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Old 08-09-2010, 01:01 PM   #381
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For any of you interested in NHL Slapshot, there is an ongoing contest right now. The gist of it is for Gretzky fans to prove they're the biggest fans by submitting a video or photo essay to the fanpage. Entries will be taken between now and August 19th and EA will post the Top 10 entries by August 23rd. Voting will then commence for fans to choose the winner which will be annoucned August 26th. The prize will be a trip for up to 4 to meet Wayne Gretzky in Toronto at our NHL SLAPSHOT Launch Event in early September. Check out the EA SPORTS NHL fanpage on facebook, then click the SLAPSHOT Contest tab for more information and info.

http://www.facebook.com/easportsnhl?...9752878&ref=ts

Last edited by Joborule; 08-09-2010 at 01:12 PM.
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Old 08-09-2010, 01:05 PM   #382
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With all my GM experience, I shouldn't have to manage no stinkin' minor league team
Haha true.

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Originally Posted by Weiser Wonder View Post
OR they've combined Be a Player and Be A GM. First you have to have a long 20 year playing career, then retire. Work as an assistant coach for a couple years before getting fired because of a troubled personal life. You then get a job coaching a CHL team, then an AHL team. You eventually work your way up to a CHL GM, spent 10 years doing that, and get a job as an Assistant GM. Do that for 5 years and then become a GM of a low level NHL team with no chance of success. You spend 3 years as the GM before you get fired and have to go work at TSN. That's when the game becomes, how long can you go without punching Pierre McGuire right in the face. I don't think I'd get very far.
Wow. Now that would be AWESOME!
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Old 08-09-2010, 06:14 PM   #383
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OR they've combined Be a Player and Be A GM. First you have to have a long 20 year playing career, then retire. Work as an assistant coach for a couple years before getting fired because of a troubled personal life. You then get a job coaching a CHL team, then an AHL team. You eventually work your way up to a CHL GM, spent 10 years doing that, and get a job as an Assistant GM. Do that for 5 years and then become a GM of a low level NHL team with no chance of success. You spend 3 years as the GM before you get fired and have to go work at TSN. That's when the game becomes, how long can you go without punching Pierre McGuire right in the face. I don't think I'd get very far.
Please tell me that's an option in the game.
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Old 08-09-2010, 09:41 PM   #384
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All I have seen until now is the video where one of the developers discusses Ultimate Team. Here is the video tutorial you see before you start the mode:

http://nhl.easports.com/media.action...rp9D3vq7kPX2qp

I don't think this is a fata.
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Old 08-09-2010, 10:23 PM   #385
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Here's a new blog on the Hustle feature.

http://www.easports.com/blogs/inthec...-with-redshirt
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Old 08-10-2010, 11:19 PM   #386
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Brian's next up on goalie gear blog

http://www.easports.com/blogs/inthec...th-gurn-brians
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Old 08-11-2010, 09:33 AM   #387
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Here's a new blog on the Hustle feature.

http://www.easports.com/blogs/inthec...-with-redshirt
Quote:
The control for hustle is on L3 (pressing the left stick down), which should be familiar to FPS players.
Not sure I like the sound of this too much, I find in FPS the run button being mapped to a stick-click never seems to work consistently for me. As with everything I'll try to keep as open a mind as I can.
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Old 08-11-2010, 09:36 AM   #388
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Not sure I like the sound of this too much, I find in FPS the run button being mapped to a stick-click never seems to work consistently for me. As with everything I'll try to keep as open a mind as I can.
ugh. So basically the game has a boost feature again? lame. This along with the change in the passing mechanism and the inherent bugs that will be found with a new physics engine make me think NHL11 is going to suck big time. Might have to keep playing NHL10 until a more refined product emerges with NHL12.

Wait and see though. Hopefully I'm wrong.
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Old 08-11-2010, 09:52 AM   #389
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ugh. So basically the game has a boost feature again? lame. This along with the change in the passing mechanism and the inherent bugs that will be found with a new physics engine make me think NHL11 is going to suck big time. Might have to keep playing NHL10 until a more refined product emerges with NHL12.

Wait and see though. Hopefully I'm wrong.
After last year's disappointment, that is also my impression going in.
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Old 08-11-2010, 09:54 AM   #390
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After last year's disappointment, that is also my impression going in.
I think NHL10 was actually ok. however I only play against one of my friends and we just endlessly play battle for the cup 7 game series'. Playing against the CPU was unplayable.

Never touched GM, online of any sort, BAP or anything else.
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Old 08-11-2010, 10:34 AM   #391
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I still don't get why they would make a big deal out of removing speed boost and three years later bring it back.
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Old 08-11-2010, 10:38 AM   #392
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I still don't get why they would make a big deal out of removing speed boost and three years later bring it back.

And I hated it so much when they had it. All it does is force the player to use it virtually all the time. So much so that it is almost pointless.

