View Poll Results: Who do you think gets to meet Lucile first?
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Glenn
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66 |
47.14% |
Rosita
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0 |
0% |
Daryl
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10 |
7.14% |
Michonne
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2 |
1.43% |
Abe
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31 |
22.14% |
Maggie
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4 |
2.86% |
Rick
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2 |
1.43% |
Sasha
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2 |
1.43% |
Aaron
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7 |
5.00% |
Carl
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1 |
0.71% |
Eugene
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14 |
10.00% |
Somebody else
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1 |
0.71% |
11-03-2016, 02:20 AM
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#501
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Franchise Player
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Quote:
Originally Posted by Komskies
I still like Morgan's character, but agree with you on Carol. Every time she tries to leave I'm just like "Good! Let her go!"
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I hate Carol too, I think the best part about Ezekiel is him seeing through and calling her on her bull####. I think that his ability to read people, his ability to keep things calm and his hate for Negan will make him a formidable ally going forward.
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11-03-2016, 08:26 AM
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#502
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Franchise Player
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Funny to hear the hate for Morgan and Carol.
I much prefer watching them than watching another episode of Rick fighting the occasional walker and a group of bad guys, only to find a safe place, only to realize it isn't really a safe place because there are other bad guys, only to fight a walker, fight a bad guy, find a safe place,
rinse and repeat. It isn't much different than seasons 2+.
After Negrin my prediction for next season will include:
The group finding a safe place
Only to realize there are even badder bad guys
To then fight the bad guys
Then to find another safe place
I think the ratings will continue amongst die hard fans, but the casual fans will leak away. They need to bring something new to the story, like a move across the country or continent or a cure, or that the walkers finally start to die off because of lack of food.
__________________
"OOOOOOHHHHHHH those Russians" - Boney M
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11-03-2016, 09:06 AM
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#503
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Posted the 2 millionth post!
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Quote:
Originally Posted by killer_carlson
After Negrin my prediction for next season will include:
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11-03-2016, 12:44 PM
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#504
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Franchise Player
Join Date: Oct 2006
Location: San Fernando Valley
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Quote:
Originally Posted by killer_carlson
Funny to hear the hate for Morgan and Carol.
I much prefer watching them than watching another episode of Rick fighting the occasional walker and a group of bad guys, only to find a safe place, only to realize it isn't really a safe place because there are other bad guys, only to fight a walker, fight a bad guy, find a safe place,
rinse and repeat. It isn't much different than seasons 2+.
After Negrin my prediction for next season will include:
The group finding a safe place
Only to realize there are even badder bad guys
To then fight the bad guys
Then to find another safe place
I think the ratings will continue amongst die hard fans, but the casual fans will leak away. They need to bring something new to the story, like a move across the country or continent or a cure, or that the walkers finally start to die off because of lack of food.
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You aren't going out on a limb predicting an eventual ratings decline for a show seeing it's inevitable. I feel the show may have just hit its ratings peak and it will start to erode slowly from here on. I would like to see them end the show in a couple of years and then start from scratch in another part of the country sort of like FTWD but with good actors and writing (I realize I'm asking for a lot here but the show should have enough of a budget to bring in better actors).
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11-03-2016, 01:09 PM
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#505
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Franchise Player
Join Date: Mar 2007
Location: Income Tax Central
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Quote:
Originally Posted by Erick Estrada
You aren't going out on a limb predicting an eventual ratings decline for a show seeing it's inevitable. I feel the show may have just hit its ratings peak and it will start to erode slowly from here on. I would like to see them end the show in a couple of years and then start from scratch in another part of the country sort of like FTWD but with good actors and writing (I realize I'm asking for a lot here but the show should have enough of a budget to bring in better actors).
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Yeah, I had so much hope for FTWD, it made the inevitable fall all that much worse.
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11-03-2016, 02:07 PM
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#506
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#1 Goaltender
Join Date: Nov 2005
Location: An all-inclusive.
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I would love to see a show like this in a country like India, or China, or wherever. World War Z failed miserably at it however.
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11-04-2016, 04:13 PM
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#507
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First Line Centre
Join Date: Apr 2006
Location: The wagon's name is "Gaudreau"
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I liked the episode and am looking forward to a war between settlements. It's sorta like the Civilization games, but with zombies and psychopaths!
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11-05-2016, 09:05 AM
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#508
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Scoring Winger
Join Date: Sep 2007
Location: Calgary
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Maybe it should evolve into a sitcom, complete with awesome laugh tracks. They could follow the hijinks of Carl and his goofy high school zombie buddy. Tackle hard hitting issues like murdering outsiders.
Every show seems to follow the cycle of get into a pickle, get out of a pickle. It would be pretty boring if it didn't, may as well watch CCTV foorage.
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11-05-2016, 10:28 AM
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#509
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Franchise Player
Join Date: Mar 2015
Location: Pickle Jar Lake
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I think one issue they will need to address is a conclusion. It's based on a comic which tend to never end. TV shows eventually need to wrap up. I hope they have thought about an end game by now, because it gives all the narratives a goal to reach. If they continue to hop from one situation to the next, it is going to be mighty stale in the next few seasons.
I don't see them ever leaving the general area as I think they are pretty established in the real world with tier crew and locations. It would be a big expense to move away from there.
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11-05-2016, 01:30 PM
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#510
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Powerplay Quarterback
Join Date: Feb 2006
Location: Vancouver
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I was glad that they at least made Tiger Man self-aware. If his life wasn't an act, it would be incredibly hard to sit through a season of that. The show has already met its quota of melodrama.
