The NHL actually has forfeit rules in the rulebook.
Quote:
73.2 Procedure – Team On Ice
If, when both teams are on the ice, one team for any reason shall refuse to play when ordered to do so by the Referee, he shall warn the Captain and allow the team so refusing
fifteen (15) seconds within which to begin the play or resume play. If at the end of that time, the team shall still refuse to play, the Referee shall impose a bench minor penalty for delay of game on a player of the offending team to be designated by the Coach of that team through the playing Captain. Should there be a repetition of the same incident, the Referee shall notify the Coach that he has been fined the sum of two hundred dollars ($200). The offending Coach shall be removed from the players’ bench and assessed a game misconduct penalty.
Should the offending team still refuse to play, the Referee shall have no alternative but to declare that the game be forfeited to the non-offending Club and the case shall be reported to the Commissioner for further action (see Rule 66 – Forfeit of Game).
Quote:
73.3 Procedure – Team Off Ice
If a team, when ordered to do so by the Referee through its Club Executive, Manager or Coach, fails to go on the ice and start play within five (5) minutes, the Club Executive,
Manager or Coach shall be fined five hundred dollars ($500), the game shall be forfeited and the case shall be reported to the Commissioner for further action (see Rule 66 – Forfeit of Game).
Quote:
Rule 66 – Forfeit of Game
66.1 Forfeit of Game - In the event of failure by a Club to comply with a provision of the League constitution, by-laws, resolutions, rules or regulations affecting the playing of a game, the Referee shall, if so directed by the Commissioner or his designee, refuse to permit the game to proceed until the offending Club comes into compliance with such provision.
Should the offending club persist in its refusal to come into compliance, the Referee shall, with the prior approval of the Commissioner or his designee, declare the game forfeited and the non-offending Club the winner. Should the Referee declare the game forfeited because both Clubs have refused to comply with such a provision, the visiting Club shall be declared the winner. If the game is declared forfeited prior to its having commenced, the
score shall be recorded as 1-0 and no player shall be credited with any personal statistics.
If the game was in progress at the time it is declared forfeited, the score shall be recorded as zero for the loser and 1, or such greater number of goals that had been scored by it, for the winner; however, the players on both Clubs shall be credited with all personal statistics earned up to the time the forfeit was declared.
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It's not about quitting as the kneel down is there to protect the players. You can't play football at half speed as it's a sport where if you aren't engaged and let your guard down you risk serious injury. Rather than run a few meaningless plays that could lead to injury the best course is to simply kneel down and let the clock wind down.
Plus it's usually the winning team taking the knee.
Never paid attention to the board state in that gif before. Gaston is down a crapload of pieces, and his opponent has done all of that while apparently using his own pawns and one bishop. And then the opponent moves the bishop a few rows out from the king, a non-check position, and that's what causes Gaston to table-flip? Not losing your queen, your rooks, every piece of consequence while capturing only pawns? Weak, Gaston. Weak.
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Never paid attention to the board state in that gif before. Gaston is down a crapload of pieces, and his opponent has done all of that while apparently using his own pawns and one bishop. And then the opponent moves the bishop a few rows out from the king, a non-check position, and that's what causes Gaston to table-flip? Not losing your queen, your rooks, every piece of consequence while capturing only pawns? Weak, Gaston. Weak.
The board is also oriented incorrectly. The right-side corner should always be a white square.
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I'm with Boogie. Catan is so aggravating, game is usually decided in the first 10 minutes, but takes another 50 to play out where extreme luck or stupidity is required to turn the tide.
I'm with Boogie. Catan is so aggravating, game is usually decided in the first 10 minutes, but takes another 50 to play out where extreme luck or stupidity is required to turn the tide.
In our circle, the early leader usually gets blocked and passed before the end. Don't trade with the leader, and always keep the robber on them.
It's a problem with a lot of "race to 10 victory point" games. The best place to be is second. Jumping out to a quick lead is like a guaranteed loss. I've noticed it in other games like Starcraft and TI as well. Games like Scythe and especially Terraforming Mars did a good job of countering that because of the sheer volume of end game scoring effects, it's pretty difficult to tell who's putting themselves in a position while the game is actually going on, unless someone is clearly very far ahead (in which case you SHOULD be trying to gang up on them).
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