I get that they generally make it so that if you use the speed burst you have less control, bigger turn radius, longer stopping time etc but its benefits outweigh the cons and people end up using it all the time.

Also, I agree with Russic. The clicking of the left joystick to run/boost is never consistant because you have to try and move the joystick while it is pressed and it always ends up un-clicking when I didn't mean it to.

Could they not have made one of the trigger or shoulder buttons boost? Or better yet leave it out altogether. Or have an option in the gameplay menu that allows it to be turned off so that using L3 doesn't even do anything.
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Old 08-11-2010, 10:41 AM   #393
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Originally Posted by Cecil Terwilliger View Post
All it does is force the player to use it virtually all the time. So much so that it is almost pointless.
Except that you can't use it all the time because you'll get tired.
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Old 08-11-2010, 10:51 AM   #394
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Except that you can't use it all the time because you'll get tired.
Get tired how? thru the games natural fatigue settings? Unless you manually turn the fatigue way up it wouldn't really matter because the game's natural settings for fatigue aren't remotely realistic. Unless I turn it way up I can generally roll 2 lines with the occasional need for a third and my 4th line never, ever plays. If it is like NHL97 or whatever where you had a boost meter then that is even worse.

I hope I'm making a mountain out of a molehill and this feature is basically useless because frankly in real hockey the situations in which players use that extra little boost are for icings, breakaways etc just like the article mentions. Meaning that there are very few times in any given game that this little "boost" comes into real NHL hockey.

Basically this feature should have a limit of 1-3 uses per game, per player and it should last for about 2-3 seconds at a time. The developers need to make sure that the effects of using it limit the use of the function to 1-3 times per game. My gut feeling tells me EA won't have thought of this and will make it usable 10-20 times per game, per player for bursts of 10-15 seconds each burst which would completely ruin the gameplay.

Last edited by Cecil Terwilliger; 08-11-2010 at 10:56 AM.
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Old 08-11-2010, 11:34 AM   #395
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Originally Posted by Cecil Terwilliger View Post
Get tired how? thru the games natural fatigue settings? Unless you manually turn the fatigue way up it wouldn't really matter because the game's natural settings for fatigue aren't remotely realistic. Unless I turn it way up I can generally roll 2 lines with the occasional need for a third and my 4th line never, ever plays. If it is like NHL97 or whatever where you had a boost meter then that is even worse.
Yea Cecil, I think you might be making this a bigger deal than it is. I think all your fears are already answered by the article. If you wear down your players when they don’t need to hustle they won’t have the energy left for the moment when it really would make a difference. And it's not going to have the same fatigue settings as past games. They even say endurance plays a bigger part now.
Quote:
I hope I'm making a mountain out of a molehill and this feature is basically useless because frankly in real hockey the situations in which players use that extra little boost are for icings, breakaways etc just like the article mentions. Meaning that there are very few times in any given game that this little "boost" comes into real NHL hockey.
Like the article states this is mainly for people without the puck.


Besides the breakaways, icing etc. this feature is going to be big, especially for EASHL players trying to get open for the pass, trying to intercept a pass or breaking up a play with the back check. I guess it probably won't be as useful in offline or vs play unless you have some friends playing with you that can read the play.

Quote:
Basically this feature should have a limit of 1-3 uses per game, per player and it should last for about 2-3 seconds at a time. The developers need to make sure that the effects of using it limit the use of the function to 1-3 times per game. My gut feeling tells me EA won't have thought of this and will make it usable 10-20 times per game, per player for bursts of 10-15 seconds each burst which would completely ruin the gameplay.
I doubt you have to worry about it being a 15 second long boost. From what I gather it seems each "boost" is a stride or one strong push off the skate....like how crosby beat his man in the vid I posted above. But I guess we won't know for sure until they show a video or the demo comes out.
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Old 08-11-2010, 12:44 PM   #396
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My guess is since they've removed it in the past it's reintroduction will be a little less extreme. Hopefully when they say you don't want to over-do it they mean it.
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Old 08-11-2010, 03:03 PM   #397
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Where's the Be A GM mode details!!??
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Old 08-11-2010, 03:05 PM   #398
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Where's the gameplay vids?
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Old 08-11-2010, 03:43 PM   #399
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JOBO,

Will they give you more options for changing controls?

example: this year they switched speed burst from R bumper to L trigger. The result was that when I would be moving, then ease off, press Vision Control to square up before slapshots, I would instead speed burst the puck away from my player into water way i was facing at first. this is a big problem, and it was not allowed to be changed in the options.

Anytime a game has a "push in stick" as a button, I find that alot of players click in the stick while they are simply steering around too hard. Two of my controllers have become quite sensitive to the pressing in now as well.

The request is to make sure we can alter these controls, especially if they become big problems
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Old 08-11-2010, 06:12 PM   #400
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Where's the Be A GM mode details!!??
I'd like to know the same thing. Last year's left little to be excited about for me.
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