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11-05-2016, 04:08 PM
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#511
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Franchise Player
Join Date: Jul 2009
Location: Red Deer
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Quote:
Originally Posted by burnin_vernon
I was glad that they at least made Tiger Man self-aware. If his life wasn't an act, it would be incredibly hard to sit through a season of that. The show has already met its quota of melodrama.
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Agreed. When he first appeared on screen and we got a sense of who he was, I was like "Oh God, no". Then after his conversation with Carol I went "Oh Thank God".
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11-05-2016, 09:51 PM
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#512
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Franchise Player
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Quote:
Originally Posted by Fuzz
I think one issue they will need to address is a conclusion. It's based on a comic which tend to never end. TV shows eventually need to wrap up. I hope they have thought about an end game by now, because it gives all the narratives a goal to reach. If they continue to hop from one situation to the next, it is going to be mighty stale in the next few seasons.
I don't see them ever leaving the general area as I think they are pretty established in the real world with tier crew and locations. It would be a big expense to move away from there.
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I've thought about this a lot recently, it seems as though this show can only end badly, either by everyone dying or by Rick waking up from his coma and realizing it was all a dream, if I had to choose between both scenarios I'd prefer the former as the latter would be frustrating as hell.
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11-06-2016, 08:51 AM
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#513
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Scoring Winger
Join Date: Sep 2007
Location: Calgary
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Why does it have to end badly? I can see an ending where they've built a new world, with Rick standing on the wall at Alexandria, his arm around Carl, Michonne by his side holding Judith. The camera starts to pull up and away showing a thriving Alexandria, then a thriving Hilltop, then the Kingdom, then the camera does a rapid ascension and moves across the country revealing points of light to indicate that Murica is on it's way back!
Now isn't that beautiful?
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Long time caller, first time listener
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11-06-2016, 10:48 AM
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#514
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Ate 100 Treadmills
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Quote:
Originally Posted by Radio
Why does it have to end badly? I can see an ending where they've built a new world, with Rick standing on the wall at Alexandria, his arm around Carl, Michonne by his side holding Judith. The camera starts to pull up and away showing a thriving Alexandria, then a thriving Hilltop, then the Kingdom, then the camera does a rapid ascension and moves across the country revealing points of light to indicate that Murica is on it's way back!
Now isn't that beautiful?
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It actually makes sense that eventually things would stabilize.
As more time passes you'd expect fewer walkers. They do seem to decay, although at a much slower rate. Eventually the large hordes would disappear.
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11-06-2016, 12:03 PM
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#515
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Franchise Player
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Quote:
Originally Posted by blankall
It actually makes sense that eventually things would stabilize.
As more time passes you'd expect fewer walkers. They do seem to decay, although at a much slower rate. Eventually the large hordes would disappear.
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Plus they kill walkers faster than people die and they also stop people from turning whenever possible. Eventually walkers will become close to extinct.
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11-06-2016, 01:44 PM
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#516
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Franchise Player
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Quote:
Originally Posted by blankall
It actually makes sense that eventually things would stabilize.
As more time passes you'd expect fewer walkers. They do seem to decay, although at a much slower rate. Eventually the large hordes would disappear.
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It would take a huge shift in the plot for things to stabilize. You have to consider they currently have no way of fixing the fact that everyone will turn into a walker. If they die in their sleep, they wake up and kill whoever is around. There is no way of producing medicines when they run out so if another flu outbreak happens there could be a spike in walkers. Not saying they are doomed to all die, but right now there is nothing to really suggest that there is any sort of civilized world left, so it would be like starting over from centuries ago only with a huge new threat constantly looming.
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11-06-2016, 02:45 PM
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#517
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Franchise Player
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Once you know that death = walker, you can plan around that. Anyone at risk of death is quarantined, and dealt with before they can turn and come back. Sure, unexpected deaths will occur, but you can still implement measures to ensure that those incidents don't cause a cascade of further deaths.
The result is that you're killing walkers at a reasonably high rate while making new walkers at a much lower rate and dying at a much lower rate. As long as the supply of humans doesn't run out before the supply of walkers does, eventually you'll eliminate more or less all "roving" walkers. Granted, there are probably a couple hundred million of them, so this will take some time (probably years, depending on how many living people exist) but they'll get there.
And given that people seem to have figured out how to build more or less walker-proof settlements, such that your major risk of walker-related death is when you're outside the walls, this all seems pretty easy, really... if not for the risk posed by other living people.
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11-06-2016, 02:55 PM
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#518
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Franchise Player
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These analyses are all pretty logical but this show is not about walkers anymore.
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11-06-2016, 03:50 PM
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#519
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Scoring Winger
Join Date: Sep 2007
Location: Calgary
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There's volumes written on how to do anything and everything, they'll figure it out. They're close to the Smithsonian as well...gotta be a thing or two laying around there
Come to think of it they're a few miles from DC they should all be driving bullet proof SUVs. They're close to CIA and FBI headquarters, they could have some cool spy gadgets...and body armour.
__________________
Long time caller, first time listener
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11-06-2016, 04:08 PM
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#520
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Franchise Player
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Quote:
Originally Posted by iggy_oi
It would take a huge shift in the plot for things to stabilize. You have to consider they currently have no way of fixing the fact that everyone will turn into a walker. If they die in their sleep, they wake up and kill whoever is around. There is no way of producing medicines when they run out so if another flu outbreak happens there could be a spike in walkers. Not saying they are doomed to all die, but right now there is nothing to really suggest that there is any sort of civilized world left, so it would be like starting over from centuries ago only with a huge new threat constantly looming.
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Sleep with the door closed, the only people at risk are those in the room with the person who turns. It has been a constant theme that walkers don't open doors.
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