Yes remember that when your citizen's are mutating into flesh eating freaks that glow in the dark and your pretty cities burn around your ankles.
Remember that when the black cloud of bombers flies over your country bouncing the rubble just to be thourough and whats left of your citizen's that aren't eating each others brains are working in the toxic Teddy Ruxpin mines for the betterment of Crunchtopia.
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My name is Ozymandias, King of Kings;
Look on my Works, ye Mighty, and despair!
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Yes keep posting. I must know who on here plays so I can invite you and destroy all of your civilizations
Don't really play video games anymore but this one I will make time for.
Ditto. Got into the 'Total War' series recently. Much fun, but requires you to have a whole afternoon to burn if you wanna play to completion. Who's really got the time?
I will say this......when Civ5 comes out (and the Angels have stopped singing, and the world becomes perfect for that ever-so-brief moment), we need to post a 'Whos Playing, Who Want a Challenge' thread.
a massive CP game would be cool if we could all find time to take a few hours off.
A few hours? Have you played Civ before? That is why I like Civ Rev on the Xbox - much quicker - less involved but still fun.
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MYK - Supports Arizona to democtratically pass laws for the state of Arizona
Rudy was the only hope in 08
2011 Election: Cons 40% - Nanos 38% Ekos 34%
I'm still working through Mass Effect so I can start the sequel. I've barely touched amazing games like Dragon Age and Uncharted 2. It's a good time to be a gamer, but I wish I had the free time that I had when I was 20.
Uhhh, you mean the one that came out like a year and a half ago?
Yah, but for the Mac. Looking now and looks like I fell down on the job, it's been out since late December. Hmm, good thing I've still got a few gift certificates from Christmas sitting around.
- Switch from squares to hexagons changing the way the game plays. More room for maneuvers and more tactical options.
- Changes to combat. More depth in combat, no more stacking of units. This will lead to bigger focus on terrain.
- Inspired by Panzer General.
- Reintroduction of Bombardment, now archers and siege equipment can shoot over melee units.
- Better diplomatic AI.
- More diplomatic options between players.
- Less "cheating" AI.
- Religion is not a factor anymore.
- Ressources are not infinite. For example one source of horse only supplies enough horses for 1 unit, but when that horseman dies the horses will respawn as a unit. (this confused me alittle, i guess we will have to watch it in action)
- City States as a sort of small countries that never develop beyond their single city. They can provide bonusses if you befriend them, or you can take over their land.
- Civics are out, now there is something called "Social Policies".
- About the same amount of wonders, the tech tree will feel familiar. Great People still in.
- Some victory conditions changed. For example in Conquest you only have to capture all the other capitals. Eliminates boring mop up phase.
- Unique Civ leader bonusses, no more standard "Spiritual" or "Financial".
- DirectX 11 support.
- Built in webbrowser. Sid Meier is also working on a facebook application of Civilization.
Really glad they eliminated all that, as you call it, "mop up" when taking over Civilizations. It wasn't realistic. That's like saying you can't take over Canada until you've conquered Nunavut. Taking the capital city should be the main objective. Also glad they eliminated stacking. I'd hate that when I'd see one lonely longbowman trying to take out my mine, so I'd get one guy over there. Only to find out after I killed him that there's another 17 units standing in the same spot and I'm now, for all intensive purposes, f***ed.
Disappointed they took out religion though, considering its been such a HUGE(probably even the biggest factor ever) part of shaping history. I thought they did a nice job of it in the game, especially in keeping all biases out. I guess it was just too much of a hot-button topic for some people, surprise surprise.
Haha oh man, Civ IV's the first edition I've ever played of the franchise and I feel nerdy enough playing it(my girl always rips on me when she catches me playing it). But those clips just took it to a whole other level. Pretty sure I'd never play it unless I was totally by myself if it was still like that.
Well, I played Civ II in 1996 when I was 13, so it was OK. But yeah, if you're a 20 something playing Civ II, that might be a bit embarrassing.
I actually remember going to get Civ II even though my computer did meet the minimum specs to run the game. I was going to get a new computer, but I couldn't help myself from buying the game. I think I installed it anyway and it ran ok.
Specs haven't been released yet for Civ V.
I was lucky. Civ I came with my x486 in 1992. If it hadn't been for that disc included with the computer, I probably would have had a lot of time to do other things.
Here's how I spent my 1990's (and part of 2000's):
Civ I > Civ II > Civ CtP > Civ CtP II > Civ III > Civ IV
I don't think the borders will work the same, judging from the pictures.
Maybe they are partly influenced by culture, but I think there is more to it than that.
Quote:
From right to left in my image:
Black: you can see this is probably the standard city, pretty straight forward.
White: It seems that this tile should have been included in the capital, maybe tiles need to be sandwiched to be included?
Red: This is may be why we have the situation with white. It seems that only coastal tiles that are adjacent to the city can become part of the city borders.
Green: Finally, we come to this peculiar lil' tile. Any way you look at it, it is a third tile away from the capital. The furthest any other tile is from a city is 2. Perhaps border expansion is controllable? Maybe I'm reading too much into this, but I'd like to hear what theories people have about this tile, and furthermore, about border expansion in general in Civ V.
As you can see in the image, there is clearly an irregularly shaped border that is not at all consistent with the more uniform border expansion we saw in the past.
From what I can assimilate from civ fantatics its rumored that each city will be given a certain amount of tiles to assign after the default. and those can be assingned where the player chooses so long as a tile is connected to 3 other city tiles.
The coast thing is going to make inland cities much more powerful obviously. The non stacking combat is going to be quite the change unless units are going to be more expensive or difficult to build which makes sense given the horse resource indication.
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MYK - Supports Arizona to democtratically pass laws for the state of Arizona
Rudy was the only hope in 08
2011 Election: Cons 40% - Nanos 38% Ekos 34%