzers, no possible way.

They need to give major bonuses to more advanced weapons against very primitive units.

No axeman should be able to take out a machine gun nest.
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Old 03-10-2010, 12:42 PM   #49
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its an issue that has been around civ for a while. its super frustrating indeed.

however, don't forget that relatively primitive units in Vietnam and Afghanistan held out against super powers with advanced weapons. i realize in both cases that the primitive folks had access to some pretty advanced hardware, but i still think it can serve as a reminder that sometimes people can overcome odds.
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Old 03-10-2010, 12:48 PM   #50
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^^^
Haha that smiley makes me laugh every time I see it. So true. I'm very new to the franchise but that drives me nuts as well. I had warship helicopters get taken out by a dude with a phalanx the other day. Helicopters.
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Old 03-10-2010, 01:26 PM   #51
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Nit pick, Phalanx is a type of formation not a weapon itself.

I will admit I had a relapse last night.

I started a game on Sunday in Civ IV and played for a couple hours. Last night when I got home, I made dinner and sat in front of the computer for like 5 hours playing out the game. I totally didn't do any of the things I needed to do last night and I felt like a total bum afterword.

Ah well, it was fun.
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Old 05-06-2010, 03:06 PM   #52
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http://store.steampowered.com/app/50100/

Preorder is up, with a bonus map pack for preorders, as well as a digital deluxe edition.
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Old 05-06-2010, 03:25 PM   #53
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Quote:
Originally Posted by dobbles View Post



its an issue that has been around civ for a while. its super frustrating indeed.

however, don't forget that relatively primitive units in Vietnam and Afghanistan held out against super powers with advanced weapons. i realize in both cases that the primitive folks had access to some pretty advanced hardware, but i still think it can serve as a reminder that sometimes people can overcome odds.
I was never totally against the whole spearmen occasinoally taking out a tank thing. It's makes sense and compensates for the fact that civilizations are not technology isolated in real life.

Even the most backwards civlization on Earth can buy an RPG or an AK-47 on the black market and have a remote chance of taking down an advanced weapon.

My bigger issue with the game was how useless they made air units and missiles.
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Old 05-06-2010, 03:25 PM   #54
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Dammit, I'll never get anything done when that comes out!
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Old 05-06-2010, 04:22 PM   #55
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Quote:
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I was never totally against the whole spearmen occasinoally taking out a tank thing. It's makes sense and compensates for the fact that civilizations are not technology isolated in real life.

Even the most backwards civlization on Earth can buy an RPG or an AK-47 on the black market and have a remote chance of taking down an advanced weapon.

My bigger issue with the game was how useless they made air units and missiles.
If your going to do that, then reflex it in game play that primitive societies can be armed and trained by more advanced societies.

I would love to see more indepth proxy nation play in the game.

Lets say that that nation X has spears and swords men. Then let nation Y sell them advanced equipment and make an "Advisor" character that can train them.
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Old 05-07-2010, 10:20 AM   #56
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We've all seen Saving Private Ryan. Dude took out a tank with a sock!
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Old 05-07-2010, 03:36 PM   #57
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I believe the 1983 case of Ewoks v Stormtroopers sets the precedent on this as well.
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Old 05-08-2010, 11:35 AM   #58
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I still remember my endless hours of playing civ 1 and being quite happy. Game is a bit better now.
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Old 05-08-2010, 02:29 PM   #59
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Between this and Starcraft 2 ... I might need a new computer ... but I also enjoy being around my family ... and purchasing these two games might end in divorce.
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Old 05-08-2010, 03:06 PM   #60
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The only thing I am not looking forward to is that I spent a long time making a mod for Balkan civilizations (plus neighbouring countries). Granted, the individual civilizations were from mods that I downloaded from a fansite, but I took a lot of time to splice them together myself. Oh well... I guess eventually people will start making mods for the new game.
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