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Old 05-21-2010, 11:49 AM   #21
BlackEleven
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Quote:
Originally Posted by stampsx2 View Post
^^^I like how you make that sound easy.
There you go:
http://www.google.ca/logos/js/pacman10-hp.2.js

Pac-man in javascript.

I like this bit

ghostSpeed = 0.75
ghostTunnelSpeed = 0.4
playerSpeed = 0.8
dotEatingSpeed = 0.71
ghostFrightSpeed = 0.5
playerFrightSpeed = 0.9

I knew those buggers were faster than me when I got slowed down by some dots...
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Old 05-21-2010, 12:35 PM   #22
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Doesn't work. I'm guessing you have to have java installed.
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Old 05-21-2010, 12:39 PM   #23
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This is way to wicked.
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Old 05-21-2010, 12:39 PM   #24
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I win, I rock, back to eating lunch
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Old 05-21-2010, 01:03 PM   #25
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Quote:
Originally Posted by stampsx2 View Post
Doesn't work. I'm guessing you have to have java installed.
No you don't. You have to have javascript turned on in your browser. You probably have it turned off (or your IT department turns it off for you).
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Old 05-21-2010, 04:09 PM   #26
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It even works in the Safari browser on the iPhone! How awesome is that?
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Old 05-21-2010, 06:07 PM   #27
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Google is awesome. I think they're gonna take over the world one day, and we'll all be okay with it.
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Old 05-21-2010, 06:12 PM   #28
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Is this the first time they've ever had a joint Ms. Pac-Man / Pac-Man game?

Unrelated (sort of) - I've searched the Internet for years trying to find a Super Pac-Man game. Has anyone found it online?
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Old 05-21-2010, 07:32 PM   #29
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So, you think anyone will get a kill screen before it goes down?
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Old 05-21-2010, 09:00 PM   #30
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So, you think anyone will get a kill screen before it goes down?
A what now?
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Old 05-21-2010, 09:06 PM   #31
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I love it. I discovered Ms.Pac Man by accident, whoops.
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Old 05-22-2010, 05:01 PM   #32
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Quote:
Originally Posted by kunkstyle View Post
A what now?
If you beat the 255th level on the old arcade version it would crash the machine. Google has included that functionality.

As far as the 48 hours thing, I assume that once it leaves the home page it will still be available here:

The Google Doodle Archives
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Old 05-24-2010, 01:08 AM   #33
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Got to level 10 or something before my computer lagged too much to play.

Also, it's not in the Google doodle archives.
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Old 05-24-2010, 01:26 AM   #34
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found it: http://www.google.com/pacman/
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Old 05-25-2010, 06:23 PM   #35
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Google gets the world to spend 4.82 million hours playing Pacman.

http://www.engadget.com/2010/05/25/w...man-on-launch/
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Old 05-25-2010, 06:48 PM   #36
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Someone guesstimated the value of those hours at $25/hour and thus Google cost the world $120.5 million.

http://blog.rescuetime.com/2010/05/2...million-hours/
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Old 05-25-2010, 07:24 PM   #37
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Quote:
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It even works in the Safari browser on the iPhone! How awesome is that?
But does it work on an ipad?

Taking a look at the game resources reveals javascript with flash
ie:
http://google.com/logos/swf/pacman10-hp-sound.swf
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