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Old 05-01-2009, 08:21 AM   #21
HalifaxDrunk
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Quote:
Originally Posted by Kipru View Post
Stuck at 23 also, I bet HFdrunk goes trough with it at ease
Haha, yep, this one is just about juggling.

Build the below maze and then just alternate building and selling Pellet towers in the 2 spots where I have arrows.

***Send all 30 waves at the same time*** The quickest way is to start the game by holding down the "N" button. When the creeps get close to the open exit, sell the other tower and build one in front of them, they will then have to go all the way back through the maze to the newly open exit.

Upgrade the middle Bash and Dart towers first.

Be carefull as selling time gets longer the more you sell.


Last edited by HalifaxDrunk; 05-01-2009 at 08:24 AM.
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Old 05-01-2009, 09:32 AM   #22
Jason14h
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For 23 no need to juggle. 2 Keys

#1) Use pellets at the top to make the baddies take the long way left, down (through the other exit) and back up. This keeps the baddies seperated and lets your squirts kill them one group at a time

#2) Get a maxed Squirt tower in the empty space to the diagonal right/down of the BASH tower (Where the above has a Squirt 4) This tower can then shoot both the badies passing the bash, and the one that make it through.

Other then that just keep upgrading !

Shouldn't loose any!
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Old 05-01-2009, 10:36 AM   #23
Dan02
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to me all fun in these games is lost as soon as you have to resort to juggling, takes the strategy out and becomes a who can juggle best contest.
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Old 05-01-2009, 12:25 PM   #24
HalifaxDrunk
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I am not a fan of juggling either but I found it to be an easy way to beat a map of just spawns. I've never used it for any other kind, it's too hard with different speed creeps.
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Old 05-02-2009, 11:38 PM   #25
Bob
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Found this video showing a non-juggling approach to scenario 23:

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